1 00:00:11,000 --> 00:00:20,000 Visit www.Fastbet99.club Trusted Trusted Online Gambling Agent 2 00:00:13,334 --> 00:00:16,583 This is 2546. 3 00:00:16,584 --> 00:00:22,875 The technical progress of this era has made it possible for the entertainment industry to develop. 4 00:00:22,876 --> 00:00:27,708 first-person virtual reality, film and video game successors, 5 00:00:27,709 --> 00:00:34,666 offers luxurious adventure and relaxation a scenario that exceeds all previous expectations. 6 00:00:34,667 --> 00:00:39,791 Virtual reality is the culmination of the entertainment industry - 7 00:00:39,792 --> 00:00:44,875 - and, apparently, the most addictive Drugs that have ever been known to humans. 8 00:00:44,876 --> 00:00:49,166 People look for pauses from physical world existential problems 9 00:00:49,167 --> 00:00:53,876 spend their last credit to fund the continuation of their dream world. 10 00:00:54,876 --> 00:01:02,875 Two rival companies control the market, Global Corporation G and Global Corporation I. 11 00:01:02,876 --> 00:01:10,416 The latter has created a secret, closed virtual reality, filled with personal memories, archive material, 12 00:01:10,417 --> 00:01:15,375 and the initial "game" program and development of documents from the last millennium They have succeeded in reconstructing an era that we think all memories and records are lost in the first cyber war. 13 00:01:16,417 --> 00:01:24,334 They have recreated the 1980s, which witnessed the birth of video game development, 14 00:01:25,709 --> 00:01:31,541 an event where politically and economically are limited to small European countries, Hungary, 15 00:01:31,542 --> 00:01:38,041 has an important role. 16 00:01:38,042 --> 00:01:41,209 My name is AMI, Global Corporation G & apos's Artificial Main Intelligence. 17 00:01:43,667 --> 00:01:50,666 As an agent 41-25, your mission is to enter the GCI 18 00:01:50,667 --> 00:01:56,041 system and collect all information related to for historical game development 19 00:01:56,042 --> 00:02:00,750 There are many traps and security Steps are built in the constructs of their reality, 20 00:02:00,751 --> 00:02:06,166 includes automatic the network is interrupted every 2 hours. 21 00:02:06,167 --> 00:02:11,041 22 00:02:11,042 --> 00:02:16,124 If you don't succeed in time, Your awareness will be trapped there. 23 00:02:16,125 --> 00:02:19,917 We have investigated survey programs into their systems 24 00:02:19,918 --> 00:02:23,583 which will help you provide reference information 25 00:02:23,584 --> 00:02:29,626 Pay attention to details and caution. Report all the information you get. 26 00:02:55,584 --> 00:02:59,041 Ami, I'm in the system. Check the network connection! 27 00:02:59,042 --> 00:03:01,500 stable network connection. 28 00:03:01,501 --> 00:03:07,042 Search our investigation survey program and start getting information. 29 00:03:09,834 --> 00:03:16,750 In the eighties, Hungary was part of the Comecon and under the strict influence of the Soviet Union. 30 00:03:16,751 --> 00:03:27,750 This is why evolution is strong from East-West Export-import activities are very special; 31 00:03:27,751 --> 00:03:33,458 You can practically say that Hungary The development of the game industry is developing independently. 32 00:03:33,459 --> 00:03:37,666 This industry has two key figures. 33 00:03:37,667 --> 00:03:41,958 One of them is a gentleman named Robert Stein, 34 00:03:41,959 --> 00:03:48,958 who defected to England in the fifties and created a company called Andromeda. 35 00:03:48,959 --> 00:03:55,541 The other is Gábor Rényi, , who leads the Novotrade company. 36 00:03:55,542 --> 00:04:03,249 Novotrade will make games in Hungary, and Stein companies will consider them Western partners. 37 00:04:03,250 --> 00:04:11,249 Novotrade, because the socialist law at that time, should not have been able to form the first Hungarian joint stock company. 38 00:04:11,250 --> 00:04:18,750 Rényi basically creates a company that if it is not imagined in socialist countries. 39 00:04:18,751 --> 00:04:28,374 For some reason, during the socialist years, Hungary legislators never revoked the 1870 trade law. So there are applicable laws which allows companies to form, 40 00:04:28,375 --> 00:04:35,875 41 00:04:35,876 --> 00:04:39,875 even though there is no ministry want to know about us, 42 00:04:39,876 --> 00:04:45,750 and we accept the classification from the Bureau Statistics that make our affiliation unclear. 43 00:04:45,751 --> 00:04:51,249 I did not say it was done professionally, because There was no professionalism in Hungary at the time, 44 00:04:51,250 --> 00:04:54,291 but many things are done in a very smart way. 45 00:04:54,292 --> 00:05:01,583 We are talking about the first Hungarian joint stock company. Don't imagine this as a skyscraper from New York, 46 00:05:01,584 --> 00:05:08,166 but as a basement. Okay, the cellar, not the cellar, But basically they are renovating the basement. 47 00:05:08,167 --> 00:05:10,959 Which is rather surprising. 48 00:05:14,834 --> 00:05:21,124 Ami, I am on my way to England in a fighter plane Spitfire aircraft simulator developed by Hungary in 1985. 49 00:05:21,125 --> 00:05:26,166 I am on a mission to find out what caused Robert Stein to enter the gaming industry in the early eighties. 50 00:05:26,167 --> 00:05:30,917 What I know so far is that Stein is sharing chess computers when meeting David Bishop. 51 00:05:30,918 --> 00:05:34,875 One day Stein told Bishop about himself new business plan, and offered him a job. 52 00:05:34,876 --> 00:05:40,166 What he said was, "I know Jack Tramiel, who is the head of Commodore?" 53 00:05:40,167 --> 00:05:45,958 He gave me the first twenty or thirty Commodities 64s from the production line, 54 00:05:45,959 --> 00:05:52,875 "and I will arrange for all these rocket scientists and math professors to make computer games." 55 00:05:52,876 --> 00:06:01,082 Commodore sales director is my best friend, 56 00:06:01,083 --> 00:06:05,666 and we have a good relationship when he becomes a sales director. 57 00:06:05,667 --> 00:06:11,333 I also have good relations with the president, who survived from Auschwitz; 58 00:06:11,334 --> 00:06:14,374 I have been to Hong Kong with him several times. 59 00:06:14,375 --> 00:06:20,666 So it's a good relationship. It seems like that they will have a lot of success, 60 00:06:20,667 --> 00:06:27,666 and if they want great success, we will also be a big success. 61 00:06:27,667 --> 00:06:35,333 In December 1982, I had good luck when John Baxter, director of sales of British Commodore, 62 00:06:35,334 --> 00:06:44,416 appears with Commodore 64 and floppy 1541 drives, followed by my friend Robert Stein. 63 00:06:44,417 --> 00:06:51,166 They told me, "Gábor, we want to develop game software in Hungary. Software is difficult to transfer From one place to another, 64 00:06:51,167 --> 00:06:59,166 65 00:06:59,167 --> 00:07:07,166 66 00:07:07,167 --> 00:07:14,583 67 00:07:14,584 --> 00:07:21,917 which guarantees our confidentiality. 68 00:07:21,918 --> 00:07:30,876 Gábor, announces a competition, to gather some ideas. " 69 00:07:31,918 --> 00:07:36,875 Ami, I have gained access to documents about the beginning of video game development in Hungary. -design about it, 70 00:07:36,876 --> 00:07:40,708 and quickly contact Novotrade. 71 00:07:40,709 --> 00:07:45,708 We appear, and tell them that we have heard it are doing game development, and ask can we join? 72 00:07:45,709 --> 00:07:47,583 They look at us and ask what the one we are talking about, said that they did not know about such a thing. 73 00:07:47,584 --> 00:07:54,166 74 00:07:54,167 --> 00:07:59,625 75 00:07:59,626 --> 00:08:06,082 Then they start hanging around the office, because there Are these two young people, and no one knows what they want. 76 00:08:06,083 --> 00:08:10,875 "Oh, right, we just got the package yesterday, It's in the next room." 77 00:08:10,876 --> 00:08:17,999 And that's it, a C64, wrapped up. "We don't know what to do, but if you are interested, look." 78 00:08:18,000 --> 00:08:22,374 We jump there, addicted, even without any documentation. 79 00:08:22,375 --> 00:08:30,082 What's interesting about that machine is that it's the second C64 ever produced in the UK so the serial number on it is 0000000002. 80 00:08:30,083 --> 00:08:34,209 Look at this, Ami! In the middle of January 1983, Novotrade turned to Hungarians, 81 00:08:35,083 --> 00:08:40,416 ask them to submit the game concept 82 00:08:40,417 --> 00:08:42,541 in a place on TV shows Ideas for National Business Innovation. 83 00:08:42,542 --> 00:08:46,374 84 00:08:46,375 --> 00:08:54,041 The program airs in mid-January; At the end of January, more than one thousand applications have arrived. 85 00:08:54,042 --> 00:09:00,958 We read storyboards day and night, to find out which ideas we want to use. 86 00:09:00,959 --> 00:09:05,666 Most ideas are simple games, with various levels of detail. 87 00:09:05,667 --> 00:09:09,500 Some people draw something, even sent in screen layouts, 88 00:09:09,501 --> 00:09:13,750 and a good storyboard from what they imagined would make a good game. 89 00:09:13,751 --> 00:09:17,875 Existing computer games have never arrived in Hungary, 90 00:09:17,876 --> 00:09:23,917 so people can bring fresh ideas and new approaches to game design. 91 00:09:23,918 --> 00:09:28,124 Most of the ideas are good or ordinary, 92 00:09:28,125 --> 00:09:31,249 But there are four or five good ones. 93 00:09:31,250 --> 00:09:36,625 Based on the picture, we chose the we found worthy of translation, 94 00:09:36,626 --> 00:09:41,374 and send them to England in English. 95 00:09:41,375 --> 00:09:47,082 What reached the Commodore was about one hundred and twenty to a hundred and twenty story boards. 96 00:09:47,083 --> 00:09:53,374 They take around ten, and we start developing it. 97 00:09:53,375 --> 00:09:59,292 And that's how Hungary game development begins. 98 00:10:06,959 --> 00:10:12,374 Most people who submit applications insist that they want to be involved in development, 99 00:10:12,375 --> 00:10:15,750 and they are people bring programmers in 100 00:10:15,751 --> 00:10:20,333 You have engineers and telecommunications technicians who has seen the previous processor and knows what the memory is 101 00:10:20,334 --> 00:10:23,583 You also have mathematician programmers from ELTE universities who have seen large operating systems, 102 00:10:23,584 --> 00:10:28,291 COBOL, and very large reel-to-reel tapes before... 103 00:10:28,292 --> 00:10:30,750 They have some quite serious people appear on Novotrade; 104 00:10:30,751 --> 00:10:35,082 Once the competition begins to form, and the project must begin, 105 00:10:35,083 --> 00:10:40,458 106 00:10:40,459 --> 00:10:44,416 They start forming teams, and we are paired with several veterans. 107 00:10:44,417 --> 00:10:51,208 It's really loose; We applied to Novotrade, they received it, we signed a contract, they gave us a machine, 108 00:10:51,209 --> 00:10:55,875 and they told us that we must start work and to tell them when we are finished. 109 00:10:55,876 --> 00:10:58,124 Of course, they check up on our progress. 110 00:10:58,125 --> 00:11:02,249 We have never had an office we have to work. 111 00:11:02,250 --> 00:11:10,124 Novotrade mostly only provides a framework for young people people who are enthusiastic about doing something. 112 00:11:10,125 --> 00:11:14,833 The point is that everyone works at home, and Novotrade are more meeting points 113 00:11:14,834 --> 00:11:17,708 where you can come and show what you do at home. 114 00:11:17,709 --> 00:11:22,958 Whenever we work together, we agree where to meet the day after tomorrow. 115 00:11:22,959 --> 00:11:27,416 We do not have a fixed location, we just drive around carrying C64. 116 00:11:27,417 --> 00:11:33,166 As soon as the machine arrives, Commodore, I feel this machine will change my life; 117 00:11:33,167 --> 00:11:36,958 It just looks so perfect, Even the box is pure. 118 00:11:36,959 --> 00:11:40,876 And I think this later It turns out right. 119 00:11:43,250 --> 00:11:49,875 Ah, it seems like the first five games made in Hungary were published on Commodore and released as Commodore software. 120 00:11:49,876 --> 00:11:55,124 Hungarian games are also released by Mirrorsoft, Quicksilva, Virgin, and Activision, 121 00:11:55,125 --> 00:11:57,166 among other big game publishers. 122 00:11:57,167 --> 00:12:01,416 A number of these games have been included some outstanding technical achievements. 123 00:12:01,417 --> 00:12:05,876 In Arctic Shipwreck, the developer succeeded to move 3D fullscreen ice floe. 124 00:12:12,834 --> 00:12:16,458 Ami, I found an article about two young British marketing people 125 00:12:16,459 --> 00:12:19,541 establishing a company is called Domark in 1984. 126 00:12:19,542 --> 00:12:23,583 They have no clue about game development , but they have sensational ideas. 127 00:12:23,584 --> 00:12:29,875 The first person who can pass the game and find a secret telephone number pinned, 128 00:12:29,876 --> 00:12:33,666 and ring the number, they will win twenty five thousand pounds. 129 00:12:33,667 --> 00:12:37,041 Twenty five thousand pounds A lot of money in England at that time especially for someone who has Drinking at home is unemployed for six months. 130 00:12:37,042 --> 00:12:40,041 We don't know who made this game. I t is quite difficult, actually there is no community, 131 00:12:40,042 --> 00:12:46,625 there is no way you can actively find studio. They are all put together, 132 00:12:46,626 --> 00:12:52,583 many of them, in the north of England, in Manchester and Liverpool, 133 00:12:52,584 --> 00:12:58,124 and they are put together in a small basement office. 134 00:12:58,125 --> 00:13:02,166 135 00:13:02,167 --> 00:13:04,751 That is all very... It is a home industry. 136 00:13:05,918 --> 00:13:10,875 Want to produce Eureka in record-breaking time for both Commodore 64 and Spectrum 137 00:13:10,876 --> 00:13:14,750 systems doesn't make finding the right one the development team is easier. 138 00:13:14,751 --> 00:13:18,208 Domark was lucky enough David Bishop and Robert Stein joined, 139 00:13:18,209 --> 00:13:22,208 and with them the possibility develop a degree in Hungary. 140 00:13:22,209 --> 00:13:29,416 Robi comes and tells us that no one else wants touch this, so it might turn out to be something big, 141 00:13:29,417 --> 00:13:35,500 not only in the UK but in the gaming industry In general, and say we have to take the job. 142 00:13:35,501 --> 00:13:39,082 We only looked at each other, and in Andris Császár; 143 00:13:39,083 --> 00:13:46,291 The game must be delivered on two different types machines at the same time, without bugs, and so on. 144 00:13:46,292 --> 00:13:53,833 So we told Robi that this was almost impossible, of course no sane person would be willing to do this. 145 00:13:53,834 --> 00:13:59,583 At the same time, it's interesting, sounds exciting, and we never even talk about the money. 146 00:13:59,584 --> 00:14:06,333 So we said, "Robi, tell them a large number," and he gave them more zero numbers in it than we have seen before, 147 00:14:06,334 --> 00:14:08,833 think that they will turn around we immediately go down 148 00:14:08,834 --> 00:14:12,417 The next day the phone rings and we have it turns green We are ready to go. 149 00:14:14,792 --> 00:14:18,291 Ami, I know about others key figures involved with Eureka. 150 00:14:18,292 --> 00:14:22,583 Because it is a text adventure, the story and the puzzle are written by Ian Livingstone, 151 00:14:22,584 --> 00:14:25,833 many successful writers Fight fantasy books. 152 00:14:25,834 --> 00:14:31,208 My main role is to come up with the storyline (that you can travel through time, 153 00:14:31,209 --> 00:14:35,416 (and have adventure through Time is the main premise) 154 00:14:35,417 --> 00:14:41,999 and how it all comes together... how do hide instructions in the art booklet, 155 00:14:42,000 --> 00:14:46,583 which I have been assigned by the artist I have used in the Workshop Games. 156 00:14:46,584 --> 00:14:54,750 Some instructions are in the artwork, some of which are in the text on rulebook, and of course many of them are it is in the game itself, 157 00:14:54,751 --> 00:14:57,416 so the process is quite complicated. 158 00:14:57,417 --> 00:15:01,374 It is a task that is bigger than me think it will be, 159 00:15:01,375 --> 00:15:05,833 because it has never made a video game before, I do not really understand its limitations , 160 00:15:05,834 --> 00:15:10,208 I want to make it, you know, big, and we have to compromise a little, 161 00:15:10,209 --> 00:15:12,458 But that is all part of the learning experience 162 00:15:12,459 --> 00:15:16,708 Ian Livingstone did it all the way the fifth Caribbean level he stopped being realistic, 163 00:15:16,709 --> 00:15:20,917 and start appearing with things like "... and then the player goes up to the submarine!" 164 00:15:20,918 --> 00:15:25,333 So we have to tell him "No, no, no, no hydroplanes, it can't be implemented. 165 00:15:25,334 --> 00:15:29,249 Yes, they can take their shells and throw them, but there are no planes." 166 00:15:29,250 --> 00:15:33,083 Then he starts to get too detailed about it, and we have to tell him "No, no, no, this won't work." 167 00:15:33,751 --> 00:15:36,791 To produce the game on time for both systems, 168 00:15:36,792 --> 00:15:40,791 the developers create virtual machines with new programming languages, 169 00:15:40,792 --> 00:15:43,041 which is a unique solution at that time. 170 00:15:43,042 --> 00:15:47,374 The code written in this environment is easy to convert to Commodore and Spectrum systems, 171 00:15:47,375 --> 00:15:50,833 and then adjusted for each platform by a different team. 172 00:15:50,834 --> 00:15:55,082 Andris Császár and the Commodore team are in the city, 173 00:15:55,083 --> 00:15:58,291 and we are on the hill in District II, 174 00:15:58,292 --> 00:16:02,041 and sometimes we take a taxi back and forth. 175 00:16:02,042 --> 00:16:05,833 So a taxi will appear on the Commodore team, 176 00:16:05,834 --> 00:16:10,291 or a graphic artist or programmer will bring one to Team Spectrum in the middle of the night, at 1.30 in the morning, 177 00:16:10,292 --> 00:16:13,208 and they will have conversations like, 178 00:16:13,209 --> 00:16:19,249 "Hey, at the entrance to Vestal Virgins, guard damage Must be reduced by two points, because it's too much." 179 00:16:19,250 --> 00:16:24,500 And taxi drivers, they've seen lots of things in Budapest's nightlife, 180 00:16:24,501 --> 00:16:30,708 but the address is not a psychiatric institution or a nightclub... So, we see some strange looks, go 181 00:16:30,709 --> 00:16:33,959 "What? Huh? What is a Vestal Virgin?" 182 00:16:35,000 --> 00:16:38,708 Ami, I found a book that reads that Domark accused Novotrade 183 00:16:38,709 --> 00:16:41,917 £ 660 for every day the project is late, 184 00:16:41,918 --> 00:16:45,291 who may have contributed to very fast development. 185 00:16:45,292 --> 00:16:50,082 There will be a time when we don't go home for three years days, or our wife enters, shows us our child, 186 00:16:50,083 --> 00:16:54,208 bring some food, and go, and we go back to the list of bugs. 187 00:16:54,209 --> 00:16:56,208 That's how to get to the end. 188 00:16:56,209 --> 00:17:00,541 The last week was spent in my father-in-law's apartment; 189 00:17:00,542 --> 00:17:05,458 We put a list of bugs in the closet door, which looks great in the household environment. 190 00:17:05,459 --> 00:17:11,500 That's where we throw the last master record from window to David Bishop (who is waiting by taxi) 191 00:17:11,501 --> 00:17:16,125 which he caught, thankfully, and took off almost in time to catch his plane to London. 192 00:17:25,375 --> 00:17:29,208 It's on Spectrum and Commodore, 193 00:17:29,209 --> 00:17:33,541 and I think we sell pretty fifty thousand each, 194 00:17:33,542 --> 00:17:36,917 I will say the total number is about one hundred thousand copies. 195 00:17:36,918 --> 00:17:42,249 It exploded with a big explosion. That is basically placed base for game development on Novotrade 196 00:17:42,250 --> 00:17:46,249 become a separate branch, with the team itself. 197 00:17:46,250 --> 00:17:50,917 We start hiring other people, the team grows big enough, 198 00:17:50,918 --> 00:17:54,292 and this brings some good press. 199 00:17:56,334 --> 00:17:59,500 A computer game, developed secretly behind the Iron Curtain, 200 00:17:59,501 --> 00:18:01,584 presented to the public in London. 201 00:18:02,584 --> 00:18:05,125 The game world never sees something like that 202 00:18:06,209 --> 00:18:10,167 The initial request for this game is claimed has beaten all home software records. 203 00:18:11,250 --> 00:18:15,626 Eureka has gone to the top of the graph software after only three weeks on the market. 204 00:18:16,918 --> 00:18:23,209 Fifteen-year-old Matthew Woodley received 25,000 of his children pounds of prize to successfully complete Eureka. 205 00:18:24,709 --> 00:18:28,834 More manufacturers have turned to people from Budapest in their search for software hits. 206 00:18:30,334 --> 00:18:32,584 Hungary jumps into high technology. 207 00:18:34,125 --> 00:18:38,250 Western computer shops clean rooms on their shelves for Hungarian products. 208 00:18:40,042 --> 00:18:44,834 Novotrade hopes to generate 1.5 million dollars from royalties in 1985. 209 00:18:45,959 --> 00:18:49,542 The fashion software game dodges the center of attention and leads the world. 210 00:18:50,292 --> 00:18:58,333 The programming group is quite large, around one hundred to one hundred and fifty people. 211 00:18:58,334 --> 00:19:03,082 Somehow the word starts to spread and people begin to appear. 212 00:19:03,083 --> 00:19:09,249 Someone knows someone at the university, Hearing someone else work for us, 213 00:19:09,250 --> 00:19:13,833 and then friends bring more friends. 214 00:19:13,834 --> 00:19:17,374 We have forty projects running at one point, 215 00:19:17,375 --> 00:19:21,666 which means forty teams with four to six people each; 216 00:19:21,667 --> 00:19:29,375 Ten to fifteen of them are original games, the rest are ports or outsourcing. 217 00:19:31,792 --> 00:19:35,041 Ami, I found a document called CoCom list, 218 00:19:35,042 --> 00:19:42,333 including all computers that the Western bloc state will not sell to socialist countries or allow to be brought there. 219 00:19:42,334 --> 00:19:46,999 Even then, it takes computer games to develop, so there is a request for them. 220 00:19:47,000 --> 00:19:52,917 I myself have smuggled a machine from the English that is on CoCom's list, 221 00:19:52,918 --> 00:19:57,999 and I'm actually in danger captured if I look 222 00:19:58,000 --> 00:20:03,458 The real fear occurred when I stood Heathrow Airport with my suitcase, 223 00:20:03,459 --> 00:20:06,791 and Robi Stein comes to me and says, 224 00:20:06,792 --> 00:20:11,500 "Until we arrive in Budapest, we don't know each other, okay?" 225 00:20:11,501 --> 00:20:13,999 That's when I'm nauseous. 226 00:20:14,000 --> 00:20:19,833 We don't even consider what will happen if someone has asked some serious questions. 227 00:20:19,834 --> 00:20:27,416 And of course, Novotrade provides full support For this, they are our accomplices in crime. 228 00:20:27,417 --> 00:20:32,875 I'm pretty sure we can land in crosshairs from the CIA because of this 229 00:20:32,876 --> 00:20:39,041 Even things that aren't on CoCom's list are hard to bring in, 230 00:20:39,042 --> 00:20:42,500 only the government supported East imports. 231 00:20:42,501 --> 00:20:47,833 So whatever hardware in Hungary is brought in via pocket import, 232 00:20:47,834 --> 00:20:52,124 smuggling; It appears from nowhere. 233 00:20:52,125 --> 00:20:56,666 They are classified as sensitive to bright light, and are delivered at night Customs only look away. 234 00:20:56,667 --> 00:21:03,291 I know some great customs officers who are really excited about the blooming Hungarian game development. 235 00:21:03,292 --> 00:21:09,541 So there are a few moments where we connect C64 and TV 236 00:21:09,542 --> 00:21:13,584 in the customs office and play a few games with them. 237 00:21:14,584 --> 00:21:19,291 It is not just the experience of smuggling computers into Hungary that resembles an adventure game. 238 00:21:19,292 --> 00:21:25,958 Getting game software abroad to a foreign distributor is also an experience like something out of a spy film. 239 00:21:25,959 --> 00:21:29,666 You can't just mail a tape with the game on it, 240 00:21:29,667 --> 00:21:34,374 The confidentiality bureau must come out and be placed a stamp on it stating that it is confidential. 241 00:21:34,375 --> 00:21:37,833 Of course they don't know what is on the tape, 242 00:21:37,834 --> 00:21:42,750 but they only allow us to send it Once stamped on disk. 243 00:21:42,751 --> 00:21:46,791 I used to stop trying to leave Hungary with this cassette, 244 00:21:46,792 --> 00:21:51,500 Border guards will put the tape on a machine and it will be beep-beep-beep-beep, 245 00:21:51,501 --> 00:21:57,791 and they thought I was some kind of spy trying to take national secrets from Hungary. 246 00:21:57,792 --> 00:22:02,918 That's pretty funny, because they don't... no Really know about computer games at that time. 247 00:22:04,167 --> 00:22:08,708 What I see here is Ami, is that even when a computer is released from the CoCom list, 248 00:22:08,709 --> 00:22:11,791 That doesn't mean it can happen immediately sold in Hungary. 249 00:22:11,792 --> 00:22:19,541 I have to bribe English Trade delegates two or three times 250 00:22:19,542 --> 00:22:26,291 so they will give us permission to import C64 to Hungary. 251 00:22:26,292 --> 00:22:30,249 I am the only person who gets that permission, 252 00:22:30,250 --> 00:22:34,333 and I am the only person who sends C64s 253 00:22:34,334 --> 00:22:38,124 Even Novotrade did not have it independent foreign trade rights 254 00:22:38,125 --> 00:22:41,291 You can't just import items, you can't only acquire computer hardware like that. 255 00:22:41,292 --> 00:22:49,333 You can only import limited quantities... one hundred, two hundred, three hundred machines to Hungary; 256 00:22:49,334 --> 00:22:56,792 Gábor Rényi and Metrimpex will receive shared computers and distribute them in Hungary. 257 00:23:10,375 --> 00:23:16,625 Compared to C64, smartphone processors are more than a thousand times faster. 258 00:23:16,626 --> 00:23:22,124 We should not even mention memory capacity, because That is over a hundred thousand times more. 259 00:23:22,125 --> 00:23:27,249 And that's the world where we have to make games 260 00:23:27,250 --> 00:23:30,500 that is played and spectacular. 261 00:23:30,501 --> 00:23:35,416 When we started working with Commodore 64, there was no Commodore 64 software That's all new. 262 00:23:35,417 --> 00:23:37,416 We have to think about everything ourselves, 263 00:23:37,417 --> 00:23:41,708 No one can turn away. 264 00:23:41,709 --> 00:23:45,124 You only have to understand what is going on, and since that time is pure mathematics. 265 00:23:45,125 --> 00:23:48,791 On smaller machines, we will do it delete all kernels 266 00:23:48,792 --> 00:23:52,791 and we will control everything ourselves: All I / O ports, screen pixels... 267 00:23:52,792 --> 00:23:57,166 We can do things that The machine itself is not capable. 268 00:23:57,167 --> 00:24:00,458 We made a demo showing that it might be done the horizon is fully moving on Commodore 64. 269 00:24:00,459 --> 00:24:08,082 We definitely like to do flights simulators, or space simulator games. 270 00:24:08,083 --> 00:24:14,082 We really don't know what's impossible, because the Commodore engineers told us 271 00:24:14,083 --> 00:24:20,249 272 00:24:20,250 --> 00:24:27,374 that the machine can't do it, and we reply by sending them a demo showing them how to do it. 273 00:24:27,375 --> 00:24:33,291 If you are not afraid, you can often do it Things that other people consider impossible. 274 00:24:33,292 --> 00:24:39,541 So there are things we do because we don't know they are impossible 275 00:24:39,542 --> 00:24:47,041 These people, who work in game studios, are geniuses, without exaggeration, without exception. 276 00:24:47,042 --> 00:24:52,041 Nothing is impossible for them. 277 00:24:52,042 --> 00:24:57,082 We write a ton of code, a very large number. Dan This is one of those things where people keep saying 278 00:24:57,083 --> 00:25:02,249 that it's impossible to do this in six months or a year, however much time we have, 279 00:25:02,250 --> 00:25:04,249 But we still do it. 280 00:25:04,250 --> 00:25:09,124 One day we met with the Commodore council, including the legendary Jack Tramiel. 281 00:25:09,125 --> 00:25:13,958 One of the reasons he came to Budapest is our moving horizon. 282 00:25:13,959 --> 00:25:19,291 In the initial stage, we do things where the program will modify itself during the match. 283 00:25:19,292 --> 00:25:21,999 Not data, the code itself. 284 00:25:22,000 --> 00:25:26,999 That doesn't match 64k Commodore, and there is no other way to implement the game. 285 00:25:27,000 --> 00:25:31,166 Once the level is complete, it turns out that no longer is needed, so we modified it. 286 00:25:31,167 --> 00:25:36,416 That doesn't make sense, it shouldn't be done , but we have to do it, so we do it. 287 00:25:36,417 --> 00:25:41,625 It feels like Wild West, we just split up We made the rules when we left. 288 00:25:41,626 --> 00:25:45,124 That is the time in our lives where We are not afraid of anything. 289 00:25:45,125 --> 00:25:50,374 This is a fantastic experience when you consider it something that is not possible, but decides to do it anyway. 290 00:25:50,375 --> 00:25:53,333 You can't do it, but you will do it... but what? 291 00:25:53,334 --> 00:25:56,500 We don't know what we don't know, so we start something 292 00:25:56,501 --> 00:25:59,667 that we will never do it if we do it definitely know more about them. 293 00:26:06,292 --> 00:26:13,458 We rent an apartment for this development the team, who moved, lived there, worked there. 294 00:26:13,459 --> 00:26:18,833 They practically don't see other humans 295 00:26:18,834 --> 00:26:24,333 The average day looks interesting: You will wake up early, which means 11-12 am, 296 00:26:24,334 --> 00:26:30,708 breakfast, take a quick shower, and then You will sit in front of the computer 297 00:26:30,709 --> 00:26:36,082 thinking "I'm just going to this check is really fast". 298 00:26:36,083 --> 00:26:41,500 Then suddenly at 10-11 a.m. and you still don't check what "this", 299 00:26:41,501 --> 00:26:47,124 But you're too hungry, so you will go dinner around midnight 300 00:26:47,125 --> 00:26:51,708 We will work, and at 4:00 a.m. local bakers will open with us 301 00:26:51,709 --> 00:26:55,917 He will hand us the first with a toaster shovel; 302 00:26:55,918 --> 00:27:01,041 It's free but feels very hot to juggle it all the way home. 303 00:27:01,042 --> 00:27:06,625 I have a developer who has a tight deadline, So he lives in his office. 304 00:27:06,626 --> 00:27:11,917 He sleeps there, eats there, baths there, Brushing your teeth there, 305 00:27:11,918 --> 00:27:17,374 all for three months He went to drink maybe twice. 306 00:27:17,375 --> 00:27:24,416 All people involved are putting their hearts into this. 307 00:27:24,417 --> 00:27:31,291 This means leaving your personal life, Sometimes not showering for a week... 308 00:27:31,292 --> 00:27:37,500 It's almost like a punk band in a garage. 309 00:27:37,501 --> 00:27:43,708 We mostly sleep beside computers. There are periods where we sleep while the program is compiled. 310 00:27:43,709 --> 00:27:52,917 Our ears are tuned when we wake up; That Drive makes this small sound when the head moves. 311 00:27:52,918 --> 00:27:58,708 We will wake up with that, know There are things to do again. 312 00:27:58,709 --> 00:28:03,999 We also play a lot. Sometimes There will be some good games 313 00:28:04,000 --> 00:28:09,541 which is detrimental to development. road Fighter II is the best of the best. 314 00:28:09,542 --> 00:28:13,458 We can't stop until everyone is really great at that. 315 00:28:13,459 --> 00:28:16,541 We don't have a telephone, so my boyfriend appears after a few days 316 00:28:16,542 --> 00:28:18,833 wondering where I am 317 00:28:18,834 --> 00:28:26,042 Generally, you need a fantastic girlfriend or wife, or become single... there is no relationship at all. 318 00:28:32,417 --> 00:28:37,583 Our initial motivation was to make the best the game that ever existed, everyone will talk about it. 319 00:28:37,584 --> 00:28:44,041 The opportunity to print a ton of money in front of us. You see all Porsches, 320 00:28:44,042 --> 00:28:51,166 You read articles about world markets, but Nobody really thinks it's possible in Hungary. 321 00:28:51,167 --> 00:28:56,917 Still, it's great to be part of something cool internationally Very few of us do it for money. I can't really think of anyone in my direct peer group 322 00:28:56,918 --> 00:29:01,958 who did it because they thought it would be very profitable. 323 00:29:01,959 --> 00:29:06,208 We have the feeling that we are making unlimited progress, moving forward year after year, and it will never end. 324 00:29:06,209 --> 00:29:13,249 The world is ours. Of course this is quite contrary to our environment. 325 00:29:13,250 --> 00:29:18,791 326 00:29:18,792 --> 00:29:24,374 To be able to develop the same game we are playing and buying... well, stealing, 327 00:29:24,375 --> 00:29:28,124 That's the only choice at that time... 328 00:29:28,125 --> 00:29:33,333 Or just being in the Hungarian socialist industry, that is a great motivation for us. 329 00:29:33,334 --> 00:29:38,625 It is always a victory to do something that surprises Westerners. 330 00:29:38,626 --> 00:29:43,458 Everyone is interested in the idea trying to do something 331 00:29:43,459 --> 00:29:47,082 it pushes their own limits. 332 00:29:47,083 --> 00:29:52,416 Only me, the task, and the engine. If something doesn't work, I can only blame myself, 333 00:29:52,417 --> 00:29:56,249 I can only berate myself. And if I manage to do it, 334 00:29:56,250 --> 00:30:02,750 then other people can only try multiply it This is a great feeling, 335 00:30:02,751 --> 00:30:05,958 It's like winning the Olympics. 336 00:30:05,959 --> 00:30:10,541 We don't want to change the world, we just want to be a useful part of it. 337 00:30:10,542 --> 00:30:13,918 To be adequate, be better, to push it further 338 00:30:15,501 --> 00:30:18,374 Ami, I have a developer & apos; financial statements. 339 00:30:18,375 --> 00:30:22,583 Based on this, it seems like a random payment of in frequency and amount. 340 00:30:22,584 --> 00:30:28,374 Sometimes they are paid a fixed amount each month, But in other cases they only receive royalties. 341 00:30:28,375 --> 00:30:34,124 This sometimes means they don't produce anything and sometimes means their profits reach record levels. 342 00:30:34,125 --> 00:30:40,374 One thing that is very interesting is definitely. The benefits of games sold in the West are paid to developers in U.S. dollars, 343 00:30:40,375 --> 00:30:43,249 which makes them serious privileges at that time. 344 00:30:43,250 --> 00:30:49,791 You can't buy dollars here. Instead, when you get dollars with your work, 345 00:30:49,792 --> 00:30:54,625 You don't need to do it exchange for forints. 346 00:30:54,626 --> 00:31:00,999 When you generate foreign currency, it opens the door for you, like a foreign currency store 347 00:31:01,000 --> 00:31:06,291 where only parties and state leaders, and embassy employees 348 00:31:06,292 --> 00:31:11,750 (who also receives their salary in foreign currency), can enter 349 00:31:11,751 --> 00:31:15,666 They are also called "diplomat stores". 350 00:31:15,667 --> 00:31:24,541 When you enter one of these dollar stores, it feels like you have finally arrived in the West. 351 00:31:24,542 --> 00:31:28,625 You can buy drinks, television, 352 00:31:28,626 --> 00:31:33,666 everything is average Hungarians can't 353 00:31:33,667 --> 00:31:38,999 There is a seven to eight year waiting list for cars, which is unimaginable today. 354 00:31:39,000 --> 00:31:44,500 In a dollar store it's three months if you pay in foreign currency, and so on. 355 00:31:44,501 --> 00:31:49,375 By the end of the eighties, I had bought a Ford Mustang with the money I made. 356 00:31:52,209 --> 00:31:55,876 Mission completed 357 00:32:07,083 --> 00:32:12,625 Ami, I'm in an ancient labyrinth, in a quest to explore & apos; golden age & apos; Novotrade. 358 00:32:12,626 --> 00:32:18,917 Between 1985 and 1988, several successful titles managed to get out of the hands of Hungarian developers. 359 00:32:18,918 --> 00:32:23,458 This includes the official Tour De France match, where you have to move the joystick like crazy 360 00:32:23,459 --> 00:32:26,666 to move and control Virtual bikes at the same time, 361 00:32:26,667 --> 00:32:31,082 and Alternative World Games, where users can Compete in events such as sack bags, 362 00:32:31,083 --> 00:32:34,541 ran with a plate, and ran over the wall. 363 00:32:34,542 --> 00:32:39,082 The biggest success is the first person 3D maze game named Scarabaeus. 364 00:32:39,083 --> 00:32:43,791 Csaba Nagy was the one who created the 3D Labyrinth in Scarabeus. 365 00:32:43,792 --> 00:32:47,583 Everyone says it's not possible on Commodore 64. 366 00:32:47,584 --> 00:32:52,958 Labyrinth is a basic game design element, You want to make a maze. 367 00:32:52,959 --> 00:33:00,875 But then you start thinking, "okay, but don't do Pac-Man, & apos; cos it's also a labyrinth, instead let's be * in the labyrinth". 368 00:33:00,876 --> 00:33:07,291 One night he dreamed of a way to do it, The next day he did it, 369 00:33:07,292 --> 00:33:11,583 and we write a game around it. 370 00:33:11,584 --> 00:33:20,166 I don't know if anyone has ever made a three-dimensional maze in front of us. 371 00:33:20,167 --> 00:33:27,751 What really affects people is the audio that we put in the game. 372 00:33:35,292 --> 00:33:39,791 The most realistic and gripping atmosphere I've ever met. 373 00:33:39,792 --> 00:33:44,791 The best and most appropriate sound effects ever programmed on C64. 374 00:33:44,792 --> 00:33:48,541 This is the best arcade adventure this year 375 00:33:48,542 --> 00:33:52,584 I have never played anything like Scarabaeus before. 376 00:33:53,000 --> 00:33:58,082 I have found blog entries from the past millennium that describe other Hungarian successes. 377 00:33:58,083 --> 00:34:02,541 The second episode of the Mission Impossible series, released by the American publisher Epyx, 378 00:34:02,542 --> 00:34:04,750 also produced by Novotrade. 379 00:34:04,751 --> 00:34:08,124 The first episode was praised as a game years by several magazines, 380 00:34:08,125 --> 00:34:13,124 so America clearly believes Hungarians developers if they ask them to produce the sequel. 381 00:34:13,125 --> 00:34:17,875 They sent us a QA man from America, 382 00:34:17,876 --> 00:34:23,249 I remember because he was really Funny name: Alan Dangerfield. 383 00:34:23,250 --> 00:34:28,333 He just sits there and plays, indeed extraordinary, playing all the time. 384 00:34:28,334 --> 00:34:33,791 I think there will be more and more games made in Hungary. 385 00:34:33,792 --> 00:34:39,249 This game has a high level of quality. Programmers are very professional. 386 00:34:39,250 --> 00:34:43,792 They are very happy to work together from day one one, everything goes smoothly. 387 00:34:44,876 --> 00:34:49,750 Impossible Mission 2 - The second the biggest game of all time? 388 00:34:49,751 --> 00:34:53,333 I've played it more than I've played other things for years. 389 00:34:53,334 --> 00:34:57,917 More than a challenge than a platform the game you've ever given before. 390 00:34:57,918 --> 00:35:03,000 More powerful sequels than anyone can hope for. 391 00:35:04,667 --> 00:35:10,500 Ami, in my opinion, in the eighties, there were seven different computers in the retail circulation. 392 00:35:10,501 --> 00:35:14,583 No wonder Novotrade won many contracts to port games to different systems. 393 00:35:14,584 --> 00:35:21,958 Sounds easy to market games from one platform to another. One of the platforms at that time was a coin-op arcade. 394 00:35:21,959 --> 00:35:28,917 So what happens is a truck will arrive, and they will definitely do it Bring this arcade cabinet to a free game. 395 00:35:28,918 --> 00:35:36,833 We will pay two children who play Star Wars for 5 lives or so, and they will show us what is going on there. 396 00:35:36,834 --> 00:35:40,416 We are developing, so we have There is no time to analyze the game. 397 00:35:40,417 --> 00:35:47,041 So occasionally a van will appear... people Maybe think we run a casino or arcade... 398 00:35:47,042 --> 00:35:50,792 And they will bring machines, like Indiana Jones. 399 00:35:52,626 --> 00:35:57,625 Thanks to Robert Stein, Hungarians are among them the first began to develop for Atari ST. 400 00:35:57,626 --> 00:36:04,791 The UK-based system 3 hired Novotrade to become one of their most numerous ports Successful game, International Karate, for this new platform. 401 00:36:04,792 --> 00:36:10,333 The Atari version of the title is amazing Atari then used the game in their ad. 402 00:36:10,334 --> 00:36:16,833 For whatever reason, Robert managed to get the Atari ST hardware to Hungary, 403 00:36:16,834 --> 00:36:23,583 and it was probably one of the first development teams We were comfortable with that we could develop Atari ST. 404 00:36:23,584 --> 00:36:28,666 They have made me think the best version, which is an International Karate, on ST. 405 00:36:28,667 --> 00:36:33,374 We will see the original game, and we will try to copy it. 406 00:36:33,375 --> 00:36:38,999 I think musicians at that time will start their careers like that, 407 00:36:39,000 --> 00:36:43,374 see the original, but try to do better. 408 00:36:43,375 --> 00:36:48,791 That is a fantastic little work. Art is really pretty 409 00:36:48,792 --> 00:36:53,334 All art is done in Hungary, and all coding is done in Hungary. 410 00:36:56,000 --> 00:36:59,876 Mission completed 411 00:37:07,542 --> 00:37:15,500 The most famous and most famous game The Commodore 64 era in Europe is Last Ninja, 412 00:37:15,501 --> 00:37:19,082 which also gave birth to a sequel. 413 00:37:19,083 --> 00:37:24,666 According to Mark Cale, head of System 3, who also designed the original game, 414 00:37:24,667 --> 00:37:27,999 This is the biggest bestseller in this era, 415 00:37:28,000 --> 00:37:34,416 reaching several million units sold on all platforms 416 00:37:34,417 --> 00:37:40,041 We talk about action adventures, which are not new genres, 417 00:37:40,042 --> 00:37:44,791 It has been around a few years at that time. 418 00:37:44,792 --> 00:37:50,875 What makes this game special is amazing audiovisual presentation, 419 00:37:50,876 --> 00:37:57,166 make use of Commodore 64 and video capabilities to the absolute full. 420 00:37:57,167 --> 00:38:08,791 With my detective dog Lola, I find that the game exists quality is mostly caused by Hungarian developers: 421 00:38:08,792 --> 00:38:15,708 There is a team here called Softview, part of Novotrade 422 00:38:15,709 --> 00:38:24,917 Brits employ Softview to develop games, and they continue to send parts, get feedback on the game. 423 00:38:24,918 --> 00:38:36,458 Graphics and audio are made by Brits, but the basics are built by Softview. 424 00:38:36,459 --> 00:38:43,958 The story ends sadly when System 3 takes place development of the Hungarian team 425 00:38:43,959 --> 00:38:48,042 and complete the game itself. 426 00:38:50,709 --> 00:38:57,708 At that very unique time it was there was a group of programmers in Hungary. 427 00:38:57,709 --> 00:39:03,666 Generally developers in the UK are individual programmers 428 00:39:03,667 --> 00:39:07,124 work from their bedroom game programming, 429 00:39:07,125 --> 00:39:10,958 so it's not professional setup with studio, 430 00:39:10,959 --> 00:39:15,750 and this is the first time we meet with several development teams. 431 00:39:15,751 --> 00:39:21,918 And the two games we started with were Bangkok Knights and Last Ninja. 432 00:39:22,876 --> 00:39:26,875 Novotrade contracted Softview studio led by Ferenc Ruzsa. 433 00:39:26,876 --> 00:39:29,041 Ruzsa has done it game for Novotrade 434 00:39:29,042 --> 00:39:34,958 He was one of the first to develop a real 3D title for Commodore 64; That is a simulator like that. 435 00:39:34,959 --> 00:39:40,541 But he doesn't know anything about Japanese goods that have made it into Western popular culture. 436 00:39:40,542 --> 00:39:44,249 No one has ever heard the word "ninja" before, 437 00:39:44,250 --> 00:39:48,166 At best, we think this is some Japanese things like judo. 438 00:39:48,167 --> 00:39:53,875 It's the same as the average person who knows about it, and We are not even ordinary people, only mathematicians. 439 00:39:53,876 --> 00:39:58,917 That's when I learned the word "nunchaku". And other throwing things, 440 00:39:58,918 --> 00:40:04,208 what I forgot about his name. We continue to see how the flies are. 441 00:40:04,209 --> 00:40:09,917 So we watched a ton of films. From there we know that we really like style, 442 00:40:09,918 --> 00:40:14,833 but we are not sure how much that can be translated to a computer. 443 00:40:14,834 --> 00:40:19,917 However, we realize what it is specifically about that, and what tools we can 444 00:40:19,918 --> 00:40:24,166 give to young people in the West who actually know what ninja is... 445 00:40:24,167 --> 00:40:29,458 Like the little thing he threw to the ground and disappeared in smoke, things like this. 446 00:40:29,459 --> 00:40:33,625 We sit down, include all ideas, write them on paper, 447 00:40:33,626 --> 00:40:38,000 and that's where the project starts. This is July of the year & apos; 86. 448 00:40:39,292 --> 00:40:43,666 Ami, I understand that the time limit is, like in Most game development projects are tight. 449 00:40:43,667 --> 00:40:48,166 They want the title to be ready for holiday season on multiple platforms at once. 450 00:40:48,167 --> 00:40:54,458 This is the first time we have to work on multiple platforms at once, 451 00:40:54,459 --> 00:41:01,374 and we realize you can't just use the machine code all the way to this. 452 00:41:01,375 --> 00:41:07,458 We create our own programming language, that we use for later development. 453 00:41:07,459 --> 00:41:13,833 The engine code is also not feasible, because every machine has its own logic; 454 00:41:13,834 --> 00:41:17,541 None of them have the same processor. 455 00:41:17,542 --> 00:41:24,208 We need that high-level language Make programming easier to do, 456 00:41:24,209 --> 00:41:31,166 but a fairly close language the most routine machine code we write 457 00:41:31,167 --> 00:41:36,541 will work on this platform with almost no loss of efficiency. 458 00:41:36,542 --> 00:41:41,708 So we take a language called Forth as a template, 459 00:41:41,709 --> 00:41:48,041 reading a book to understand how it works, and creating the same language as our own language. 460 00:41:48,042 --> 00:41:52,249 It feels like the beginning of trying to make a pipe that is really interesting. 461 00:41:52,250 --> 00:41:57,459 That is a kind of philosophy of development it will end up being the future. 462 00:42:03,584 --> 00:42:08,249 They work on a revolutionary system, who try and build blocks, 463 00:42:08,250 --> 00:42:12,541 high res block, together try and make the screen res high. 464 00:42:12,542 --> 00:42:19,291 So at that stage what can we try What should be done is to create innovative graphics 465 00:42:19,292 --> 00:42:23,500 with this new concept build high resolution blocks, 466 00:42:23,501 --> 00:42:26,166 and the Integrator is born. 467 00:42:26,167 --> 00:42:31,374 The hardest part is the routine for background rendering, 468 00:42:31,375 --> 00:42:34,750 which we call Integrator. 469 00:42:34,751 --> 00:42:41,082 We are only able to pay one time sequence per level in the game, 470 00:42:41,083 --> 00:42:46,958 So at the beginning of each level we load each image into memory. 471 00:42:46,959 --> 00:42:52,875 To make graphics more varied, 472 00:42:52,876 --> 00:42:59,999 we draw a few pieces of graphics and reuse them in various ways. 473 00:43:00,000 --> 00:43:04,166 We have a variety of combinations. 474 00:43:04,167 --> 00:43:08,583 We can put them next to them with each other so that both are lost, 475 00:43:08,584 --> 00:43:13,333 or one above the other, or one transparent 476 00:43:13,334 --> 00:43:20,292 That way you can take a bundle of bamboo and many broken branches, and create a whole forest from it. 477 00:43:24,584 --> 00:43:30,541 This is how the Integrator is in operation. This is basically a basic set of visual dungeon levels. 478 00:43:30,542 --> 00:43:34,333 And here you are Can choose basic tiles. 479 00:43:34,334 --> 00:43:39,833 You only have a few tiles, but some of these tiles are a little can be combined in various ways. 480 00:43:39,834 --> 00:43:46,583 This gives us the variety and flexibility we want to have in this game. 481 00:43:46,584 --> 00:43:51,958 The special thing about this level is that we want to show real torture, 482 00:43:51,959 --> 00:43:58,041 have a fire in the cauldron and for the executioner to dunk prisoners in 483 00:43:58,042 --> 00:44:01,125 Memory limit is not Make it possible. 484 00:44:03,209 --> 00:44:07,166 The tiles we selected can we use to add a background here. 485 00:44:07,167 --> 00:44:13,666 You can position them by placing them next to each other. This, repeat. 486 00:44:13,667 --> 00:44:21,667 If you place them next to each other, or above each other , you can pretty much make any form for one level. 487 00:44:25,918 --> 00:44:30,124 There weren't too many there when we... When we started in Hungary 488 00:44:30,125 --> 00:44:34,583 besides good names and ambitious concepts. 489 00:44:34,584 --> 00:44:42,917 Why is it called the Last Ninja, what is it The mission is, who is the last enemy... 490 00:44:42,918 --> 00:44:47,875 This is all we have received from the beginning. 491 00:44:47,876 --> 00:44:53,999 Most developers like to play, they are avid gamers. 492 00:44:54,000 --> 00:45:00,666 So we can find out what is good in the game 493 00:45:00,667 --> 00:45:06,708 we could feel it, we have many ideas. 494 00:45:06,709 --> 00:45:13,666 We hate it when the client determines precisely what they want in a game, 495 00:45:13,667 --> 00:45:17,500 and I don't have that kind of memory in this case. 496 00:45:17,501 --> 00:45:21,124 All teams work together to design the game 497 00:45:21,125 --> 00:45:26,541 It's not a typical brainstorming, we don't sit down to express ideas, 498 00:45:26,542 --> 00:45:31,333 Instead, everyone works, and once something looks, 499 00:45:31,334 --> 00:45:34,833 everyone is looking around and no one has to stay silent 500 00:45:34,834 --> 00:45:40,041 They only see it, and something comes for their thoughts about what is possible. 501 00:45:40,042 --> 00:45:46,249 "Sometimes someone will say something Stupid, like" What if a dragon flies? " 502 00:45:46,250 --> 00:45:52,166 and someone else will say it " Okay we can't fly dragon, 503 00:45:52,167 --> 00:45:59,417 But the dragon is good, we can do something With that, it's still technically possible. " 504 00:46:05,542 --> 00:46:09,750 We have done some basic things. We need more things, 505 00:46:09,751 --> 00:46:13,708 but we have a good idea about the ending, from where we want to go with it 506 00:46:13,709 --> 00:46:18,708 We only have a few levels done, but everything is finished. 507 00:46:18,709 --> 00:46:26,625 This also means 95% of the machine must be finished, because otherwise it will not work. 508 00:46:26,626 --> 00:46:34,917 I have a fully first-rate feeling done, about two to three are in progress, 509 00:46:34,918 --> 00:46:40,124 and we never start the ending. 510 00:46:40,125 --> 00:46:46,124 Our progress is mostly game fragments 511 00:46:46,125 --> 00:46:51,041 You can imagine how the game will come together, 512 00:46:51,042 --> 00:46:55,792 but you can't imagine it when it will come with 513 00:46:57,834 --> 00:47:02,166 The development phase chews a lot of time by creating a unique programming language, 514 00:47:02,167 --> 00:47:03,666 and Integrator. 515 00:47:03,667 --> 00:47:07,791 They also developed the Bangkok Knights, so they really started running out of time. 516 00:47:07,792 --> 00:47:12,917 The first deadline passes, then the second, then the third, and we continue to say "next week!" 517 00:47:12,918 --> 00:47:14,833 So it starts to look bad. 518 00:47:14,834 --> 00:47:17,666 Our goal is to ship on several platforms, 519 00:47:17,667 --> 00:47:22,041 and while it's possible we have the most progress on Commodore, 520 00:47:22,042 --> 00:47:28,416 I-don't-know-how many solutions, That's not how we see the project. 521 00:47:28,417 --> 00:47:33,625 We don't write our own letters programming languages for fun 522 00:47:33,626 --> 00:47:40,041 If we just want to ship on Commodore, we just wrote it in the machine code. 523 00:47:40,042 --> 00:47:43,958 I don't remember there was a big problem, 524 00:47:43,959 --> 00:47:49,291 nothing can make us go "Oh no, the end of the world". 525 00:47:49,292 --> 00:47:53,458 We have been overquualified; 526 00:47:53,459 --> 00:47:59,875 Most of my coworkers are degrees in mathematical research. 527 00:47:59,876 --> 00:48:06,875 We don't meet the Christmas deadline, we miss all other deadlines, 528 00:48:06,876 --> 00:48:11,917 be around the end of February & apos; 87 529 00:48:11,918 --> 00:48:16,249 Brits opt out of further cooperation 530 00:48:16,250 --> 00:48:21,416 They don't understand playback, and try and translate how something must be rotated... 531 00:48:21,417 --> 00:48:24,750 That is quite often lost in translation. 532 00:48:24,751 --> 00:48:31,458 So the two projects we moved from, 533 00:48:31,459 --> 00:48:35,541 and Robert and I at this stage form a very strong relationship 534 00:48:35,542 --> 00:48:38,833 and he is very kind to us, he returns all our money, 535 00:48:38,834 --> 00:48:43,958 we brought John Twiddy to finish it project, Robert and I found John Twiddy, 536 00:48:43,959 --> 00:48:46,750 and he completed the project. 537 00:48:46,751 --> 00:48:50,625 There is no coding that is actually done by the Hungarian team. 538 00:48:50,626 --> 00:48:54,416 They are technically very good, 539 00:48:54,417 --> 00:48:59,041 and definitely, without coming with the Integrator theory, 540 00:48:59,042 --> 00:49:01,917 Last Ninja can never happen, 541 00:49:01,918 --> 00:49:07,583 because once we have the toolset built in Hungary, 542 00:49:07,584 --> 00:49:12,583 to base how we will graph with Hugh Reilly, the game will never happen, 543 00:49:12,584 --> 00:49:17,082 so you know, without the help of Robert and his team, that won't happen. 544 00:49:17,083 --> 00:49:23,999 It's hard to say how many concept periods the Hungarian team has an effect on the project, 545 00:49:24,000 --> 00:49:28,375 But I'm sure it changes the soul of the game, in a good way. 546 00:49:45,876 --> 00:49:51,541 In the UK, we don't have competition, we control the market 547 00:49:51,542 --> 00:49:57,500 We are just waiting for Hungarians to produce software 548 00:49:57,501 --> 00:50:00,249 It is in a hurry, it feels like a gold rush for products. 549 00:50:00,250 --> 00:50:02,917 I have no problem selling it. 550 00:50:02,918 --> 00:50:07,750 Not because I'm very skilled, but because I am the only sales software. 551 00:50:07,751 --> 00:50:11,208 We are big because the others are not big. 552 00:50:11,209 --> 00:50:14,917 We appear in America, and go play with big boys. 553 00:50:14,918 --> 00:50:17,583 We go to Epyx, Activision, all of them, say 554 00:50:17,584 --> 00:50:19,416 "Hello, we are here too, Andromeda Software!" 555 00:50:19,417 --> 00:50:25,458 I have never felt cowardly or shy, so I just walk to an American company and say 556 00:50:25,459 --> 00:50:30,501 "Hey, we have software, interested?" "Sure, let's see." 557 00:50:31,834 --> 00:50:34,374 I think Stein isn't shy in Japan too 558 00:50:34,375 --> 00:50:38,833 They go to the publishing house and show how good their game is. 559 00:50:38,834 --> 00:50:44,917 So we show their game and how cool it is is, and other games and how cool it is, 560 00:50:44,918 --> 00:50:49,541 cowboys chasing buffalo, 3D mazes, all that. 561 00:50:49,542 --> 00:50:54,500 Everything feels shiny, we think they will go crazy because of it. 562 00:50:54,501 --> 00:50:59,166 They just left "Okay, what for Nintendo?" 563 00:50:59,167 --> 00:51:04,958 So we said "There is no Nintendo, but..." And they say "Okay, come back if you have Nintendo." 564 00:51:04,959 --> 00:51:13,291 We experienced this four to five times, after that we thought "Damn, why don't we have Nintendo games?" 565 00:51:13,292 --> 00:51:19,833 So we tried to negotiate with Nintendo, but they told us That's not how it works, it's not an open system. 566 00:51:19,834 --> 00:51:26,166 Instead, Nintendo chooses four, five, or six partners from several candidates, 567 00:51:26,167 --> 00:51:32,666 they get a dedicated development kit, and Other people can go to hell, in business terms. 568 00:51:32,667 --> 00:51:37,791 So I told Robi, "Hey, let's go to the bazaar"... they have a big electronic bazaar in Akihabara... 569 00:51:37,792 --> 00:51:41,875 "I will appoint a few things, buy them for me." 570 00:51:41,876 --> 00:51:48,374 So we went there, and I said "Two of them, two of them" and took them home. 571 00:51:48,375 --> 00:51:53,999 Nintendo doesn't show any intention let us enter their world, 572 00:51:54,000 --> 00:52:01,583 because it is a walled garden with a ton of units sell, and they are afraid for their market, 573 00:52:01,584 --> 00:52:08,541 so I said "okay, if they want Nintendo, we will give them Nintendo." 574 00:52:08,542 --> 00:52:14,917 So I went to the mechanical measurement instrument factory, to the telemechanic unit, 575 00:52:14,918 --> 00:52:21,208 where I know the service engineer well because I taught him English, and told him 576 00:52:21,209 --> 00:52:27,333 "Drawer, I bring something, I don't know what that is, the chip doesn't even have a number on them." 577 00:52:27,334 --> 00:52:31,041 Obviously they make sure we can't see anything 578 00:52:31,042 --> 00:52:36,500 "We need this for reengineering, we need a development environment." He said okay. 579 00:52:36,501 --> 00:52:41,249 László Kalmár is a hardware person This project, he took this game cartridge 580 00:52:41,250 --> 00:52:46,041 ... it's not even on tape... and starts analyzing electronics. 581 00:52:46,042 --> 00:52:50,333 He found that not standard The method was used to make it, 582 00:52:50,334 --> 00:52:53,541 and he knows What is this unique trick? 583 00:52:53,542 --> 00:52:58,124 He can throw game bytes data and code from the cartridge. 584 00:52:58,125 --> 00:53:02,208 That's when we, the software, enter to look around. 585 00:53:02,209 --> 00:53:07,416 They get to the point where they know One of them is the audio chip, where I enter. 586 00:53:07,417 --> 00:53:11,750 We try to do everything, watch Square waves with an oscilloscope. 587 00:53:11,751 --> 00:53:16,999 The audio chip is of course only part of We see everything, 588 00:53:17,000 --> 00:53:21,374 processor, RAM, how to load it from the outside. 589 00:53:21,375 --> 00:53:27,458 And in the end, after a few long months, we have a development environment. 590 00:53:27,459 --> 00:53:31,833 It is a Hungarian development environment, with cable and soldering and duct tape... 591 00:53:31,834 --> 00:53:37,708 So we negotiate with Sony again Traffic and a group of other potential games, 592 00:53:37,709 --> 00:53:41,041 and we show what we have. 593 00:53:41,042 --> 00:53:46,416 They say again "Aha, aha, what do you have? for Nintendo?" "We did! Do you have a machine?" 594 00:53:46,417 --> 00:53:52,166 Japanese people have training in displaying these emotions Expressions, so their reaction is a sight to see. 595 00:53:52,167 --> 00:53:54,291 I am serious, this is made Everything is valuable. 596 00:53:54,292 --> 00:53:58,625 There are no legal obstacles, Nintendo doesn't do it Say this as far as I know. 597 00:53:58,626 --> 00:54:03,500 They obviously have lost control of situations when third party developers appear. 598 00:54:03,501 --> 00:54:09,291 News starts to spread in Europe that Hungarians can do for Nintendo games too. "How do they do that?" 599 00:54:09,292 --> 00:54:12,750 When we sent the first demo to Konami, They also could not understand it. 600 00:54:12,751 --> 00:54:15,917 "How do you do it, you don't licensed developers!" No, we don't! 601 00:54:15,918 --> 00:54:21,250 Novotrade gets a unique position with this, it's where their console careers start, as far as I know. 602 00:54:22,959 --> 00:54:24,875 Ami, I'm on my way to the garage, 603 00:54:24,876 --> 00:54:30,708 and it starts to make sense why Hungary is everywhere This fantastic development took place in the eighties. 604 00:54:30,709 --> 00:54:34,666 It turns out that the Iron Curtain has some positive side effects. 605 00:54:34,667 --> 00:54:38,416 And Soviet pressure begins to reduce the right time. 606 00:54:38,417 --> 00:54:46,374 Compared to neighboring countries, even domestically Socialist systems, we are much more flexible. 607 00:54:46,375 --> 00:54:51,082 We are the "happiest barracks". You can travel abroad, 608 00:54:51,083 --> 00:54:57,999 Bring home a Commodore 64s car in your bag or your pocket, and put it back in the house. 609 00:54:58,000 --> 00:55:03,583 You can access many things even the Soviets can't get it. 610 00:55:03,584 --> 00:55:08,708 In Moscow, only Ligachyov belongs grandchildren have a Commodore 64. 611 00:55:08,709 --> 00:55:13,541 Captain Gujdi, customs officer is very eager to see what we can do 612 00:55:13,542 --> 00:55:21,166 on the computer in the CoCom list, and how the game will be published. 613 00:55:21,167 --> 00:55:26,458 He will give us tips on how to take them abroad and what to do 614 00:55:26,459 --> 00:55:30,333 The whole country is full of Captain Gujdis. 615 00:55:30,334 --> 00:55:34,208 Many of these are due to our isolation, 616 00:55:34,209 --> 00:55:38,625 how we are exceptions in the socialist system; 617 00:55:38,626 --> 00:55:45,082 We are allowed to do something, and we feel like we Can do something more, we can get out. 618 00:55:45,083 --> 00:55:50,500 We don't care about the walls around us, We are part of the outside world. 619 00:55:50,501 --> 00:55:53,374 We are more motivated. 620 00:55:53,375 --> 00:55:59,249 Children in Western Europe are also motivated, but they are not hungry with us. 621 00:55:59,250 --> 00:56:04,374 We are very hungry, and also true today. 622 00:56:04,375 --> 00:56:10,208 We are from a country that is very hungry, we are a lot more than the standard of Western life. 623 00:56:10,209 --> 00:56:16,958 They have to do less to maintain that lifestyle, whereas We try to achieve it from an impossible distance. 624 00:56:16,959 --> 00:56:23,124 We are much more interested. Maybe that's right because it's not a normal thing, 625 00:56:23,125 --> 00:56:28,958 to just go to the store and buy it. This makes it much more interesting. 626 00:56:28,959 --> 00:56:39,124 You can feel there are artworks depressed strength in humans, the need to communicate. 627 00:56:39,125 --> 00:56:46,124 This is the limit that makes the dignitaries differentiate themselves. We have all of these limits, 628 00:56:46,125 --> 00:56:53,417 We can't travel, so yes, I will say there is an elemental desire for something new. 629 00:56:53,834 --> 00:56:59,082 Ami, I headed to a buffalo farm in the countryside with the Ford Mustang I found in the garage. 630 00:56:59,083 --> 00:57:02,458 That's where Laszlo Mero is, one of the creators of Buffalo Roundup, 631 00:57:02,459 --> 00:57:07,375 will let me enter some new intel about What is behind this Hungarian success? 632 00:57:12,584 --> 00:57:18,875 In 1991, Playboy... a respectable publication, not only because of a respectable woman, but also her writing... 633 00:57:18,876 --> 00:57:24,208 Ask Garry Kasparov why the Soviet Union has so many grand chess. 634 00:57:24,209 --> 00:57:27,833 He replied, "What else to do here?" 635 00:57:27,834 --> 00:57:34,166 ... and I think that's why Hungary has so much goodness game developers before the end of the communist era... 636 00:57:34,167 --> 00:57:36,791 Because what else should be done? 637 00:57:36,792 --> 00:57:40,917 There are serious thoughts that do this. 638 00:57:40,918 --> 00:57:46,999 In America, it's not the best mathematician and programmers who like programming, 639 00:57:47,000 --> 00:57:51,917 but children with flannel shirts, and only those who have sensitivity to it. 640 00:57:51,918 --> 00:57:58,416 In America, if you want an award winner mathematicians to do your game, 641 00:57:58,417 --> 00:58:05,666 You will never get it because you cannot afford it and they have better things to do. 642 00:58:05,667 --> 00:58:09,166 In Hungary, you can still make it work. 643 00:58:09,167 --> 00:58:14,041 We are in a special situation because we have engineers with titles, 644 00:58:14,042 --> 00:58:19,999 People with years of work do these things, namely what we usually fill in for anything that is lost 645 00:58:20,000 --> 00:58:23,875 Everyone will go crazy, indeed many differential degrees and equations. 646 00:58:23,876 --> 00:58:29,791 When all this starts, you don't need a big one investment. We smuggled on Commodore 64, 647 00:58:29,792 --> 00:58:35,082 We do it, it's perfect things to start capitalism with. 648 00:58:35,083 --> 00:58:38,708 Gábor Rényi sees the market gap perfectly, 649 00:58:38,709 --> 00:58:45,666 that he is able to export intellectual capital from Hungary that is competitive in the West. 650 00:58:45,667 --> 00:58:50,500 When we get the first C64, Gábor Rényi enters 651 00:58:50,501 --> 00:59:00,041 ... he always has a good quote... and says that with 2000, Hollywood will move to a computer. 652 00:59:00,042 --> 00:59:04,917 That is a bold prediction. He died ten years. 653 00:59:04,918 --> 00:59:12,458 Software development shows us many things something; This opens our eyes to the world. 654 00:59:12,459 --> 00:59:17,583 The kitchen door is left open, and we peek out. 655 00:59:17,584 --> 00:59:22,124 Open world; Very, it becomes a different world. 656 00:59:22,125 --> 00:59:27,833 Gábor Rényi does a good job; Soviet Delegation comes with a big Corvin shopping bag, 657 00:59:27,834 --> 00:59:32,458 they don't care, but he still shows it, 658 00:59:32,459 --> 00:59:37,708 told them about "Operazie Nevozmozhno Dva", which is Mission Impossible 2. 659 00:59:37,709 --> 00:59:42,208 They see it, they leave, already don't know why they are there, 660 00:59:42,209 --> 00:59:48,625 but surely it contributes to having the privilege of going to America and not being disturbed by anyone. 661 00:59:48,626 --> 00:59:53,708 The software is our passport. 662 00:59:53,709 --> 00:59:59,541 That is very exciting, very beautiful, and I think because of zeitgeist, irreproducible. 663 00:59:59,542 --> 01:00:03,958 That is, the window of the world, is very important It is one of the most important Novotrade businesses, although it may not be the most important. 664 01:00:03,959 --> 01:00:10,625 But for us, that means our lives for those few years. 665 01:00:10,626 --> 01:00:15,500 We do something unique and special and different, 666 01:00:15,501 --> 01:00:18,166 because... the whole set that Robert played a big role in composing, 667 01:00:18,167 --> 01:00:24,041 You know, producing lots of games makes that will never be made otherwise, 668 01:00:24,042 --> 01:00:29,291 and the place entered industrial history, 669 01:00:29,292 --> 01:00:33,500 not only in Hungary, But, you know, overall. 670 01:00:33,501 --> 01:00:37,083 Mission completed 671 01:00:39,751 --> 01:00:43,459 Novotrade America... which basically Novotrade International... grows strong; 672 01:00:53,667 --> 01:01:00,082 673 01:01:00,083 --> 01:01:07,958 This is led by András Császár, and the entire team works in Budapest. 674 01:01:07,959 --> 01:01:13,583 After a while we as investors have left, 675 01:01:13,584 --> 01:01:20,708 and they continue to bring the advanced International Novotrade company, 676 01:01:20,709 --> 01:01:25,875 which is then renamed to Appaloosa Software. 677 01:01:25,876 --> 01:01:35,750 Donát Kiss hands a stick to András Császár, and he wants to make a professional company. 678 01:01:35,751 --> 01:01:43,166 He restructured the entire company, introduced the whole new work schedule: 679 01:01:43,167 --> 01:01:50,124 You have to be in the office to work, You can't just work from home. 680 01:01:50,125 --> 01:01:56,166 Not only administrative transformation, it is also in terms of technology, 681 01:01:56,167 --> 01:02:02,041 infrastructure, mentality. That changes into a more professional company. 682 01:02:02,042 --> 01:02:07,458 Many people don't like and leave. The others sighed with relief when they realized 683 01:02:07,459 --> 01:02:12,416 They like to do what they say, because it makes their lives more comfortable. 684 01:02:12,417 --> 01:02:18,209 It's different, it looks more like a Western studio since then. 685 01:02:20,250 --> 01:02:26,124 Ami, I found a large pile of information about consoles the development of the Novotrade International archive. 686 01:02:26,125 --> 01:02:30,833 Besides Nintendo, they also make games for Sega and even PlayStation. 687 01:02:30,834 --> 01:02:36,833 Impossible Mission 2 also is related to the development of the console, 688 01:02:36,834 --> 01:02:43,374 because Ken Balthaser and Joe Miller left Epyx... who we work for... 689 01:02:43,375 --> 01:02:49,124 And move to Sega of America, and we remain friends afterwards. 690 01:02:49,125 --> 01:02:55,374 Many of these processes may seem like that depends on the programmer, but not. 691 01:02:55,375 --> 01:03:03,124 This particular case, for example depends on the wholesaler an Indiana distributor named Steve Friedman 692 01:03:03,125 --> 01:03:09,082 who suddenly becomes our agent, without knowing anything about computers 693 01:03:09,083 --> 01:03:15,666 Steve is a very agile salesman, he will go to places until he can sell himself. 694 01:03:15,667 --> 01:03:21,208 I remember, we will negotiate with Disney making them some puzzle games, 695 01:03:21,209 --> 01:03:27,708 and Steve approached these Pakistanis on Hollywood Boulevard to bargain on video game tapes, 696 01:03:27,709 --> 01:03:32,750 and when he gets the price down to $ 1, he just goes... this takes 15 minutes. 697 01:03:32,751 --> 01:03:37,875 I'm like, "What is this all? Come on go to lunch, why do we need to do this?" 698 01:03:37,876 --> 01:03:40,917 And Steve left, "I'm training tomorrow." 699 01:03:40,918 --> 01:03:44,167 So Steve Friedman is one who makes Sega connections. 700 01:03:46,918 --> 01:03:51,041 I think Ecco the Dolphin is their biggest hit on the console market. 701 01:03:51,042 --> 01:03:54,666 This is probably the best-selling game ever developed by Hungarians. 702 01:03:54,667 --> 01:03:58,958 The idea came from Ed Annunziata, one of the Sega producers. 703 01:03:58,959 --> 01:04:02,041 The idea is largely incomprehensible. 704 01:04:02,042 --> 01:04:09,082 He wants something less than a video game, and more like a movie, like the one behind me. 705 01:04:09,083 --> 01:04:14,374 You shouldn't do a lot of things, just swim left and right. 706 01:04:14,375 --> 01:04:23,249 Ed's basic idea in terms of user experience is to be able to swim very fast, 707 01:04:23,250 --> 01:04:28,416 for several minutes without stopping. 708 01:04:28,417 --> 01:04:35,166 He really doesn't want closed space or level, 709 01:04:35,167 --> 01:04:42,374 he wants to feel free in the big sea. 710 01:04:42,375 --> 01:04:48,458 My problem is between the phrase "Why not have it? Assault weapons, at least when it will do something." 711 01:04:48,459 --> 01:04:54,249 Compared to the standard "Shoot everything that moves" 712 01:04:54,250 --> 01:05:01,500 and "come forward while defeating enemies" gameplay, Ecco breathes fresh air. 713 01:05:01,501 --> 01:05:08,333 It must be mentioned that the game is successful Most depend on marketing. 714 01:05:08,334 --> 01:05:14,666 Accessing the marketing budget is trickery, But it's an internal corporate trick. 715 01:05:14,667 --> 01:05:22,249 A company like Sega of America has, say, ten to twelve million dollars to advertise a game in a given year 716 01:05:22,250 --> 01:05:28,082 ... how much money each game gets depends entirely on the marketing person. 717 01:05:28,083 --> 01:05:34,875 So I will use this dirty little trick like going to Al Nilsen and saying 718 01:05:34,876 --> 01:05:38,666 "Listen, Al, we have this credit list from who made the game, 719 01:05:38,667 --> 01:05:43,291 and I want to put you above as marketing agent, what do you think?" 720 01:05:43,292 --> 01:05:45,082 And he agreed. 721 01:05:45,083 --> 01:05:48,917 No one else at that time will put the name of marketing on credit, 722 01:05:48,918 --> 01:05:51,875 and I think Al Nilsen thinks, 723 01:05:51,876 --> 01:05:58,958 "I'll spend a few million dollars on Ecco, maybe some more people will see my name on it". 724 01:05:58,959 --> 01:06:04,833 Mass sales come from people who buy San Francisco Chronicle, see ads with dolphins, 725 01:06:04,834 --> 01:06:09,584 telling themselves "I like dolphins", "I want to save the world", and they buy the game. 726 01:06:16,375 --> 01:06:22,708 I don't remember any development projects Ended with good job satisfaction. 727 01:06:22,709 --> 01:06:26,833 Most of them eventually become nightmares. 728 01:06:26,834 --> 01:06:34,750 What do you have to understand that games like Ecco must have two hundred hours of bugless operations 729 01:06:34,751 --> 01:06:38,208 before being sent to reproduction. 730 01:06:38,209 --> 01:06:45,041 And you have to imagine your first test producing three to four hundred bugs. 731 01:06:45,042 --> 01:06:51,500 There are many testers available "idiot" testers, who report bugs like 732 01:06:51,501 --> 01:06:59,541 "I cut off the power of Genesis, and when Reconnect, the game doesn't continue where I left it". 733 01:06:59,542 --> 01:07:06,374 And this is reported, and they are very good Indeed, but we have to sit with the producer, 734 01:07:06,375 --> 01:07:13,166 read everything, mark it as "will not be fixed", and so on. But you have to write it down. 735 01:07:13,167 --> 01:07:19,208 And all of this is due to manufacturing, You can't patch items later, 736 01:07:19,209 --> 01:07:23,917 the game is burned a ROM and that's all. 737 01:07:23,918 --> 01:07:31,291 If there is a problem later, they will eventually bury it forty thousand bullets in the Nevada desert 738 01:07:31,292 --> 01:07:34,541 ... I'm not kidding, it happened! 739 01:07:34,542 --> 01:07:37,833 So the end of the process is always in a hurry, 740 01:07:44,209 --> 01:07:47,917 Through a list that I can find some other important games. 741 01:07:47,918 --> 01:07:52,041 Besides Ecco and its sequel, Hummingbirds are also Ed's idea. 742 01:07:52,042 --> 01:07:55,249 Instead of swimming, the player flies around hummingbirds 743 01:07:55,250 --> 01:07:58,666 Games like Contra: Legacy of War are published by Konami 744 01:07:58,667 --> 01:08:02,458 and the Three Dirty Dwarfs for Sega Saturn also need to be remembered. 745 01:08:02,459 --> 01:08:08,291 Three Dirty Dwarfs are around three orcs arrived in the Bronx 746 01:08:08,292 --> 01:08:11,417 and busting stuff up. 747 01:08:18,584 --> 01:08:20,917 including Star Trek: Deep Space Nine, 748 01:08:20,918 --> 01:08:24,374 Adventures of Batman & Robin and Lost World: Jurassic Park. 749 01:08:24,375 --> 01:08:33,625 We can join projects that are the most popular in the world at that time. 750 01:08:33,626 --> 01:08:38,875 We have some amazing opportunities, 751 01:09:28,876 --> 01:08:47,917 opportunity to join several development projects with industry leaders with top-tier IP licenses 752 01:08:47,918 --> 01:08:53,918 ... it's unimaginable today. 753 01:08:55,000 --> 01:09:00,166 The story of the company continued after the millennium, but I only managed to find information that was blurred. 754 01:09:00,167 --> 01:09:05,041 For some reason I kept hitting the wall when I was researching the period after 2000. 755 01:09:05,042 --> 01:09:09,416 One thing for sure is that Sega invested $ 4 million into the company, 756 01:09:09,417 --> 01:09:13,208 who is running under his name Appaloosa Interactive at that time. 757 01:09:13,209 --> 01:09:17,833 On the other hand, it seems they don't do it their contracts for too many projects after that, 758 01:09:17,834 --> 01:09:20,082 and there are internal problems. 759 01:09:20,083 --> 01:09:24,417 This company no longer existed in 2006, _ after twenty-three years of operation. 760 01:09:27,542 --> 01:09:31,417 Mission completed 761 01:09:39,584 --> 01:09:44,999 In the eighties there were no ways to get the game legally, 762 01:09:45,000 --> 01:09:50,166 being a medium game exchanging at various clubs. 763 01:09:50,167 --> 01:09:56,791 This scenic center is the legendary Csokonai Cultural Center, 764 01:09:56,792 --> 01:10:00,750 also known as "Csoki". 765 01:10:00,751 --> 01:10:06,541 Every Friday, Spectrum, Commodore, and Amiga fans will gather to swap software, 766 01:10:06,542 --> 01:10:12,917 and argue about whether Spectrum or Commodore is better 767 01:10:12,918 --> 01:10:19,458 But Csokonai is not only important because it exchanges, 768 01:10:19,459 --> 01:10:26,583 But also because many Hungarian game magazines and development studios start there. 769 01:10:26,584 --> 01:10:32,958 One of them is Amnesty Design, which later became famous as Digital Reality; 770 01:10:32,959 --> 01:10:40,875 Their first title, a space strategy game called Reunion, was released in the early nineties. 771 01:10:40,876 --> 01:10:46,291 This genre continues with Imperium Galactica series, 772 01:10:46,292 --> 01:10:53,583 the sequel, Empire Galactica 2, is widely considered the best Hungarian game of all time. 773 01:10:53,584 --> 01:10:58,082 We will go to the club, copy the software, and so on, 774 01:10:58,083 --> 01:11:04,833 and the point is when we are, who will meet There, it was decided that we wanted to develop a video game. 775 01:11:04,834 --> 01:11:08,750 That's Amnesty Design, our first team started. 776 01:11:08,751 --> 01:11:13,416 We meet, we become friends, all of them have their own expertise and interests, 777 01:11:13,417 --> 01:11:18,583 It is clear who will do what, so we say "okay, let's make a game". 778 01:11:18,584 --> 01:11:25,041 We start basically from zero, From the fundamentals, 779 01:11:25,042 --> 01:11:30,625 we don't have ads tools or knowledge 780 01:11:30,626 --> 01:11:35,750 Everyone starts working at home, because At that time we were still in school; 781 01:11:35,751 --> 01:11:40,958 I was fifteen at the time when we started reunion. Everyone lives with their parents, 782 01:11:40,959 --> 01:11:46,666 We can only meet on weekends to see what other people can do for a week. 783 01:11:46,667 --> 01:11:48,833 We have many meeting points; 784 01:11:48,834 --> 01:11:53,583 We always go to someone's place whose mother can make delicious sandwiches, 785 01:11:53,584 --> 01:11:58,584 and we will be there all day, try to put all the parts together. 786 01:11:59,709 --> 01:12:04,999 Ami, based on my research, the nineties look like they are a fantastic time for game development. 787 01:12:05,000 --> 01:12:10,458 At that time, even a small team of some guys was enough to create globally successful games. 788 01:12:10,459 --> 01:12:15,208 Later, these projects begin to require large studios full of developers 789 01:12:15,209 --> 01:12:17,291 and endless financial resources. 790 01:12:17,292 --> 01:12:21,374 But these people together carry out demonstrations which are worthy of being shown to the publisher. 791 01:12:21,375 --> 01:12:26,458 We have friends in Teacher's PC magazine, Tamás Turcsán, aka Shy; 792 01:12:26,459 --> 01:12:30,458 He was the first to say that he would bring this demonstration abroad. 793 01:12:30,459 --> 01:12:34,374 When he returned he gave up the project for Gábor Fehér, 794 01:12:34,375 --> 01:12:37,541 who also works in the Teacher, claims that he has no time for that anymore. 795 01:12:37,542 --> 01:12:42,666 So the project is handed over and he becomes the project manager to negotiate the contract with the publisher. 796 01:12:42,667 --> 01:12:47,999 I don't have experience or contact to get external references, 797 01:12:48,000 --> 01:12:53,291 I have to go to the trade show to negotiate with the publisher, 798 01:12:53,292 --> 01:12:56,751 to be able to show it what is all about 799 01:12:57,375 --> 01:13:01,374 It might be amazing for a small country that has just switched from socialism, 800 01:13:01,375 --> 01:13:07,041 But a group of guys still in school managed to get it signed by Grandslam Entertainment based in the UK. 801 01:13:07,042 --> 01:13:09,166 Development takes a new turn after this 802 01:13:09,167 --> 01:13:15,082 We started working at the István Kiss family warehouse. 803 01:13:15,083 --> 01:13:21,875 If I remember correctly, it was three to four meter basements, the room was very small. 804 01:13:21,876 --> 01:13:26,875 Everyone brings their computer in, with monitors and speakers and their mice, 805 01:13:26,876 --> 01:13:30,333 and that's when we started working. 806 01:13:30,334 --> 01:13:36,666 I am in my own room, That's where I do PC stuff, 807 01:13:36,667 --> 01:13:42,833 and two floors below the people will Work in the remaining basement. 808 01:13:42,834 --> 01:13:45,625 During the summer, however, I will envy them, 809 01:13:45,626 --> 01:13:50,333 because at ten to fifteen degrees it's cooler there. 810 01:13:50,334 --> 01:13:53,625 We will develop for weeks and weekends. 811 01:13:53,626 --> 01:13:57,708 During this week we will go to school, if there is There is no addition, we will be done by three or four, 812 01:13:57,709 --> 01:14:00,583 and then explode, go to the basement, work up to eight or nine, as much as we have. 813 01:14:00,584 --> 01:14:05,167 On weekends we will start at morning, and continue throughout the day 814 01:14:06,209 --> 01:14:10,291 Reunion is released after 3 years in development, in 1994. 815 01:14:10,292 --> 01:14:14,374 This project is fast becoming popular Among gamers interested in space games 816 01:14:14,375 --> 01:14:18,750 and bring serious recognition to developers. They don't get rich from it though. 817 01:14:18,751 --> 01:14:24,541 Publishers will pay us continuously, but Usually they make payments in a certain way 818 01:14:24,542 --> 01:14:28,416 that you get gradually more towards the end. 819 01:14:28,417 --> 01:14:33,583 And in this case, they are reluctant to pay us towards the end. 820 01:14:33,584 --> 01:14:39,249 I remember making calculations if we divide it these two to three years salary, 821 01:14:39,250 --> 01:14:43,791 we might get $ 30 as a monthly wage, but we don't mind 822 01:14:43,792 --> 01:14:47,999 That is the passion that drives us forward, we want to do something 823 01:14:48,000 --> 01:14:52,124 which will be distributed by publishers in stores around the world. 824 01:14:52,125 --> 01:14:55,500 The feedback is great at first, 825 01:14:55,501 --> 01:14:58,875 I remember reading an article that said it 826 01:14:58,876 --> 01:15:03,416 George Lucas must follow his example from this small Hungarian company 827 01:15:03,417 --> 01:15:08,334 who plays the Star Wars game It should be like that. 828 01:15:09,209 --> 01:15:14,750 Ami, I see information that tells me that they have it may not make a lot of money with the first game, 829 01:15:14,751 --> 01:15:20,750 but its success contributes to the fact that American GT Interactive released their second game, 830 01:15:20,751 --> 01:15:23,291 called the Galactica Empire. 831 01:15:23,292 --> 01:15:28,458 That is the same company that was released Doom II, Duke Nukem 3D, and Unreal. 832 01:15:28,459 --> 01:15:34,041 The most interesting thing about this game is cutscenes between missions recorded with live actors. 833 01:15:34,042 --> 01:15:38,917 This is a trend in other games at that time. Even Mark Hamill is present at Wing Commander. 834 01:15:38,918 --> 01:15:45,249 We clearly don't have the opportunity to sign Famous actor, or coincidence, really. 835 01:15:45,250 --> 01:15:52,333 All we have is the ability to rent serious ones studios with green screens for about two days 836 01:15:52,334 --> 01:15:56,082 and bring a group of friends as cast. 837 01:15:56,083 --> 01:16:02,291 We have clothes made, namely a a little Star Trek-ish, behind. 838 01:16:02,292 --> 01:16:09,041 We go to the gym and ask the receptionist, who is the winner of the beauty contest, 839 01:16:09,042 --> 01:16:16,124 to act as the wife of the protagonist, who is our other friend. 840 01:16:16,125 --> 01:16:22,124 When Americans see this, one of them manufacturers almost have a heart attack. 841 01:16:22,125 --> 01:16:26,124 They don't understand how all this works. 842 01:16:26,125 --> 01:16:33,541 "What do you think? These people, they don't speak English What's up with that?" 843 01:16:33,542 --> 01:16:37,166 "What do you mean & apos; what & apos ?; You call it." 844 01:16:37,167 --> 01:16:41,791 "What's that? & Apos; dub & apos ;?" "When you call back dialog in your own language." 845 01:16:41,792 --> 01:16:46,416 "That's not it." "Of course One thing, everyone in Europe does it!" 846 01:16:46,417 --> 01:16:49,333 "Maybe in Europe, but definitely not in America!" 847 01:16:49,334 --> 01:16:55,833 And we have to realize that they are in Hollywood, they don't know how everything works here, 848 01:16:55,834 --> 01:16:59,583 They even shot back French films with their own actors. 849 01:16:59,584 --> 01:17:04,416 So we have to realize that this would & nbs; work, and re-edit some of the things we have prepared, 850 01:17:04,417 --> 01:17:09,292 and whatever we record in the video is just a still image with text in America. 851 01:17:11,459 --> 01:17:15,374 You have arrived I've been waiting for you. 852 01:17:15,375 --> 01:17:17,292 Affirmative, sir! 853 01:17:18,209 --> 01:17:22,751 I've watched you, Johnson. I can see you are smart at your work. 854 01:17:23,125 --> 01:17:27,082 The Galactica Empire was finally released in 1997. 855 01:17:27,083 --> 01:17:32,124 Publishers quickly order sequels, consider to be one of the best Hungarian games ever made. 856 01:17:32,125 --> 01:17:36,583 This won the best game music award at the British Academy Film Awards in 2000. 857 01:17:36,584 --> 01:17:41,291 There are eight hundred entries in the category that year, when this game comes out. 858 01:17:41,292 --> 01:17:45,833 2000 is the first year BAFTA introduces a soundtrack award game. 859 01:17:45,834 --> 01:17:50,833 There are all big companies like this Electronic Arts and Sega and Nintendo 860 01:17:50,834 --> 01:17:53,416 queuing for the prize. 861 01:17:53,417 --> 01:17:58,208 I really fell from my chair when they announced the Galactica 2 Empire won. 862 01:17:58,209 --> 01:18:05,875 I think our debt is almost fifty minutes cutscenes in the game, all of which prints music for us. 863 01:18:05,876 --> 01:18:09,666 We spend a lot of time _ during development; 864 01:18:09,667 --> 01:18:15,584 In three years of production I can spend almost throughout the year just making music and sounds for the game. 865 01:18:25,459 --> 01:18:30,458 We will spend ten to twelve hours a day on it for a below average salary because we are motivated to make a game better, and even better. 866 01:18:30,459 --> 01:18:35,583 I remember there was a four month period when I forgot to take my salary. 867 01:18:35,584 --> 01:18:41,041 It's really not about money, we don't even think about it, 868 01:18:41,042 --> 01:18:45,708 That's not motivation. We do it because we love doing it. 869 01:18:45,709 --> 01:18:50,166 We are young, we don't consider the effect. We don't even think about it, and that's good. 870 01:18:50,167 --> 01:18:56,291 871 01:18:56,292 --> 01:18:59,833 If we have thought about it, we will definitely not do it 872 01:18:59,834 --> 01:19:06,374 It's better not to know the complications, we only face them when we have to and pass them, 873 01:19:06,375 --> 01:19:08,917 That is what drives development going forward. 874 01:19:08,918 --> 01:19:13,958 This software was published in more than forty countries, which was a big thing at the time, 875 01:19:13,959 --> 01:19:20,708 we talked about 2000. I don't think the others developers achieved success rates in Hungary since. 876 01:19:20,709 --> 01:19:25,375 We don't want to be better than anyone, we just want to make a good game. 877 01:19:28,667 --> 01:19:32,291 Ami, I found many other games and stories from the nineties. 878 01:19:32,292 --> 01:19:37,082 Here, for example, is a project developed by ArtGame called Abandoned Places, which... 879 01:19:37,083 --> 01:19:38,917 - 880 01:19:38,918 --> 01:19:42,374 Ami! I.! Something is wrong 881 01:19:42,375 --> 01:19:46,667 Agents 41-25, I need a status report. 882 01:19:47,459 --> 01:19:52,250 Record messa... This is the most import... send... 883 01:19:54,834 --> 01:19:59,999 When we play games, our bodies produce chemicals that should not. 884 01:20:00,000 --> 01:20:06,666 Actually not only when playing, but when we do something that isn't important 885 01:20:06,667 --> 01:20:12,458 These substances are like vitamins, they are very important So the paradox is true, it is important to do things that are not important at times. 886 01:20:12,459 --> 01:20:18,999 Good game for that, but some People feel this feeling while working. 887 01:20:19,000 --> 01:20:25,082 There are gamers in everyone, but most people will do it never consider themselves as gamers, 888 01:20:25,083 --> 01:20:30,249 and even if they are someone Play Words with Friends or Candy Candy 889 01:20:30,250 --> 01:20:35,166 890 01:20:35,167 --> 01:20:38,791 or whatever it is, you know, they will do it never consider themselves as gamers, 891 01:20:38,792 --> 01:20:43,416 But they play games, that's the most important for our industry, that everyone plays games. 892 01:20:43,417 --> 01:20:48,833 The game is a medium of original art, and rightly so has a very strong cultural impact, 893 01:20:48,834 --> 01:20:54,999 very important inheritance is saved for future generations, 894 01:20:55,000 --> 01:20:59,625 because we will look back and see how important the game industry has been for the community. 895 01:20:59,626 --> 01:21:04,333 Games that I think, always have a little bad reputation in the general media, 896 01:21:04,334 --> 01:21:08,708 and it's wrong I think, because the game goes beyond entertainment. 897 01:21:08,709 --> 01:21:14,416 You learn many things that you find useful later when playing games. 898 01:21:14,417 --> 01:21:20,041 You learn to think strategically, you learn lose, you learn to try again and again, 899 01:21:20,042 --> 01:21:24,583 You learn to communicate, you learn to work together, if the game demands it. 900 01:21:24,584 --> 01:21:30,791 I hope for one day when the headlines of the populist press say 901 01:21:30,792 --> 01:21:34,584 "good game for you". 902 01:21:35,834 --> 01:21:47,009 Submitted by: www.subtitlecinema.com