1 00:01:14,775 --> 00:01:16,576 At a time, there is a time ~ Translate By: Nelgya, Original Subs by: Luis-subs ~ 2 00:01:16,577 --> 00:01:19,779 Where is the world without video games. 3 00:01:19,780 --> 00:01:22,816 Like many things another really human, 4 00:01:22,817 --> 00:01:25,652 electronic games born from a combination of 5 00:01:25,653 --> 00:01:29,956 of innovation, needs, and curiosity. 6 00:01:29,957 --> 00:01:33,126 early crafters make electronic entertainment, 7 00:01:33,127 --> 00:01:36,563 cheap, rude entertainment that will change over time 8 00:01:36,564 --> 00:01:38,865 becomes something that is potential and alive. 9 00:01:38,866 --> 00:01:41,935 This is not only happening because of the electronic miracle, 10 00:01:41,936 --> 00:01:45,638 but from the hard work of the artist, designers, and entrepreneurs 11 00:01:45,639 --> 00:01:49,909 where the initial goal to entertain < br /> also comes a challenge, 12 00:01:49,910 --> 00:01:51,744 It's fun and enlightening 13 00:01:51,745 --> 00:01:54,214 millions of people around the world. 14 00:01:54,215 --> 00:01:57,817 Men and women who make this industry allow 15 00:01:57,818 --> 00:02:02,689 experience and the world around them to provide information to their creation. 16 00:02:02,690 --> 00:02:06,126 This is a story from a video game. 17 00:02:06,127 --> 00:02:08,795 This is Video Games: The Movie. 18 00:02:08,796 --> 00:02:10,663 > 19 00:02:10,664 --> 00:02:13,199 Havin & apos; a good time i> 20 00:02:13,200 --> 00:02:18,271 I & apos; ma star leaping shooting through the skies i> 21 00:02:18,272 --> 00:02:22,742 Like a tiger defying /> the laws of gravity i> 22 00:02:22,743 --> 00:02:24,878 I & apos; ma racing car passing by like God Godiva i> 23 00:02:24,879 --> 00:02:27,647 I & apos; m gonna go, go, go i> 24 00:02:27,648 --> 00:02:30,550 There & apos; s no stopping me i> 25 00:02:30,551 --> 00:02:32,152 I & apos; m burning through the sky, yeah i> 26 00:02:32,153 --> 00:02:35,388 Hundred degrees i> 27 00:02:35,389 --> 00:02:37,790 That & apos; s why they call me Mister Fahrenheit i> 28 00:02:37,791 --> 00:02:41,594 i & apos; m traveling at the speed of light i> 29 00:02:41,595 --> 00:02:43,796 Don & ap; t stop me now i> 30 00:02:43,797 --> 00:02:46,166 I & apos; m having such a good time i> 31 00:02:46,167 --> 00:02:47,667 I & apos; m having a ball i> 32 00:02:47,668 --> 00:02:49,669 Don & ap; t stop me now i> 33 00:02:49,670 --> 00:02:52,238 If you want to have a good time, i> 34 00:02:52,239 --> 00:02:54,073 just give me a call i> 35 00:02:54,074 --> 00:02:55,675 Don & apos; stop me now i> 36 00:02:55,676 --> 00:02:56,743 I & apos ; m havin & apos; a good time i> 37 00:02:56,744 --> 00:02:57,977 Don & apos; stop me now i> 38 00:02:57,978 --> 00:02:59,812 Yes, I & apos; m havin & apos; a good time i> 39 00:02:59,813 --> 00:03:04,450 Don & apos; don't want to stop at all i> 40 00:03:04,451 --> 00:03:07,253 I & apos; ma rocket ship on my way to Mars i> 41 00:03:07,254 --> 00:03:08,755 On a collision course i> 42 00:03:08,756 --> 00:03:10,356 I am a satellite i> 43 00:03:10,357 --> 00:03:11,758 < i> I & ap; m out of control i> 44 00:03:11,759 --> 00:03:14,794 I'm a sex machine ready to reload i> 45 00:03:14,795 --> 00:03:16,829 Like atom bomb about to i> 46 00:03:16,830 --> 00:03:20,900 oh, oh, oh, oh, oh explode i> 47 00:03:20,901 --> 00:03:24,237 I & apos; m burning through the sky, yeah i> p > 48 00:03:24,238 --> 00:03:25,838 Hundred degrees i> 49 00:03:25,839 --> 00:03:28,942 That & apos; s why they call me Mister Fahrenheit i> 50 00:03:28,943 --> 00:03:31,277 I & apos; m traveling at the speed of light i> 51 00:03:31,278 --> 00:03:34,479 I want to make a supersonic woman of you i> 52 00:03:36,483 --> 00:03:38,351 Don & t; t stop me, don & t; t stop me i> 53 00:03:38,352 --> 00:03:39,652 Don & apos; t stop me i> 54 00:03:39,653 --> 00:03:41,154 Don & apos; t stop me, don & t; t stop me i> 55 00:03:41,155 --> 00:03:42,822 Ooh, ooh, ooh, I like it i> 56 00:03:42,823 --> 00:03:44,090 Don & apos; t stop me, don & t; t stop me i> 57 00:03:44,091 --> 00:03:45,758 Have a good time, good time i> 58 00:03:45,759 --> 00:03:47,460 Don »t stop me, don & apos; t stop me i> 59 00:03:47,461 --> 00:03:52,898 Ooh, ooh, all right i> 60 00:04:04,845 --> 00:04:08,548 Ooh, I & apos; m burning through the sky , yeah i> 61 00:04:08,549 --> 00:04:10,149 Hundred degrees i> 62 00:04:10,150 --> 00:04:13,620 That & apos; s why they call me Mister Fahrenheit i> 63 00:04:13,621 --> 00:04:15,822 I & apos; m traveling at the speed of light i> 64 00:04:15,823 --> 00:04:19,659 I want to make a supersonic man out of you i> 65 00:04:19,660 --> 00:04:22,527 Don & apos; stop me now i> 66 00:04:26,567 --> 00:04:30,270 I love video games, because I have the same 67 00:04:30,271 --> 00:04:36,609 experience that I had when I watched a movie I like 68 00:04:36,610 --> 00:04:41,114 or reading the book that captures my imagination. 69 00:04:41,115 --> 00:04:46,286 But I'm an active participant rather than a passive observer. 70 00:04:46,287 --> 00:04:50,256 Video games has a role that is very interesting to play 71 00:04:50,257 --> 00:04:52,392 in the future of our species, 72 00:04:52,393 --> 00:04:55,028 and we are just starting to realize it now. 73 00:04:55,029 --> 00:04:57,063 I feel video games at this point 74 00:04:57,064 --> 00:04:58,931 are essentially bound to our culture 75 00:04:58,932 --> 00:05:00,667 in an irrevocable way. 76 00:05:00,668 --> 00:05:03,569 I think that here will get deeper. 77 00:05:03,570 --> 00:05:05,972 I think the root of the video game is deeper and deeper 78 00:05:05,973 --> 00:05:08,274 to everything we do, 79 00:05:08,275 --> 00:05:10,810 until they are just the part of our lives 80 00:05:10,811 --> 00:05:12,811 we are not aware of. 81 00:05:14,247 --> 00:05:16,182 All media is relevant to the time. P> 82 00:05:16,183 --> 00:05:18,084 For example, Records and tape tapes 83 00:05:18,085 --> 00:05:20,720 disappear from circulation, but music doesn't disappear, 84 00:05:20,721 --> 00:05:22,021 he became digitized. 85 00:05:22,022 --> 00:05:24,023 The same reality for movies and books. 86 00:05:24,024 --> 00:05:26,059 They evolved from one form to another. 87 00:05:26,060 --> 00:05:28,294 For video games, the evolution is the same. P> 88 00:05:28,295 --> 00:05:29,796 They will change and evolve. P> 89 00:05:29,797 --> 00:05:31,831 They will forever be part of our global culture. P> 90 00:05:31,832 --> 00:05:33,666 Thousand, two thousand years from now, 91 00:05:33,667 --> 00:05:36,067 video games will remain. 92 00:05:39,239 --> 00:05:41,574 Based on The Entertainment Software Association, 93 00:05:41,575 --> 00:05:43,409 on average gamers play video games 94 00:05:43,410 --> 00:05:45,044 as long as 12 years old. P> 95 00:05:45,045 --> 00:05:48,014 Adult gamers have been playing on average 14 years. P> 96 00:05:48,015 --> 00:05:50,616 The average number of male players playing for 16 years, 97 00:05:50,617 --> 00:05:52,985 while women average 12 years. 98 00:05:52,986 --> 00:05:56,556 During 2013, 49 percent of US households 99 00:05:56,557 --> 00:05:58,825 had game consoles, 100 00:05:58,826 --> 00:06:01,327 and those who owned, on average have 2. 101 00:06:01,328 --> 00:06:05,698 The average age of game players in 2013 was 30 years. 102 00:06:05,699 --> 00:06:07,400 And no, not all men. 103 00:06:07,401 --> 00:06:09,802 47% of gamers < br /> are women. 104 00:06:09,803 --> 00:06:11,371 42% of gamers believe 105 00:06:11,372 --> 00:06:14,974 computers and video games give more value for their money, 106 00:06:14,975 --> 00:06:18,277 than DVDs, music, and watching movies. 107 00:06:18,278 --> 00:06:19,912 Who buys video games? 108 00:06:19,913 --> 00:06:23,716 The most common game buyer age is 35 years. 109 00:06:23,717 --> 00:06:25,318 The point? 110 00:06:25,319 --> 00:06:28,755 Video games have developed, and now they are not only in arcades or spaces our family. 111 00:06:28,756 --> 00:06:30,356 They are called us. 112 00:06:30,357 --> 00:06:32,992 15% of gamers who often play 113 00:06:32,993 --> 00:06:35,027 pay for playing games online, 114 00:06:35,028 --> 00:06:37,997 while 33 % play games on their smartphones, 115 00:06:37,998 --> 00:06:41,701 and 25% play games on portable devices. 116 00:06:41,702 --> 00:06:44,404 Most gamers who have game consoles 117 00:06:44,405 --> 00:06:46,806 p> 118 00:06:46,807 --> 00:06:49,308 use it for entertainment media too 119 00:06:49,309 --> 00:06:50,777 like watching movies, TV, and music. 120 00:06:50,778 --> 00:06:54,080 Do gamers socialize? 121 00:06:54,081 --> 00:06:56,716 62% of all gamers play with others, 122 00:06:56,717 --> 00:06:58,451 directly or online. 123 00:06:58,452 --> 00:07:02,789 How about rating game content? 124 00:07:02,790 --> 00:07:04,924 who gave ratings on game content and matched it 125 00:07:04,925 --> 00:07:06,726 with the age of an appropriate gamer. 126 00:07:06,727 --> 00:07:09,862 E for all, T for teenagers, M for adults . 127 00:07:09,863 --> 00:07:11,931 But the question that has in mind is, 128 00:07:11,932 --> 00:07:14,167 do parents really control what their children are playing? 129 00:07:14,168 --> 00:07:16,836 More 73% parents believe 130 00:07:16,837 --> 00:07:18,371 the parental controls that are available 131 00:07:18,372 --> 00:07:21,307 in all new video game consoles are very useful. 132 00:07:21,308 --> 00:07:25,144 Furthermore, parents determine the time limit in video games 133 00:07:25,145 --> 00:07:27,513 is more than other forms of entertainment. 134 00:07:27,514 --> 00:07:29,949 More than 90%, parents are present 135 00:07:29,950 --> 00:07:31,517 when games are purchased or rented, 136 00:07:31,518 --> 00:07:32,952 and 82% of all 137 00:07:32,953 --> 00:07:34,620 children receive permission from their parents 138 00:07:34,621 --> 00:07:37,089 before buying or borrowing a game. 139 00:07:37,090 --> 00:07:41,294 Like movies, games have specific genres and sub-genres 140 00:07:41,295 --> 00:07:44,931 Like action, adventure, role playing, casual games, 141 00:07:44,932 --> 00:07:48,367 Shooting, strategy, open world vs. linear games, 142 00:07:48,368 --> 00:07:49,969 sports games, racing games. 143 00:07:49,970 --> 00:07:53,840 This list can continue, and each genre provides flavors p > 144 00:07:53,841 --> 00:07:56,075 Special combination of entertainment interactive. 145 00:07:56,076 --> 00:08:00,246 And yes, each is successful in its own way. 146 00:08:00,247 --> 00:08:04,383 In the past decade, video games /> developed from 6 billion 147 00:08:04,384 --> 00:08:08,788 to a more industry than 24 billion dollars, 148 00:08:08,789 --> 00:08:11,724 far past film and music. 149 00:08:11,725 --> 00:08:13,192 What needs to be underlined ? 150 00:08:13,193 --> 00:08:17,395 Video games here, and they are here to survive. 151 00:08:41,088 --> 00:08:43,555 But where did all of this start? 152 00:08:46,493 --> 00:08:47,360 The answer is... 153 00:08:47,361 --> 00:08:49,996 > 154 00:08:49,997 --> 00:08:52,865 It was debated during the 20th century, who is the father of video games? 155 00:08:52,866 --> 00:08:54,367 And, you know, you can always say 156 00:08:54,368 --> 00:08:56,502 Nolan Bushnell cause he founded Atari. 157 00:08:56,503 --> 00:08:59,639 Father video games must be Nolan Bushnell. 158 00:08:59,640 --> 00:09:01,440 I think Nolan Bushnell. 159 00:09:01,441 --> 00:09:02,508 If I say Bushnell. 160 00:09:02,509 --> 00:09:03,809 Nolan Bushnell. 161 00:09:03,810 --> 00:09:05,878 I gave it to Bushnell. 162 00:09:05,879 --> 00:09:07,346 Nolan Bushnell. 163 00:09:07,347 --> 00:09:09,415 I might have at Nolan Bushnell's camp. 164 00:09:09,416 --> 00:09:12,985 People who come with all the Atari series. 165 00:09:12,986 --> 00:09:15,588 I have to say the maker of Atari. 166 00:09:15,589 --> 00:09:16,489 Whoever makes Pong. 167 00:09:16,490 --> 00:09:17,757 Whoever makes Pong. 168 00:09:17,758 --> 00:09:19,125
169
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Ralph Baer.
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You know, back in the 60s,
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at the beginning of 70n, made a Chocolate Box.
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Oh, Ralph Baer.
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I can take two
different approaches here.
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I can say, you know,
whoever starts
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everything scrolling
is what makes Pong.
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Whoever starts the game
we know today,
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I have to say
Shingeru Miyamoto
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from Nintendo. P>
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Miyamoto. P>
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Shigeru Miyamoto. P>
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I thought... I thought you knew
who it's Shingeru Miyamoto.
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But I'll go back to MIT,
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the person who made the Spacewar,
John Carmack.
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Hideo Kojima,
I say now, brilliant.
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You can't choose one,
because it's unfair
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for everyone
who has helped
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developing games.
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I don't think I know
who started gaming.
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I only appreciate what they do.
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Some say everything starts here,
a small back room
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at the Massachusetts Institute
of Technology at 1962
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at PDP-1,
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The first computer
which had a visual appearance. P>
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Steve Russell,
which I considered as
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p>
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my friend
leaned,
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made a game called Spacewar
for PDP-1.
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And I played it
in the sampler while working
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on the playground,
and I think if I could bring
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Spacewar to an arcade,
would make a lot of money.
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It was a game created
as a demonstration
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of the company's capabilities
digital equipment,
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PDP-1 computers in 1962. P>
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want to make the
game that really shows
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capabilities of this new machine
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which has one special feature
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they really interested,
and that is a visual display.
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before that,
most computers have
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paper pipes
or something like that.
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But this one
really has a screen.
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I'll go back to Steve Russel,
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because he's
who really made p >
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the first game that can be played.
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Rusell products are really
very pleasant
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Which affects every
PDP-1 around the world,
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and they try to make
people remove
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from the machine, so throw away
a lot of computer time.
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Others think of the
electronic game starts earlier
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or video games are
by-products
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of cold war technology.
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as usual, the truth
is in the middle.
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when many industries
and innovators
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joined to prepare the way
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for the possibility of the first
video game,
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there was little debate < br> to thinkers
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to the public... in the overall sense.
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All the colors
of the world should be i> p >
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Lovin & apos; each other
wholeheartedly i>
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Yes, it & apos; s all right i>
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Take my message
to your brother i>
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And tell him twice i>
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Spread the word
and try to teach the man i >
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Who & apos; s hating his brother i>
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When hate won & apos; t do, ooh i>
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& apos; Cause we & re; re all the same i>
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Yes, the blood inside
of me is inside of you i> i> p>
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Now, tell me i>
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Can you feel it i>
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Tell me, can you feel it i>
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Can you feel it i>
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Ooh, when you see what & apos; s
goin & apos; down i>
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00:12:51,037 --> 00:12:53,305
Can you feel it in your bones i>
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Can you feel it i>
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Really, Nolan brought
understanding to Atari
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of what made a good game. P>
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He played many games
and understood them. P>
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When we start this,
we find that
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the most successful games
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are easy
to learn,
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but impossible to master.
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Pong is a coincidence.
253
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It is considered
too simple,
254
00:13:22,969 --> 00:13:24,904
but when he gets an update,
255
00:13:24,905 --> 00:13:27,807
and it is done by Al Alcorn,
256
00:13:27,808 --> 00:13:32,344
he puts how many changes
which is amazing
257
00:13:32,345 --> 00:13:35,014
and makes it a very fun game.
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one of the defects in the original
Pong game
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is the bat doesn't want
going to the top of the screen
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all the time,
and I want to fix it,
261
00:13:42,589 --> 00:13:44,557
but it doesn't work, I do,
and I realize
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00:13:44,558 --> 00:13:48,160
that feature keeps the game from...
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00:13:48,161 --> 00:13:49,628
two great people
from playing it forever.
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00:13:49,629 --> 00:13:51,397
That will never end.
265
00:13:51,398 --> 00:13:55,501
The discovery of the word "Video game"
refers to RGB,
266
00:13:55,502 --> 00:13:57,903
or red, green and blue raster
(red, green and raster blue)
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00:13:57,904 --> 00:14:00,439
or "video" display tool.
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00:14:00,440 --> 00:14:03,342
Come see Pac-Man for an example,
original.
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00:14:03,343 --> 00:14:06,478
This is a bitmap from Pac-Man's image.
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00:14:06,479 --> 00:14:10,249
When zoomed, each pixel
visible box2.
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00:14:10,250 --> 00:14:12,885
Enlarged even further,
they can be analyzed,
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00:14:12,886 --> 00:14:14,420
with the colors they are formed
273
00:14:14,421 --> 00:14:17,690
by adding values
to red, green and blue.
274
00:14:17,691 --> 00:14:21,894
A bitmap is responsible for
"bit by bit" with images
275
00:14:21,895 --> 00:14:23,629
that appear on the screen.
276
00:14:23,630 --> 00:14:26,365
A bitmap technically
is formed by
277
00:14:26,366 --> 00:14:28,534
length and width
of images in pixels
278
00:14:28,535 --> 00:14:30,302
and by number
of bits per pixel,
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00:14:30,303 --> 00:14:32,371
or "color depth",
which determines
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00:14:32,372 --> 00:14:34,540
the number of pixel colors
and finally an image
281
00:14:34,541 --> 00:14:35,741
can be displayed.
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Semakin banyak bits,
semakin bagus game terlihat.
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More bits, meaning,
more memory is needed,
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which is only available a little
in the early days of gaming.
285
00:14:44,651 --> 00:14:48,454
This results in games which
looks boxy and simple.
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00:14:48,455 --> 00:14:51,891
But that doesn't stop designers
and gamers from continuing to dig
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00:14:51,892 --> 00:14:53,991
into this extraordinary new medium.
288
00:15:10,644 --> 00:15:15,948
The longer time and technology
develop, 8 bits to 16,
289
00:15:15,949 --> 00:15:19,919
then 32, 64, 128 and so on.
290
00:15:19,920 --> 00:15:22,187
With each generation jump
in graphics.
291
00:15:22,188 --> 00:15:24,657
and the so-called "accuracy of the image,"
292
00:15:24,658 --> 00:15:27,226
the depth of the
story and in-game appreciation
293
00:15:27,227 --> 00:15:28,694
seems to develop as well. p >
294
00:15:28,695 --> 00:15:30,930
Limitations of technology to improve
art forms
295
00:15:30,931 --> 00:15:32,464
and vice versa.
296
00:15:32,465 --> 00:15:35,200
Games slowly develop.
and those inside
297
00:15:35,201 --> 00:15:39,438
becomes growing with the
art form they create.
298
00:15:39,439 --> 00:15:41,607
That is the Magnavox machine,
299
00:15:41,608 --> 00:15:43,542
I think it's called Odyssey,
301
00:15:46,146 --> 00:15:47,479
That makes you can play Pong.
302
00:15:47,480 --> 00:15:49,682
The console doesn't really have graphics.
303
00:15:49,683 --> 00:15:53,285
there is only a light box
on the television screen.
304
00:15:53,286 --> 00:15:55,387
so, there is a Mylar cover sheet
305
00:15:55,388 --> 00:15:57,222
You have to paste it on the screen.
306
00:15:57,223 --> 00:16:00,025
And so, then you
put something like a haunted house.
307
00:16:00,026 --> 00:16:01,694
And then, the white pong ball
308
00:16:01,695 --> 00:16:03,996
will be his ghost, you know,
walks through his house.
309
00:16:03,997 --> 00:16:05,764
So you have to use your
imaginary
310
00:16:05,765 --> 00:16:07,733
and Mylar cover sheet < br /> to understand
311
00:16:07,734 --> 00:16:10,569
the story they are trying to convey.
312
00:16:10,570 --> 00:16:12,571
Magnavox presents Odyssey,
313
00:16:12,572 --> 00:16:14,473
electronic games from the future.
314
00:16:14,474 --> 00:16:16,875
Odyssey is easy to put
with all TV brands,
315
00:16:16,876 --> 00:16:18,344
black and white, or color,
316
00:16:18,345 --> 00:16:21,113
to make the electronic arena
closed.
317
00:16:21,114 --> 00:16:23,849
Odyssey gives you
interesting actions from hockey,
318
00:16:23,850 --> 00:16:26,852
and 11 challenging games
and other learning
319
00:16:26,853 --> 00:16:28,819
for the whole family.
320
00:16:36,863 --> 00:16:39,832
I have a friend who
is the head of
321
00:16:39,833 --> 00:16:41,033
of ACTO Records. P>
322
00:16:41,034 --> 00:16:45,904
He has an Atari 2600 console
in his office. P>
323
00:16:45,905 --> 00:16:49,141
And he pointing at him and asking me,
324
00:16:49,142 --> 00:16:50,909
"Do you know what this is?"
325
00:16:50,910 --> 00:16:53,812
And I said, "Yes, that kind of thing,
but what is that?"
326
00:16:53,813 --> 00:16:55,748
And he said, "it's a permit
327
00:16:55,749 --> 00:16:57,483
to print money (* _ ^)"
328
00:16:57,484 --> 00:16:59,585
Attention, shopper.
329
00:16:59,586 --> 00:17:01,620
The new game cartridge Atari is already come.
330
00:17:01,621 --> 00:17:04,289
Only Atari makes
the most famous in the world
331
00:17:04,290 --> 00:17:06,091
home video games.
332
00:17:06,092 --> 00:17:09,194
The only Space Invaders.
333
00:17:09,195 --> 00:17:10,928
The only Asteroids.
334
00:17:12,799 --> 00:17:14,599
The only Pac-Man.
335
00:17:15,635 --> 00:17:17,636
And the only way You
can play them
336
00:17:17,637 --> 00:17:21,038
is with a home video system
made by Atari.
337
00:17:23,209 --> 00:17:26,445
Come and play Atari today i> p >
338
00:17:26,446 --> 00:17:28,447
The first game I
remember playing
339
00:17:28,448 --> 00:17:31,116
is Space Invaders
on Atari 2600.
340
00:17:31,117 --> 00:17:33,652
I'm 6 years old
and I'm at home my friend,
341
00:17:33,653 --> 00:17:35,621
and I'm amazed by
the fact that
342
00:17:35,622 --> 00:17:38,424
you can manipulate images
on your television.
343
00:17:38,425 --> 00:17:40,459
The first console I remember play
344
00:17:40,460 --> 00:17:42,561
is Atari 2600.
345
00:17:42,562 --> 00:17:45,731
We play everything.
We have Donkey Kong, of course.
346
00:17:45,732 --> 00:17:46,965
Baseball.
347
00:17:46,966 --> 00:17:48,333
I like BurgerTime. P>
348
00:17:48,334 --> 00:17:50,335
I remember when my brother said,
349
00:17:50,336 --> 00:17:51,837
"Wow, lihat grafisnya."
350
00:17:51,838 --> 00:17:54,706
Pitfall! Like the world of dreams,
351
00:17:54,707 --> 00:17:57,576
cause, you know,
there are so many colors there,
352
00:17:57,577 --> 00:17:59,511
you know, you can only
run...
353
00:17:59,512 --> 00:18:03,749
You know, it is a game side scrolling,
but it's amazing.
354
00:18:03,750 --> 00:18:05,717
You only see the same
scene again and again.
355
00:18:05,718 --> 00:18:08,187
You're like , "Oh, they put
the crocodile's head this time,"
356
00:18:08,188 --> 00:18:09,688
or, "Oh, there are vines." P>
357
00:18:09,689 --> 00:18:11,223
The fact that you can fall
down the ground in Pitfall!
358
00:18:11,224 --> 00:18:13,592
is like really amazing...
like, oh, you can go there?
359
00:18:13,593 --> 00:18:15,794
You know, I know enough
about computers to find out
360
00:18:15,795 --> 00:18:17,763
there is a computer game,
and this is like...
361
00:18:17,764 --> 00:18:20,199
but this simulates,
taulah, alien attacks
362
00:18:20,200 --> 00:18:22,301
with one ship on the ground,
which, protects the earth
363
00:18:22,302 --> 00:18:25,471
from this alien attack,
and for me,
364
00:18:25,472 --> 00:18:29,074
I feel like I was almost there.
365
00:18:29,075 --> 00:18:30,776
Even with incomplete graphics
,
366
00:18:30,777 --> 00:18:34,379
that's the first time I can
control something on TV
367
00:18:34,380 --> 00:18:36,747
or something on the screen.
368
00:18:44,624 --> 00:18:48,360
Maybe the console is most comfortable
in my life
369
00:18:48,361 --> 00:18:53,499
and the one I missed,
what I hope I still have,
370
00:18:53,500 --> 00:18:56,535
is Nintendo Entertainment
My original system.
371
00:18:56,536 --> 00:18:58,537
Nintendo Entertainment System.
372
00:18:58,538 --> 00:19:00,839
Your parents help you get it. P>
373
00:19:00,840 --> 00:19:02,674
How does it feel to play
374
00:19:02,675 --> 00:19:05,843
Nintendo Entertainment System? P>
375
00:19:23,997 --> 00:19:27,432
When you play with the system
with lots of arcade hits,
376
00:19:27,433 --> 00:19:30,636
>
377
00:19:30,637 --> 00:19:32,571
You play with strength.
378
00:19:32,572 --> 00:19:36,375
Nintendo Entertainment System,
379
00:19:36,376 --> 00:19:39,011
I think one of the reasons we
feel nostalgic about something
380
00:19:39,012 --> 00:19:41,213
is not what we do.
381
00:19:41,214 --> 00:19:44,416
It's not the song,
It's not the game p >
382
00:19:44,417 --> 00:19:45,984
or the film, or the book,
383
00:19:45,985 --> 00:19:48,520
that is what happened
in your life at that time.
384
00:19:48,521 --> 00:19:52,491
He was right about
the time right in my life.
385
00:19:52,492 --> 00:19:58,597
And then NES at that time
was really an amazing game system.
386
00:19:58,598 --> 00:20:00,632
The game got better
faster.
387
00:20:00,633 --> 00:20:02,267
Before I became a teenager,
388
00:20:02,268 --> 00:20:03,802
were all like...
389
00:20:03,803 --> 00:20:07,206
didn't look as good as
the games in the arcade. P>
390
00:20:07,207 --> 00:20:11,076
But when Nintendo came,
391
00:20:11,077 --> 00:20:13,577
everything starts to be
better.
392
00:20:26,793 --> 00:20:30,262
I was lucky first
met Nintendo
393
00:20:30,263 --> 00:20:31,496
as a consumer.
394
00:20:31,497 --> 00:20:34,132
And for me, the first
395
00:20:34,133 --> 00:20:38,370
system I know
is a super NES.
396
00:20:38,371 --> 00:20:42,841
And I have a lot of memories
and great stories
397
00:20:42,842 --> 00:20:45,611
along with my interactions
with that system.
398
00:20:45,612 --> 00:20:47,079
Playing very, very long.
399
00:20:47,080 --> 00:20:48,981
Playing games like
The Legend of Zelda
400
00:20:48,982 --> 00:20:52,117
Link to the Past,
games like Chrono Trigger,
401
00:20:52,118 --> 00:20:55,120
all fantastic experiences,
which , for me,
402
00:20:55,121 --> 00:20:58,857
was my first
gaming experience.
403
00:20:58,858 --> 00:21:00,726
And I happened to get
Super Nintendo,
404
00:21:00,727 --> 00:21:02,594
and then everything became about Star Fox. P>
405
00:21:02,595 --> 00:21:04,563
I really study Star Fox
406
00:21:04,564 --> 00:21:06,932
and the story and what
happens next. P>
407
00:21:06,933 --> 00:21:09,835
Most of the games we get
on super NES,
408
00:21:09,836 --> 00:21:12,170
suddenly,
you have reason to do this
409
00:21:12,171 --> 00:21:14,506
because you tried
to save someone.
410
00:21:14,507 --> 00:21:16,108
And just a little there
411
00:21:16,109 --> 00:21:18,410
brings the element
story into the game.
412
00:21:18,411 --> 00:21:21,647
and I think what's great about
Nintendo in that era
413
00:21:21,648 --> 00:21:24,016
is that they really want
to make sure that
414
00:21:24,017 --> 00:21:27,252
all the games on the system are in
quality
415
00:21:27,253 --> 00:21:29,821
But Sega Genesis
is really a different thing.
416
00:21:29,822 --> 00:21:32,924
Sega Genesis is
my experience in college
417
00:21:32,925 --> 00:21:35,894
and Nintendo when I High School. P>
418
00:21:35,895 --> 00:21:38,030
You know, that is
really an artful console
419
00:21:38,031 --> 00:21:39,463
in those days. P>
420
00:21:51,077 --> 00:21:53,612
I thought the next console
what I bought was PS1. P>
421
00:21:53,613 --> 00:21:54,880
And I thought, "Okay. P>
422
00:21:54,881 --> 00:21:58,415
These games are crazy."
So, I bought PS 1. P>
423
00:22:01,887 --> 00:22:04,423
Hey, plumber , human mustache.
424
00:22:04,424 --> 00:22:06,425
Your worst nightmare has come.
425
00:22:06,426 --> 00:22:07,693
Pack your things.
426
00:22:07,694 --> 00:22:09,328
I have a little
surprise for you here.
427
00:22:09,329 --> 00:22:10,495
Look. P>
428
00:22:10,496 --> 00:22:11,830
Bagaimana menurutmu?
429
00:22:11,831 --> 00:22:14,466
Sony PlayStation has
more than 150 games,
430
00:22:14,467 --> 00:22:17,069
NHL Faceoff & apos; 97, Jet Moto,
431
00:22:17,070 --> 00:22:20,405
Tobal No. 1, Destruction Derby 2,
432
00:22:20,406 --> 00:22:22,174
Crash Bandicoot, I can continue. P>
433
00:22:22,175 --> 00:22:25,344
I'll give a demonstration. P>
434
00:22:25,345 --> 00:22:26,611
You can't stop, miss. P>
435
00:22:26,612 --> 00:22:27,846
You can't.
436
00:22:27,847 --> 00:22:30,649
Oh, you got it!
437
00:22:30,650 --> 00:22:31,983
PlayStation.
438
00:22:31,984 --> 00:22:33,218
I have to ask you to go.
439
00:22:33,219 --> 00:22:34,718
You hurt my elbow .
440
00:22:38,558 --> 00:22:41,760
Suddenly, you have an incredible amount of
data
441
00:22:41,761 --> 00:22:44,996
on a single disk that can also
play music and others.
442
00:22:44,997 --> 00:22:47,799
For me, that's the door
to modern gaming today. P>
443
00:22:47,800 --> 00:22:50,635
When Tomb Raider came out
in 1996,
444
00:22:50,636 --> 00:22:53,205
brought people to the world
445
00:22:53,206 --> 00:22:55,374
that they've never
previously participated in,
446
00:22:55,375 --> 00:22:56,708
the 3D world.
447
00:22:56,709 --> 00:22:58,176
It was a wonderful world at that time
448
00:22:58,177 --> 00:23:00,879
when there aren't many games like that.
449
00:23:00,880 --> 00:23:02,748
And I think
throughout the year that continues to grow,
450
00:23:02,749 --> 00:23:04,149
people are related to it.
451
00:23:04,150 --> 00:23:06,251
When I talk to developers,
and talk to fans
452
00:23:06,252 --> 00:23:08,220
around the world,
they always remember
453
00:23:08,221 --> 00:23:09,955
for their first experience
playing Tomb Raider.
454
00:23:09,956 --> 00:23:12,723
And it touches them,
and that's something special.
455
00:23:24,937 --> 00:23:27,172
And I beg my mother for the console.
456
00:23:27,173 --> 00:23:28,306
I begged her.
457
00:23:28,307 --> 00:23:30,709
And that doesn't get
N64 out
458
00:23:30,710 --> 00:23:32,344
which he finally gave up.
459
00:23:32,345 --> 00:23:35,981
If we have PS and N64,
460
00:23:35,982 --> 00:23:38,415
you start seeing < br /> 3D for the first time.
461
00:23:47,960 --> 00:23:52,030
Who allowed
Mr. Miyamoto's dream to do
462
00:23:52,031 --> 00:23:53,865
now I have the ability
463
00:23:53,866 --> 00:23:56,435
to manipulate polygons with real time
464
00:23:56,436 --> 00:23:58,036
with a fairly tight frame rate,
465
00:23:58,037 --> 00:24:00,739
then instead of going forward and back
,
466
00:24:00,740 --> 00:24:02,240
now I can circle the circle,
467
00:24:02,241 --> 00:24:04,042
or enter and exit the screen.
468
00:24:04,043 --> 00:24:05,577
be, it makes the new
dimension
469
00:24:05,578 --> 00:24:06,912
into gameplay.
470
00:24:06,913 --> 00:24:08,380
And the controller is designed
471
00:24:08,381 --> 00:24:11,349
with an analog joystick
that can control
472
00:24:11,350 --> 00:24:12,684
that movement.
473
00:24:12,685 --> 00:24:16,688
It started to bring a new dimension
besides what gamers used to see.
474
00:24:16,689 --> 00:24:19,891
And, for a long time,
it was only 2D ,
475
00:24:19,892 --> 00:24:22,694
a kind of 2D paralax background.
476
00:24:22,695 --> 00:24:24,796
But when you move
to the 3D era,
477
00:24:24,797 --> 00:24:26,898
you start seeing people
start trying,
478
00:24:26,899 --> 00:24:29,801
Like, what mechanism can we do now? this is
from this other dimension?
479
00:24:29,802 --> 00:24:32,838
And of course, taulah,
initially it hurts.
480
00:24:32,839 --> 00:24:34,773
Dunia baru apa ini
dari dimensi lain ini?
481
00:24:34,774 --> 00:24:37,075
Dan tentu, taulah,
awalnya itu sakit.
482
00:24:37,076 --> 00:24:39,945
Of course, there's a good example
for that, but it's difficult.
483
00:24:39,946 --> 00:24:42,614
It's hard to give
all players
484
00:24:42,615 --> 00:24:44,516
another level of freedom
which they are not familiar with.
485
00:24:44,517 --> 00:24:46,184
and then we start getting
console which
486
00:24:46,185 --> 00:24:47,986
is better,
and you can bring,
487
00:24:47,987 --> 00:24:49,654
You know, more like the 3D environment,
488
00:24:49,655 --> 00:24:51,223
better frame rate and sound.
489
00:24:51,224 --> 00:24:53,358
And then you can put
more on the screen polygon
490
00:24:53,359 --> 00:24:57,127
so the person can look
more real.
491
00:25:09,675 --> 00:25:11,676
Finally, with Playstation
and Playstation 2,
492
00:25:11,677 --> 00:25:13,612
you start to see something interesting
happen.
493
00:25:13,613 --> 00:25:16,214
You start getting,
you know, avatars on the screen
494
00:25:16,215 --> 00:25:18,283
are more
describing people.
495
00:25:18,284 --> 00:25:21,786
They are easier to understand
what they tried
496
00:25:21,787 --> 00:25:23,054
made you go through.
497
00:25:23,055 --> 00:25:25,857
Especially on PS2, starting
it feels like we have enough graphics
498
00:25:25,858 --> 00:25:27,893
to really render
interesting people.
499
00:25:27,894 --> 00:25:29,594
You know, they're not really real ,
500
00:25:29,595 --> 00:25:31,062
but they are quite real.
~ Translate By: Nelgya ~
501
00:25:31,063 --> 00:25:32,998
And then, you can start
to trust them more.
502
00:25:32,999 --> 00:25:36,034
I grew up well in
PC business
503
00:25:36,035 --> 00:25:38,737
and I started looking at the business
console and thinking,
504
00:25:38,738 --> 00:25:40,939
"Wow, that's a good business > to enter. "
505
00:25:40,940 --> 00:25:43,141
But we really don't
know anything about it.
506
00:25:43,142 --> 00:25:45,310
And then one day, these people
walked to my office. p >
507
00:25:45,311 --> 00:25:47,245
they are from the DirectX team,
508
00:25:47,246 --> 00:25:52,217
and they say they have
this idea to put DirectX
509
00:25:52,218 --> 00:25:53,251
into the box.
510
00:25:53,252 --> 00:25:55,220
That will be DirectX box.
511
00:25:55,221 --> 00:25:59,124
And DirectX is the name of
from the Windows API for gaming.
512
00:25:59,125 --> 00:26:01,526
So DirectX box
is basically
513
00:26:01,527 --> 00:26:03,995
acting as an outside game console,
514
00:26:03,996 --> 00:26:08,633
but inside, it's really PC
running Windows and DirectX.
515
00:26:08,634 --> 00:26:10,769
That is the original plan.
516
00:26:10,770 --> 00:26:14,573
And what I thought we didn't
really understand at that time
517
00:26:14,574 --> 00:26:17,776
was that it was really
bringing the two worlds ,
518
00:26:17,777 --> 00:26:19,377
that Xbox will become a bridge
519
00:26:19,378 --> 00:26:22,647
between what happened
in the PC gaming culture
520
00:26:22,648 --> 00:26:25,516
and what happened
in the gaming culture console.
521
00:26:38,431 --> 00:26:40,131
And then we get
Playstation 3,
522
00:26:40,132 --> 00:26:41,900
we really say, "Ok, this object
523
00:26:41,901 --> 00:26:44,469
will give us enough
energy to really come back
524
00:26:44,470 --> 00:26:46,504
and visit the idea
of saying interest,
525
00:26:46,505 --> 00:26:49,240
characters narratively
in the way we might
526
00:26:49,241 --> 00:26:51,509
can we do
that has never been done before. "
527
00:26:51,510 --> 00:26:54,212
The first time I hold
a Wii controller,
528
00:26:54,213 --> 00:26:55,780
it is a plywood
529
00:26:55,781 --> 00:26:58,249
with a few ribbons
electronically there,
530
00:26:58,250 --> 00:27:00,785
and they have a demo
from a tennis game.
531
00:27:00,786 --> 00:27:02,187
And when I first took
532
00:27:02,188 --> 00:27:03,722
and started playing, I thought,
533
00:27:03,723 --> 00:27:05,223
"This will be a hit."
534
00:27:05,224 --> 00:27:06,625
That's the first thing that flashes
in my head.
535
00:27:06,626 --> 00:27:08,593
That's really fun.
536
00:27:08,594 --> 00:27:11,896
Xbox 360 is a spectacular
console.
537
00:27:11,897 --> 00:27:12,964
538
00:27:12,965 --> 00:27:15,533
That's amazing.
539
00:27:15,534 --> 00:27:17,402
I really love her.
540
00:27:17,403 --> 00:27:19,871
And I also like PS3
541
00:27:19,872 --> 00:27:21,773
Not too interested in,
you know , holy war
542
00:27:21,774 --> 00:27:24,476
about the better ones.
543
00:27:24,477 --> 00:27:25,310
I think fan boy
argues like you can say.
544
00:27:25,311 --> 00:27:26,344
Like, "I like Nintendo. "
545
00:27:26,345 --> 00:27:28,046
"I like Sony,"
you know, that... I think
546
00:27:28,047 --> 00:27:29,447
this happened,
because I'm still a child
547
00:27:29,448 --> 00:27:32,150
I want to have Genesis
and Super Nintendo.
548
00:27:32,151 --> 00:27:34,119
I want to have Nintendo
and Sega Master System,
549
00:27:34,120 --> 00:27:35,787
if I can have it,
but, you know,
550
00:27:35,788 --> 00:27:36,921
you're a kid.
551
00:27:36,922 --> 00:27:38,356
You can't have everything.
552
00:27:38,357 --> 00:27:40,392
So, then you start defending
what you have,
553
00:27:40,393 --> 00:27:43,161
and I think that's where
came from.
554
00:27:43,162 --> 00:27:45,130
"Xbox,"
"No, PlayStation."
555
00:27:45,131 --> 00:27:47,699
I still, until now, wake up
until 4 am,
556
00:27:47,700 --> 00:27:50,735
playing X360 that came out yesterday
557
00:27:50,736 --> 00:27:54,005
or whatever it may be I,
you know, always constant
558
00:27:54,006 --> 00:27:56,440
still immersing me in it.
559
00:28:16,362 --> 00:28:19,831
With a wave of change from
technical and artistic changes
560
00:28:19,832 --> 00:28:21,299
sweeping throughout the industry
561
00:28:21,300 --> 00:28:24,169
and the game becomes
bigger and better,
562
00:28:24,170 --> 00:28:27,005
the video game industry starts
to anchor itself
563
00:28:27,006 --> 00:28:29,340
with public awareness,
564
00:28:29,341 --> 00:28:31,509
many have started to argue that games
565
00:28:31,510 --> 00:28:35,747
are more art media than...
anything.
566
00:28:35,748 --> 00:28:39,384
The problem with art
is that it is a subjective term.
567
00:28:39,385 --> 00:28:42,921
You know, someone's art
is rubbish for someone else.
568
00:28:42,922 --> 00:28:47,726
And this is where, you know,
you come back to the link
569
00:28:47,727 --> 00:28:50,495
from the word "art"
which is a problem.
570
00:28:50,496 --> 00:28:54,199
whether it's a movie,
whether it's a book
571
00:28:54,200 --> 00:28:56,234
or it's a painting
or whatever
572
00:28:56,235 --> 00:28:59,871
a computer game,
it brings a response.
573
00:28:59,872 --> 00:29:01,673
It makes you think about the world
574
00:29:01,674 --> 00:29:04,743
or see the world
in a small way different.
575
00:29:04,744 --> 00:29:06,945
I always believe the game is really
576
00:29:06,946 --> 00:29:08,813
the form of art.
577
00:29:08,814 --> 00:29:12,083
You know, as Phil Fish said,
that is the peak of
578
00:29:12,084 --> 00:29:14,452
of every form of art and expression
579
00:29:14,453 --> 00:29:16,688
that humans have ever had
in a game.
580
00:29:16,689 --> 00:29:19,324
Look at the staff
who made the video game.
581
00:29:19,325 --> 00:29:20,725
There are music composers.
582
00:29:20,726 --> 00:29:22,160
There are writers.
583
00:29:22,161 --> 00:29:24,195
There are artists < br /> who sketched.
584
00:29:24,196 --> 00:29:25,430
You have a technical artist.
585
00:29:25,431 --> 00:29:27,332
There is a designer level
that makes space
586
00:29:27,333 --> 00:29:28,700
look like an architect. p >
587
00:29:28,701 --> 00:29:31,336
It's really like
the avenger of talent
588
00:29:31,337 --> 00:29:32,804
when you really think about it.
589
00:29:32,805 --> 00:29:35,840
There isn't anywhere
more clear than in video games.
590
00:29:35,841 --> 00:29:37,242
>
591
00:29:37,243 --> 00:29:40,378
You have Artists who make
592
00:29:40,379 --> 00:29:43,448
this beautiful 3-dimensional world.
593
00:29:43,449 --> 00:29:45,250
And technology allows
players to come
594
00:29:45,251 --> 00:29:49,220
into that world and have it
595
00:29:49,221 --> 00:29:51,756
from art and science
working together.
596
00:29:51,757 --> 00:29:53,491
The best description of
the art I have heard
597
00:29:53,492 --> 00:29:55,627
from my professors when
I go for a degree My MFA,
598
00:29:55,628 --> 00:29:59,597
is art is someone
put something together
599
00:29:59,598 --> 00:30:02,734
that intentionally provokes
response from the audience. P>
600
00:30:02,735 --> 00:30:04,803
The real consumer < br /> are participants in art.
601
00:30:04,804 --> 00:30:06,971
Almost like part of
great art experiments
602
00:30:06,972 --> 00:30:08,506
about living art research.
603
00:30:08,507 --> 00:30:11,042
Well, there are many, like,
basic logistics.
604
00:30:11,043 --> 00:30:13,077
Like, you press "X"
and this happens,
605
00:30:13,078 --> 00:30:15,480
or you press "up" and it happens.
606
00:30:15,481 --> 00:30:18,116
But if that's all that is in the game,
607
00:30:18,117 --> 00:30:19,984
we won't play
them again, you know?
608
00:30:19,985 --> 00:30:23,186
We will lose interest
from first, long ago.
609
00:30:24,790 --> 00:30:28,259
Surprisingly, modern
technology remains based on
610
00:30:28,260 --> 00:30:31,563
with the basic concepts of the game's initial techniques,
611
00:30:31,564 --> 00:30:35,066
combined with new layers of science
and technology for achieve higher level
612
00:30:35,067 --> 00:30:37,234
of innovation and expression.
613
00:31:00,926 --> 00:31:04,229
Modern game systems not only
display jumps
614
00:31:04,230 --> 00:31:06,364
on hardware and graphics p >
615
00:31:06,365 --> 00:31:10,034
but also uses
parallel data processing
616
00:31:10,035 --> 00:31:13,004
and memory with Cloud.
617
00:31:13,005 --> 00:31:14,339
What does all this mean?
618
00:31:14,340 --> 00:31:16,908
Simply put,
means from here on,
619
00:31:16,909 --> 00:31:21,346
everyone will be able to play
any game, anywhere, anytime,
620
00:31:21,347 --> 00:31:24,015
with incredible speed and quality.
621
00:31:24,016 --> 00:31:26,584
Cloud is something that
you often hear lately,
622
00:31:26,585 --> 00:31:28,753
and there are 2 different concepts.
623
00:31:28,754 --> 00:31:31,723
First is what we all understand
624
00:31:31,724 --> 00:31:32,724
is Cloud.
625
00:31:32,725 --> 00:31:34,125
Like, I have a picture
626
00:31:34,126 --> 00:31:35,460
I want to upload it, I want to tweet.
627
00:31:35,461 --> 00:31:37,795
This is all uploaded
into the Cloud
628
00:31:37,796 --> 00:31:39,297
and saved on the hard drive.
629
00:31:39,298 --> 00:31:41,299
So, thinking about
the normal version of Cloud
630
00:31:41,300 --> 00:31:43,301
is a lot of storage.
631
00:31:43,302 --> 00:31:45,837
There's another bigger idea,
632
00:31:45,838 --> 00:31:48,306
why not use
and Cloud computers
633
00:31:48,307 --> 00:31:50,708
to give
stronger computer capabilities
634
00:31:50,709 --> 00:31:53,611
what you want to buy for yourself ?
635
00:31:53,612 --> 00:31:55,413
And that means
is the software
636
00:31:55,414 --> 00:31:57,448
that you like to enjoy
637
00:31:57,449 --> 00:31:59,617
will run there
and then the truth...
638
00:31:59,618 --> 00:32:01,886
video or output
from the game
639
00:32:01,887 --> 00:32:04,589
will be sent directly
wherever you are
640
00:32:04,590 --> 00:32:06,157
and on any device.
641
00:32:06,158 --> 00:32:08,359
There is more processing power on the Cloud
642
00:32:08,360 --> 00:32:11,896
behind the Xbox One compared to
the complete processing capabilities
643
00:32:11,897 --> 00:32:15,233
on the planet in 1999.
644
00:32:15,234 --> 00:32:17,302
We are able to put
the display on the screen
645
00:32:17,303 --> 00:32:20,905
that almost resembles the original.
646
00:32:20,906 --> 00:32:23,574
But then you have the power
from the Cloud behind the box
647
00:32:23,575 --> 00:32:26,811
that allows us to pull
from thousands of servers
648
00:32:26,812 --> 00:32:28,813
p>
649
00:32:28,814 --> 00:32:31,082
to help the box that
is in your house
650
00:32:31,083 --> 00:32:35,318
becomes stronger
651
00:32:37,056 --> 00:32:40,892
than he himself.
652
00:32:40,893 --> 00:32:42,794
But there are times when the future < from this big industry
653
00:32:42,795 --> 00:32:45,596
in serious danger.
654
00:32:45,597 --> 00:32:48,066
After the explosion of
financial and cultural success
655
00:32:48,067 --> 00:32:51,701
of the first generation of video games,
656
00:33:05,985 --> 00:33:07,452
industry thinks he's invincible.
657
00:33:07,453 --> 00:33:10,788
You know, when all companies
658
00:33:10,789 --> 00:33:13,858
see there is a market for video games,
659
00:33:13,859 --> 00:33:15,560
there are several companies
out there
660
00:33:15,561 --> 00:33:19,530
who really want to show
they have amazing games,
661
00:33:19,531 --> 00:33:21,532
but then there are,
you know, for every
662
00:33:21,533 --> 00:33:23,034
one great game, there are 100
other rotten games.
663
00:33:23,035 --> 00:33:25,269
What happens is
there is this manufacturer
664
00:33:25,270 --> 00:33:27,538
with expectations great
for the next Christmas
665
00:33:27,539 --> 00:33:29,307
will be better
than before.
666
00:33:29,308 --> 00:33:30,775
And people start switching.
667
00:33:30,776 --> 00:33:32,910
They're tired
offered the same item
668
00:33:32,911 --> 00:33:36,214
again and again with a bad
experience.
669
00:33:36,215 --> 00:33:37,915
People start making games
670
00:33:37,916 --> 00:33:41,519
with fast speed. p >
671
00:33:41,520 --> 00:33:44,756
And the quality of the
gameplay decreases
672
00:33:44,757 --> 00:33:46,491
at the point where
some games
673
00:33:46,492 --> 00:33:48,526
are so bad that they are finally
thrown p >
674
00:33:48,527 --> 00:33:50,762
to dump.
675
00:33:50,763 --> 00:33:52,997
With the score of the new game developer
676
00:33:52,998 --> 00:33:54,432
bouncy overnight
677
00:33:54,433 --> 00:33:56,501
and speculation capitalists
pour money
678
00:33:56,502 --> 00:33:59,470
into what looks like
as a "sure" product,
679
00:33:59,471 --> 00:34:01,506
the writing is on the wall.
680
00:34:01,507 --> 00:34:05,943
The market becomes saturated and in 1983,
681
00:34:05,944 --> 00:34:08,379
the last nail was delivered to the house.
682
00:34:08,380 --> 00:34:11,215
Atari made an agreement
with Universal Studio
683
00:34:11,216 --> 00:34:13,618
to make video game adaptations
684
00:34:13,619 --> 00:34:17,454
from the famous movie,
ET The Extra Terrestrial. P>
685
00:34:33,372 --> 00:34:36,974
Only from Atari, made special
686
00:34:36,975 --> 00:34:40,445
for the system from Atari,
687
00:34:40,446 --> 00:34:44,682
video games that allow you
to help ET go home.
688
00:34:44,683 --> 00:34:48,853
Timely for Christmas.
689
00:34:48,854 --> 00:34:50,987
Happy Holidays.
690
00:34:51,856 --> 00:34:54,125
With only 5 weeks to make the game,
691
00:34:54,126 --> 00:34:57,929
Atari struggles to
enter the product same quality.
692
00:34:57,930 --> 00:34:59,330
Too confident and tall
693
00:34:59,331 --> 00:35:00,865
with their previous success,
694
00:35:00,866 --> 00:35:04,602
In the fall of 1982,
Atari sent millions
695
00:35:04,603 --> 00:35:08,573
katridge from ET,
even though the quality was poor.
696
00:35:08,574 --> 00:35:12,176
The backlash was legendary.
697
00:35:12,177 --> 00:35:13,444
That caused reaction ripple
698
00:35:13,445 --> 00:35:15,480
to the entire gaming industry
699
00:35:15,481 --> 00:35:18,850
and in the summer of 1983,
consumer confidence
700
00:35:18,851 --> 00:35:22,687
in video games reached the point
lowest and Atari,
701
00:35:22,688 --> 00:35:25,289
along with the company
other games,
702
00:35:25,290 --> 00:35:27,490
drowned like Titanic.
703
00:36:10,202 --> 00:36:13,471
So, many conflicts come and < all the chaotic management styles
704
00:36:13,472 --> 00:36:16,374
and finally Warner takes over.
705
00:36:16,375 --> 00:36:18,509
They put their people, Ray Kassar,
706
00:36:18,510 --> 00:36:19,777
who came from East Coast,
707
00:36:19,778 --> 00:36:22,079
p>
708
00:36:22,080 --> 00:36:25,483
without experience in the entertainment world,
709
00:36:25,484 --> 00:36:27,084
games, technology,
or Silicon Valley.
710
00:36:27,085 --> 00:36:28,719
And he doesn't really understand
711
00:36:28,720 --> 00:36:31,455
So, if you are like that,
it will be very difficult
712
00:36:31,456 --> 00:36:33,090
as a leader to really understand
713
00:36:33,091 --> 00:36:35,126
about what problems are happening.
714
00:36:35,127 --> 00:36:37,295
With like that
715
00:36:37,296 --> 00:36:39,530
and make a sad product
716
00:36:39,531 --> 00:36:42,900
that is accompanied by
with advertising and marketing
717
00:36:42,901 --> 00:36:47,438
and not with its contents
and guess what ?
718
00:36:47,439 --> 00:36:48,673
It didn't sell.
719
00:36:48,674 --> 00:36:51,075
One story
about ET Cartridges
720
00:36:51,076 --> 00:36:53,711
was buried in the desert
actually real.
721
00:36:53,712 --> 00:36:55,613
The fact that Atari
forced this game
722
00:36:55,614 --> 00:36:57,481
to come out coinciding with the film
723
00:36:57,482 --> 00:36:58,883
to use a license from ET,
724
00:36:58,884 --> 00:37:00,551
because ET sgt is famous in 80s.
725
00:37:00,552 --> 00:37:02,653
Both ET
and Pac-Man games,
726
00:37:02,654 --> 00:37:05,957
those two games that didn't end well,
727
00:37:05,958 --> 00:37:07,992
they tried to stuff something
728
00:37:07,993 --> 00:37:11,262
p>
729
00:37:11,263 --> 00:37:13,798
Great destruction occurred in 83
730
00:37:13,799 --> 00:37:17,134
and the toy store
unpacked the console
731
00:37:17,135 --> 00:37:19,070
to further become non-existent.
732
00:37:19,071 --> 00:37:20,738
Everyone thinks
/> they can enter
733
00:37:20,739 --> 00:37:22,306
any game into the system
734
00:37:22,307 --> 00:37:25,476
and that is the first lesson
that this industry learns
735
00:37:25,477 --> 00:37:27,411
the fact that consumers are smart,
736
00:37:27,412 --> 00:37:28,980
737
00:37:28,981 --> 00:37:31,048
especially gamers, and you can't
738
00:37:31,049 --> 00:37:32,250
put defective products
and fool them.
739
00:37:32,251 --> 00:37:33,918
They won't buy it.
740
00:37:33,919 --> 00:37:35,953
But , after the destruction,
741
00:37:35,954 --> 00:37:37,722
they realized,
742
00:37:37,723 --> 00:37:40,391
for most people,
was just a fad,
743
00:37:40,392 --> 00:37:42,392
but for the core group of people,
744
00:37:53,038 --> 00:37:55,206
>
745
00:37:55,207 --> 00:37:57,375
they still want to play games.
746
00:37:57,376 --> 00:38:00,211
For a few years
after the destruction,
747
00:38:00,212 --> 00:38:04,248
in the 21st century encyclopedia
and forgotten.
748
00:38:04,249 --> 00:38:07,752
Nintendo came,
a Japanese toy company
749
00:38:07,753 --> 00:38:10,254
who understood the popularity of
750
00:38:10,255 --> 00:38:12,123
from games classics like Pac-man,
751
00:38:12,124 --> 00:38:14,659
Donkey Kong, and Pitfall prove
752
00:38:14,660 --> 00:38:17,795
people like to play as characters,
753
00:38:17,796 --> 00:38:21,265
are not just spacecraft
or boxes Unnamed pixels.
754
00:38:21,266 --> 00:38:24,769
Even with the roughness
of 8-bit graphics in the early era,
755
00:38:24,770 --> 00:38:28,706
the concept of "deepening"
and "being" characters p >
756
00:38:28,707 --> 00:38:32,009
is still interesting to the public.
757
00:38:32,010 --> 00:38:33,844
And a little more the world knows,
758
00:38:33,845 --> 00:38:35,913
their favorite video game characters
759
00:38:35,914 --> 00:38:38,081
are all around.
760
00:39:14,886 --> 00:39:17,121
This is Nintendo,
a small computer
761
00:39:17,122 --> 00:39:19,857
that allows you to play video games
on TV.
762
00:39:19,858 --> 00:39:22,593
This is called Game Boy
and industry analyst
763
00:39:22,594 --> 00:39:24,628
says there will be an increase
764
00:39:24,629 --> 00:39:27,231
As the vacation requests
supply increases.
765
00:39:27,232 --> 00:39:28,933
This is Super Mario 3,
766
00:39:28,934 --> 00:39:31,102
This is the game that awaits.
767
00:39:31,103 --> 00:39:33,137
Super mario, of course,
very, sgt popular,
768
00:39:33,138 --> 00:39:35,940
Super Mario 2
is really popular,
769
00:39:35,941 --> 00:39:38,242
now Super Mario 3 comes out.
770
00:39:38,243 --> 00:39:40,311
This is a toy sold best
in this country
771
00:39:40,312 --> 00:39:41,846
for 3 years.
772
00:39:41,847 --> 00:39:43,080
20 million of these objects
773
00:39:43,081 --> 00:39:44,749
are now in the American family room.
774
00:39:44,750 --> 00:39:47,651
"Settling" is a good word. P>
775
00:39:47,652 --> 00:39:50,087
because of bankruptcy,
no seller wants to
776
00:39:50,088 --> 00:39:53,424
touch, be called-or not,
"Video game system. "
777
00:39:53,425 --> 00:39:54,725
And, the things we do
778
00:39:54,726 --> 00:39:57,061
try to come up with something that is unique and different,
779
00:39:57,062 --> 00:39:58,863
it's not just a system game,
780
00:39:58,864 --> 00:40:00,731
>
781
00:40:00,732 --> 00:40:02,233
It has other features.
782
00:40:02,234 --> 00:40:05,770
the Robotic Operating Buddy
and Zapper Gun
783
00:40:05,771 --> 00:40:07,304
and two carts,
784
00:40:07,305 --> 00:40:09,940
and we sell it
like selling entertainment systems.
785
00:40:09,941 --> 00:40:12,777
Even with that, it is still difficult to sell
to the merchant,
786
00:40:12,778 --> 00:40:14,779
but finally bear fruit. P>
787
00:40:14,780 --> 00:40:16,380
And throughout the
phase of the initial introduction,
788
00:40:16,381 --> 00:40:20,151
Super Mario came out
and sold like hot cakes.
789
00:40:20,152 --> 00:40:22,420
That was the title that
was very successful.
790
00:40:22,421 --> 00:40:25,756
Nintendo Entertainment System
was, I thought ,
791
00:40:25,757 --> 00:40:27,458
you know, the system's big stake,
792
00:40:27,459 --> 00:40:28,959
you know, because before that
793
00:40:28,960 --> 00:40:30,961
there was a real question
whether
794
00:40:30,962 --> 00:40:33,164
video games will continue to be popular.
795
00:40:33,165 --> 00:40:34,932
You know, there are
big video game bankruptcies
796
00:40:34,933 --> 00:40:37,968
and Nintendo shows
how to bring them back
797
00:40:37,969 --> 00:40:39,370
and make them popular again.
798
00:40:39,371 --> 00:40:42,640
I remember seeing Super Mario Brothers
first time and like
799
00:40:42,641 --> 00:40:44,241
being fascinated, like,
800
00:40:44,242 --> 00:40:45,910
"Wow, there is an arcade in my house!
801
00:40:45,911 --> 00:40:47,711
This is the coolest thing! " P>
802
00:40:47,712 --> 00:40:49,013
And Mario Brother is great
803
00:40:49,014 --> 00:40:51,048
and Zelda is also great, so
804
00:40:51,049 --> 00:40:53,717
I spend a lot of time, as a player, p >
805
00:40:53,718 --> 00:40:55,152
into Nintendo's original game,
806
00:40:55,153 --> 00:40:57,154
I loved Nintendo's original game.
807
00:40:57,155 --> 00:41:00,424
I saw Nintendo
Entertainment System
808
00:41:00,425 --> 00:41:02,760
and said, "Wow, this is new,
809
00:41:02,761 --> 00:41:04,161
is unique, different,
810
00:41:04,162 --> 00:41:06,697
brings new experiences
to consumers. P>
811
00:41:06,698 --> 00:41:08,966
I saw Mario Brothers
original and say,
812
00:41:08,967 --> 00:41:11,168
"Wow, this is new,
this is different."
813
00:41:11,169 --> 00:41:14,205
Likewise with the original Legend of Zelda.
814
00:41:14,206 --> 00:41:15,806
So, after the bankruptcy of the video game,
815
00:41:15,807 --> 00:41:19,043
I feel like I don't like games
for a moment and ignore them.
816
00:41:19,044 --> 00:41:21,812
And then, one day,
my neighbor is on the other side of the road,
817
00:41:21,813 --> 00:41:24,315
I'm at home and he
has this gray box
818
00:41:24,316 --> 00:41:27,451
with ROB the robot
and there is Zapper Gun
819
00:41:27,452 --> 00:41:29,253
and we play
duck hunting games
820
00:41:29,254 --> 00:41:30,921
and then he plays
Super Mario games
821
00:41:30,922 --> 00:41:33,724
and I like, "Ok,
this is next-level item."
822
00:41:33,725 --> 00:41:36,026
And I remember
the first time I jumped
823
00:41:36,027 --> 00:41:38,062
and I hit the box there
824
00:41:38,063 --> 00:41:39,563
I didn't know,
825
00:41:39,564 --> 00:41:41,599
a secret box
with extra lives in it ,
826
00:41:41,600 --> 00:41:43,868
my mind... exploded
827
00:41:43,869 --> 00:41:46,436
cause, like,
there is a secret in the game now.
828
00:41:49,574 --> 00:41:52,676
With rebirth
from the industry US games,
829
00:41:52,677 --> 00:41:55,246
new types of games appear.
830
00:41:55,247 --> 00:41:58,983
Lust for simple games
maze-based decreases.
831
00:41:58,984 --> 00:42:01,619
Gamers are ready for more.
832
00:42:01,620 --> 00:42:04,889
Become a character,
undergo a virtual story
833
00:42:04,890 --> 00:42:08,325
and absorbed
into something outside the world
834
00:42:08,326 --> 00:42:11,028
is not possible now,
835
00:42:11,029 --> 00:42:13,330
but hope for deeper,
836
00:42:13,331 --> 00:42:16,534
experience is more impressive
837
00:42:16,535 --> 00:42:19,103
> has grown.
838
00:42:19,104 --> 00:42:21,272
As the game business evolved,
839
00:42:21,273 --> 00:42:25,876
um, people made bigger
840
00:42:25,877 --> 00:42:29,680
and more complicated games,
needed 30 manual pages
841
00:42:29,681 --> 00:42:31,048
and 80 hours of play.
842
00:42:31,049 --> 00:42:32,550
You never care about
843
00:42:32,551 --> 00:42:35,986
Characters in
Gauntlet, you know?
844
00:42:35,987 --> 00:42:39,957
It's just Gauntlet games that are very addictive. P>
845
00:42:39,958 --> 00:42:42,092
But now, we only issue
more money for games,
846
00:42:42,093 --> 00:42:44,061
but we see them
as entertainment media
847
00:42:44,062 --> 00:42:45,863
we want to invest in the world.
848
00:42:45,864 --> 00:42:47,865
The big difference
is the older game,
849
00:42:47,866 --> 00:42:50,100
I think, it's harder.
850
00:42:50,101 --> 00:42:52,236
Like, if You
don't fit when jumping
851
00:42:52,237 --> 00:42:53,871
to land, you won't
852
00:42:53,872 --> 00:42:55,372
pass that level.
853
00:42:55,373 --> 00:42:58,576
Time is everything,
now you have freedom.
854
00:42:58,577 --> 00:43:00,010
You can... you can kill the boss
855
00:43:00,011 --> 00:43:01,512
in different ways.
856
00:43:01,513 --> 00:43:02,880
Before that
857
00:43:02,881 --> 00:43:04,882
the core of the game
is, literally,
858
00:43:04,883 --> 00:43:07,384
shooting aliens who fall
859
00:43:07,385 --> 00:43:09,353
from the sky, but we don't know
860
00:43:09,354 --> 00:43:11,021
why did the aliens fall
from the sky,
861
00:43:11,022 --> 00:43:12,456
we don't care why,
862
00:43:12,457 --> 00:43:14,291
we just want to shoot them.
863
00:43:14,292 --> 00:43:16,093
But, now, not only do we know
864
00:43:16,094 --> 00:43:17,861
why did the aliens
fall from the sky,
865
00:43:17,862 --> 00:43:19,597
we know their mother's name
866
00:43:19,598 --> 00:43:22,066
and we know
the name of their future child
867
00:43:22,067 --> 00:43:24,034
and we know we have to
destroy them all.
868
00:43:24,035 --> 00:43:25,936
I feel the game
as long as they are developed
869
00:43:25,937 --> 00:43:27,304
all the time, have a lot of
870
00:43:27,305 --> 00:43:29,239
similarities,
they are just like,
871
00:43:29,240 --> 00:43:33,911
um, manipulating how they
act in the world game,
872
00:43:33,912 --> 00:43:36,246
because people have
different desires for games.
873
00:43:36,247 --> 00:43:40,918
They want to be involved, they don't want
just sit and relax in the bar
874
00:43:40,919 --> 00:43:43,654
for a moment and play Pong,
they want to be really involved
875
00:43:43,655 --> 00:43:44,989
in the game world a little longer.
876
00:43:44,990 --> 00:43:47,024
At first, it's simple
877
00:43:47,025 --> 00:43:50,127
industry understand,
"What mechanism is this?
878
00:43:50,128 --> 00:43:53,731
How do players interact
with interactive media?"
879
00:43:53,732 --> 00:43:57,801
And when we begin to understand
the rules are a little better ,
880
00:43:57,802 --> 00:44:00,904
Other aspects of making things
881
00:44:00,905 --> 00:44:05,342
really high-end or beautiful
be done.
882
00:44:05,343 --> 00:44:08,045
And, high-end graphics
start to become more relevant
883
00:44:08,046 --> 00:44:11,148
because we, you know,
learn how to visual
884
00:44:11,149 --> 00:44:15,019
interact with
storytelling and games.
885
00:44:15,020 --> 00:44:17,421
Now,
work the main game designer
886
00:44:17,422 --> 00:44:20,958
is to make rules
for games, that's all.
887
00:44:20,959 --> 00:44:23,894
is similar to chess or cards.
888
00:44:23,895 --> 00:44:25,529
In the 90s with Playstation
889
00:44:25,530 --> 00:44:27,731
and the more powerful technology that comes,
890
00:44:27,732 --> 00:44:29,500
we can get gifts from expressions.
891
00:44:29,501 --> 00:44:32,536
Games become 3D,
characters can talk,
892
00:44:32,537 --> 00:44:35,439
Music can be made,
characters have emotions
893
00:44:35,440 --> 00:44:39,408
through expressions
detailed faces.
894
00:44:43,113 --> 00:44:45,182
In the late 80s and early 90s
895
00:44:45,183 --> 00:44:47,084
Industry refreshed
896
00:44:47,085 --> 00:44:50,954
with new technology,
new customers, and new talents.
897
00:44:50,955 --> 00:44:53,357
The rise in game design
has arrived,
898
00:44:53,358 --> 00:44:55,059
that not only gives birth
some
899
00:44:55,060 --> 00:44:57,227
of the greatest video games of all time,
900
00:44:57,228 --> 00:44:59,263
but also new industries
901
00:44:59,264 --> 00:45:01,298
that will generate
millions of dollars
902
00:45:01,299 --> 00:45:04,767
and a new generation of
game designers.
903
00:46:23,914 --> 00:46:26,683
In the fall of 1972, a small group
904
00:46:26,684 --> 00:46:30,154
of computer science students
at Stanford University
905
00:46:30,155 --> 00:46:32,289
Artificial Laboratories Intelligence
906
00:46:32,290 --> 00:46:35,325
got the idea to hold
for the first time
907
00:46:35,326 --> 00:46:38,428
"Intergalactic Spacewar Olympics"
908
00:46:38,429 --> 00:46:40,464
using a computer lab
909
00:46:40,465 --> 00:46:42,566
with PDP-10.
910
00:46:42,567 --> 00:46:45,969
Contestants fight each other
on the machine, then,
911
00:46:45,970 --> 00:46:48,539
impressive 10-inch raster display.
912
00:46:48,540 --> 00:46:52,042
Two championships were held:
5 people were free to fight,
913
00:46:52,043 --> 00:46:54,011
and team competitions.
914
00:46:54,012 --> 00:46:55,379
At Spacewar,
915
00:46:55,380 --> 00:46:57,314
5 special ships that were rendered ,
916
00:46:57,315 --> 00:47:01,351
with "Point Fins",
"Roundback", "Birdie",
917
00:47:01,352 --> 00:47:04,755
"Funny Fins", and "Flatback",
fight until dead
918
00:47:04,756 --> 00:47:09,059
in the display arena,
dominated by stars,
919
00:47:09,060 --> 00:47:12,329
where gravity pulls
they go to the center.
920
00:47:12,330 --> 00:47:16,466
This is the first game tournament
921
00:47:16,467 --> 00:47:18,602
and the beginning of the community
922
00:47:18,603 --> 00:47:21,237
which will become culture.
923
00:48:11,489 --> 00:48:15,392
In the dorm room,
we will throw the cable
924
00:48:15,393 --> 00:48:18,795
to the balcony below
to people's computers
925
00:48:18,796 --> 00:48:22,332
and start a home
LAN competition
926
00:48:22,333 --> 00:48:24,167
where we play
all types of games
927
00:48:24,168 --> 00:48:27,471
from gunfire to RTS to all
928
00:48:27,472 --> 00:48:29,273
that we can play together.
929
00:48:29,274 --> 00:48:32,542
Doom is like a bomb
that was dropped when I was 20s.
930
00:48:32,543 --> 00:48:34,878
I stayed at home with
many geek people *
(* tech enthusiasts)
931
00:48:34,879 --> 00:48:36,580
which one I used to play
Dungeon and Dragons together
932
00:48:36,581 --> 00:48:40,517
and we were the first Doom
and we made LAN in our home
933
00:48:40,518 --> 00:48:44,087
there was a cable network going to < br /> every room
934
00:48:44,088 --> 00:48:45,455
and oh, my Lord, everything we do
935
00:48:45,456 --> 00:48:47,491
for, like, the following year,
oath,
936
00:48:47,492 --> 00:48:51,461
just play Doom
and Doom 2, 4 players. P>
937
00:48:51,462 --> 00:48:52,996
And just something
about blasting your friend
938
00:48:52,997 --> 00:48:55,299
and then hearing it
from the next room, like,
939
00:48:55,300 --> 00:48:58,235
cursing you, like,
nothing is more satisfying.
940
00:48:58,236 --> 00:49:00,671
Growing in America,
the place you usually visit
941
00:49:00,672 --> 00:49:02,673
is a mall,
I'm like that when I was little
942
00:49:02,674 --> 00:49:04,942
and I remember there was an arcade at the mall
943
00:49:04,943 --> 00:49:07,077
near our house called The Dream Machine
944
00:49:07,078 --> 00:49:09,947
and this place is noisy
945
00:49:09,948 --> 00:49:12,082
and all portals
go to all the other worlds
946
00:49:12,083 --> 00:49:15,385
you can in and out of,
Mr.Do, Dragon & apos; s Lair,
947
00:49:15,386 --> 00:49:18,188
Joust, Centipede, Frogger,
all that.
948
00:49:18,189 --> 00:49:20,023
And every time
a new game will appear,
949
00:49:20,024 --> 00:49:21,625
I will be around
950
00:49:21,626 --> 00:49:23,060
and there will be a crowd
around it.
951
00:49:23,061 --> 00:49:24,328
And, incidentally, when
952
00:49:24,329 --> 00:49:26,530
>
953
00:49:26,531 --> 00:49:28,398
where the fighting game
becomes the next thing.
954
00:49:28,399 --> 00:49:30,133
You can just go
and put your coin
955
00:49:30,134 --> 00:49:32,469
next line and try to drop
956
00:49:32,470 --> 00:49:36,606
this kid who defeated
everyone with Chun-Li.
957
00:49:36,607 --> 00:49:38,542
there was a time when the kid in the arcade game
958
00:49:38,543 --> 00:49:40,644
could rule,
like, Chuck E Cheese
959
00:49:40,645 --> 00:49:42,913
In most of my cases,
bowling center,
960
00:49:42,914 --> 00:49:46,215
people will gather around you
if you master the game.
961
00:49:56,160 --> 00:49:58,662
The global association has been born.
962
00:49:58,663 --> 00:50:01,298
Societies that not only play
963
00:50:01,299 --> 00:50:03,900
and connect online,
but also produce
964
00:50:03,901 --> 00:50:07,037
lifelong friendships,
growing communities,
965
00:50:07,038 --> 00:50:08,438
even marriage.
966
00:50:08,439 --> 00:50:10,440
And this community
not only exists
967
00:50:10,441 --> 00:50:12,075
for entertainment.
968
00:50:12,076 --> 00:50:16,213
Gamers are not the only group that most > connected and vocal,
969
00:50:16,214 --> 00:50:18,348
most of them are loyal.
970
00:50:18,349 --> 00:50:20,784
Friendship is forged
with game experience
971
00:50:20,785 --> 00:50:24,653
that somehow produces
ties not easily destroyed.
972
00:50:33,631 --> 00:50:35,866
One of the most interesting things
973
00:50:35,867 --> 00:50:39,403
about games in general
is that they evolved
974
00:50:39,404 --> 00:50:42,973
far beyond
aspects of local communities
975
00:50:42,974 --> 00:50:45,175
from only being able to, you know,
just playing games
976
00:50:45,176 --> 00:50:48,211
or enjoying your game with
some of your local friends
977
00:50:48,212 --> 00:50:50,180
being a true global experience p >
978
00:50:50,181 --> 00:50:51,915
where you can share your hobbies
979
00:50:51,916 --> 00:50:53,650
with all people in the world.
980
00:50:53,651 --> 00:50:56,853
I like relationships,
I have friends for life
981
00:50:56,854 --> 00:51:00,223
who I meet online
and we start
982
00:51:00,224 --> 00:51:03,760
just playing together
and finally, you know,
983
00:51:03,761 --> 00:51:05,829
meet for the
competition or regular meeting
984
00:51:05,830 --> 00:51:07,964
to go out and really
985
00:51:07,965 --> 00:51:13,503
meet each other
and that sounds stupid,
986
00:51:13,504 --> 00:51:15,939
but friendship like this
is really solid2
987
00:51:15,940 --> 00:51:18,508
around the shared experiences
you have
988
00:51:18,509 --> 00:51:20,911
when you play games and
I think that
989
00:51:20,912 --> 00:51:23,547
is something special,
it's something magic.
990
00:51:23,548 --> 00:51:25,148
That's something I saw working
991
00:51:25,149 --> 00:51:27,818
in the 90s internet industry
992
00:51:27,819 --> 00:51:30,654
and at the beginning of 2000s people, um,
993
00:51:30,655 --> 00:51:32,422
who met other people online
994
00:51:32,423 --> 00:51:33,957
and became truly captivated
with them
995
00:51:33,958 --> 00:51:35,659
and sometimes move to another city
996
00:51:35,660 --> 00:51:37,527
to try to live with this person
or, you know,
997
00:51:37,528 --> 00:51:39,229
people might get married < > or meet that way
998
00:51:39,230 --> 00:51:41,031
and that's all new types of
human relations
999
00:51:41,032 --> 00:51:44,701
that didn't exist 10 or 15 years ago.
1000
00:51:44,702 --> 00:51:46,436
It's like new things,
people can meet
1001
00:51:46,437 --> 00:51:48,605
and fall in love
and never meet
1002
00:51:48,606 --> 00:51:50,974
in the real world.
~ Translate By: Nelgya ~
1003
00:51:50,975 --> 00:51:55,712
I can't say how many people
found their partner because...
1004
00:51:55,713 --> 00:51:57,147
they even married
1005
00:51:57,148 --> 00:51:58,915
because of games,
1006
00:51:58,916 --> 00:52:00,750
people who passed
you know,
1007
00:52:00,751 --> 00:52:03,086
sad health condition
1008
00:52:03,087 --> 00:52:04,821
the ones they have to deal with
and games
1009
00:52:04,822 --> 00:52:06,490
accompany them through it.
1010
00:52:06,491 --> 00:52:08,658
I see that, you know,
the death of the key character
1011
00:52:08,659 --> 00:52:10,727
really affects people
and makes them cry,
1012
00:52:10,728 --> 00:52:13,797
or they have a tattoo
with the logo of the game
1013
00:52:13,798 --> 00:52:15,799
on their bodies,
or husband and wife
1014
00:52:15,800 --> 00:52:17,434
met on Xbox Live playing games
1015
00:52:17,435 --> 00:52:18,969
and now they
play every night.
1016
00:52:18,970 --> 00:52:20,670
There are children out there
there are now
1017
00:52:20,671 --> 00:52:22,906
because their parents met
in World of Warcraft, you know?
1018
00:52:22,907 --> 00:52:26,176
Like, bro, video games
have changed, you know,
1019
00:52:26,177 --> 00:52:29,246
the path of human evolution to a certain level of
1020
00:52:29,247 --> 00:52:32,749
and making
the new meeting ritual
1021
00:52:32,750 --> 00:52:35,585
and the path of social interaction
that doesn't exist
1022
00:52:35,586 --> 00:52:39,823
and that's the result of internet and video games,
so it will be interesting
1023
00:52:39,824 --> 00:52:41,625
to see it all grow,
video games will get
1024
00:52:41,626 --> 00:52:43,960
more and more real and connect
1025
00:52:43,961 --> 00:52:45,929
more and more people
around the world.
1026
00:52:45,930 --> 00:52:48,598
I've played EverQuest
quite often,
1027
00:52:48,599 --> 00:52:50,534
as many EverQuest players do.
1028
00:52:50,535 --> 00:52:53,637
The man I met
at North Karana DVPing,
1029
00:52:53,638 --> 00:52:55,205
we become friends, finally I go
1030
00:52:55,206 --> 00:52:56,773
marriage, 10 years later,
1031
00:52:56,774 --> 00:52:59,075
we are close friends now
and that's phenomenal
1032
00:52:59,076 --> 00:53:01,878
because we have shared our passion for games,
1033
00:53:01,879 --> 00:53:03,980
we have by
the same values and ideas,
1034
00:53:03,981 --> 00:53:06,316
and we have lots of
online experiences the great
1035
00:53:06,317 --> 00:53:08,151
where we really form strong bonds
1036
00:53:08,152 --> 00:53:10,887
and the true friendship
that has blossomed
1037
00:53:10,888 --> 00:53:14,090
becomes a great friendship, eternal
in the real world.
1038
00:53:14,091 --> 00:53:18,161
I saw someone recently
talked about, he, uh
1039
00:53:18,162 --> 00:53:21,164
his parents were killed
in a car accident,
1040
00:53:21,165 --> 00:53:22,866
so he stayed alone < br /> in the world and...
1041
00:53:22,867 --> 00:53:26,403
and without video games
for those who try to get up,
1042
00:53:26,404 --> 00:53:29,005
he will sit in his room,
with a depressed mind
1043
00:53:29,006 --> 00:53:31,608
and the video world of the game,
and all of his friends
1044
00:53:31,609 --> 00:53:34,811
in the video world of the game
really support him
1045
00:53:34,812 --> 00:53:36,813
through those painful times p >
1046
00:53:36,814 --> 00:53:38,181
and the person watching this
1047
00:53:38,182 --> 00:53:40,717
said,
"You don't
1048
00:53:40,718 --> 00:53:42,352
really understand it,
because I know you heard this
1049
00:53:42,353 --> 00:53:43,887
all the time,
that violent video game
1050
00:53:43,888 --> 00:53:46,022
is one of the problems in the world,
blah blah blah,
1051
00:53:46,023 --> 00:53:49,526
but the sgt game means
for people
1052
00:53:49,527 --> 00:53:53,496
and friends
who they built around
1053
00:53:53,497 --> 00:53:55,932
and, sort of, creativity
1054
00:53:55,933 --> 00:53:59,169
and the deepening and other things that
come up with are truly valuable
1055
00:53:59,170 --> 00:54:01,271
and that's something
you learn by form.
1056
00:54:01,272 --> 00:54:02,973
I walked on the stairs there
1057
00:54:02,974 --> 00:54:06,576
and A-I, this incident...
I can't explain it,
1058
00:54:06,577 --> 00:54:09,379
but what is certain is
> I fell on the stairs, um,
1059
00:54:09,380 --> 00:54:14,884
because I had a stroke,
what they later told me.
1060
00:54:14,885 --> 00:54:17,721
I ended up in hospital
for around 9, 10 day,
1061
00:54:17,722 --> 00:54:21,424
and you're really afraid
and you really don't know where
1062
00:54:21,425 --> 00:54:24,027
to...
I mean, you, like, sad
1063
00:54:24,028 --> 00:54:25,829
and you have all this anger
and you don't know
1064
00:54:25,830 --> 00:54:30,367
where to direct it
and my friend starts bringing
1065
00:54:30,368 --> 00:54:32,535
items to me
initially food
1066
00:54:32,536 --> 00:54:34,371
and then,
they start to take the path
1067
00:54:34,372 --> 00:54:37,707
to play the game,
I got a small Nintendo DS,
1068
00:54:37,708 --> 00:54:39,709
um, and I played Zelda there
1069
00:54:39,710 --> 00:54:41,978
and I got a laptop
and I played ,
1070
00:54:41,979 --> 00:54:44,848
I mean, I have steam there
and I have TF2 (Team Fortress 2)
1071
00:54:44,849 --> 00:54:47,651
and Left4Dead and Borderlands
1072
00:54:47,652 --> 00:54:50,854
and that's right
determination point,
1073
00:54:50,855 --> 00:54:52,956
at the hospital, when I...
1074
00:54:52,957 --> 00:54:54,858
I'm not afraid,
I think, there is more?
1075
00:54:54,859 --> 00:54:59,162
I'm not angry,
I have something to do, um. P>
1076
00:54:59,163 --> 00:55:01,498
Because the part of the stroke
which is very painful
1077
00:55:01,499 --> 00:55:04,000
is I'm blind
in the eyes my right
1078
00:55:04,001 --> 00:55:07,704
and that might be crazy
how about not just a game
1079
00:55:07,705 --> 00:55:09,739
in the hospital
which really helped me get through it,
1080
00:55:09,740 --> 00:55:13,343
it was everyone around me
in this industry.
1081
00:55:13,344 --> 00:55:15,712
In all different companies
and all countries are different.
1082
00:55:15,713 --> 00:55:17,380
So, well, literally,
1083
00:55:17,381 --> 00:55:20,349
I think video games
really save my life.
1084
00:55:22,420 --> 00:55:25,989
The world is now ingested
in art, social, p >
1085
00:55:25,990 --> 00:55:29,759
and an unprecedented
technology revolution.
1086
00:55:29,760 --> 00:55:33,063
Interactive Entertainment
is the ultimate expression
1087
00:55:33,064 --> 00:55:35,932
and deliver forms
but who will set
1088
00:55:35,933 --> 00:55:37,801
what stories are told and how
1089
00:55:37,802 --> 00:55:40,470
we will experience them
in the future?
1090
00:55:40,471 --> 00:55:42,304
The answer is simple.
1091
00:55:50,081 --> 00:55:52,482
Children have unlimited capacity
1092
00:55:52,483 --> 00:55:56,753
for magic, imagination,
and creativity,
1093
00:55:56,754 --> 00:55:59,589
and they are not afraid of failure. P>
1094
00:55:59,590 --> 00:56:00,990
As I study history in school,
1095
00:56:00,991 --> 00:56:03,059
it's so boring...
1096
00:56:03,060 --> 00:56:05,628
an old book with a black and white
picture of it
1097
00:56:05,629 --> 00:56:08,898
and I see a daughter
on video recently
1098
00:56:08,899 --> 00:56:11,634
from Carnegie Mellon
who talked about
1099
00:56:11,635 --> 00:56:13,403
about trebuchets (a type of catapult?),
which one is old,
1100
00:56:13,404 --> 00:56:14,771
medieval combat weapons.
1101
00:56:14,772 --> 00:56:16,573
But he really has
experience using it,
1102
00:56:16,574 --> 00:56:19,509
because, of course, he did it
in the virtual world.
1103
00:56:19,510 --> 00:56:21,444
And also, I think he 6 years,
1104
00:56:21,445 --> 00:56:24,481
for a 6-year-old child
gave his opinion
1105
00:56:24,482 --> 00:56:27,350
about medieval weapons
compared to my version,
1106
00:56:27,351 --> 00:56:30,286
which one is boring ,
that is a basic change
1107
00:56:30,287 --> 00:56:32,288
for education through entertainment
1108
00:56:32,289 --> 00:56:34,524
that can make history
and things like that
1109
00:56:34,525 --> 00:56:35,825
more exciting.
1110
00:56:35,826 --> 00:56:38,862
My son, he is 12 years old, and he is faster
1111
00:56:38,863 --> 00:56:40,830
on things that I am not fast at.
1112
00:56:40,831 --> 00:56:43,032
He is better than me
and that's because
1113
00:56:43,033 --> 00:56:46,403
when his mind is developing,
he has access
1114
00:56:46,404 --> 00:56:49,672
to interactive media
which is far more advanced
1115
00:56:49,673 --> 00:56:51,174
from interactive media
that I once owned
1116
00:56:51,175 --> 00:56:53,243
and interactive media
that I have
1117
00:56:53,244 --> 00:56:54,811
is the first time.
1118
00:56:54,812 --> 00:56:57,847
My parents don't have any interactive media
when their minds develop.
1119
00:56:57,848 --> 00:57:00,683
Video games, I think,
they give space
1120
00:57:00,684 --> 00:57:05,155
to learn how to
to fail safely and successfully.
1121
00:57:05,156 --> 00:57:08,324
I think, as culture,
we have a real obsession
1122
00:57:08,325 --> 00:57:10,760
which always makes things good.
1123
00:57:10,761 --> 00:57:12,896
We are afraid of failure.
1124
00:57:12,897 --> 00:57:16,099
Video games give us
this safe place
1125
00:57:16,100 --> 00:57:20,336
to learn to solve problems,
to think through the problem
1126
00:57:20,337 --> 00:57:23,740
that we can't do right,
to help us realize
1127
00:57:23,741 --> 00:57:27,043
it's ok to fail
sometimes before our eyes
1128
00:57:27,044 --> 00:57:31,214
If we learn from it
we can become successful.
1129
00:57:31,215 --> 00:57:37,020
Because it simulates,
we can do things
1130
00:57:37,021 --> 00:57:40,323
and experience something,
and practice something,
1131
00:57:40,324 --> 00:57:44,928
and try something
which is not possible
1132
00:57:44,929 --> 00:57:48,664
or not safe in our lives,
in the real world.
1133
00:57:55,039 --> 00:57:56,573
Despite the general acceptance
1134
00:57:56,574 --> 00:57:59,676
of video games in the 80s
and early 90s,
1135
00:57:59,677 --> 00:58:01,144
in the late 90s
1136
00:58:01,145 --> 00:58:03,713
the word "gamer" was still a
1137
00:58:03,714 --> 00:58:06,749
close cousin of "geek" or "nerd."
1138
00:58:06,750 --> 00:58:09,152
If you are serious,
gamers dedicated,
1139
00:58:09,153 --> 00:58:12,589
you are seen as a part of
from strange sub-cultures.
1140
00:58:12,590 --> 00:58:15,024
But the wind
changes blow
1141
00:58:15,025 --> 00:58:17,694
and this perception <
1142
00:58:17,695 --> 00:58:21,798
Become a gamer
will soon be popular.
1143
00:58:21,799 --> 00:58:23,399
I can feel it burn i>
1144
00:58:23,400 --> 00:58:27,170
We & apos; re taking over,
we & apos; re taking over i>
1145
00:58:27,171 --> 00:58:31,374
Now, I try to lead them,
they will ever learn i>
1146
00:58:31,375 --> 00:58:35,211
We 're taking over,
we & re taking over < / i>
1147
00:58:35,212 --> 00:58:39,349
Every time I breathe in,
I can feel it burn i>
1148
00:58:39,350 --> 00:58:43,152
We & apos; re taking over,
/> we & re taking over i>
1149
00:58:43,153 --> 00:58:47,390
Now, I try to lead them,
they will ever learn i>
1150
00:58:47,391 --> 00:58:51,693
We & # 39; re taking over,
we & re taking over i>
1151
00:58:55,232 --> 00:58:59,202
Hands up in the sky,
let me hear you say i>
1152
00:58:59,203 --> 00:59:03,273
Every time I breathe in,
I can feel it burn i>
1153
00:59:03,274 --> 00:59:08,276
We & apos; re taking over,
we & apos; re taking over i>
1154
00:59:09,245 --> 00:59:11,948
This is the borderline
religious experience
1155
00:59:11,949 --> 00:59:15,451
to stand in the middle 2
eSport stadium,
1156
00:59:15,452 --> 00:59:18,187
filled with 10 of
a thousand players,
1157
00:59:18,188 --> 00:59:21,691
cheered for their favorite team.
1158
00:59:21,692 --> 00:59:26,229
It's amazing to see
that's why it's very doubtful
1159
00:59:26,230 --> 00:59:29,198
that this kind of desire
will actually happen
1160
00:59:29,199 --> 00:59:31,267
in the physical environment
and people want to pay
1161
00:59:31,268 --> 00:59:33,770
hundreds of dollars
and pass thousands of miles
1162
00:59:33,771 --> 00:59:35,605
to come to this event
to see people
1163
00:59:35,606 --> 00:59:38,942
playing video games
and they do it and love it.
1164
00:59:38,943 --> 00:59:41,077
I'm always frustrated
1165
00:59:41,078 --> 00:59:43,379
>
1166
00:59:43,380 --> 00:59:44,514
with the perception of
video game extension
1167
00:59:44,515 --> 00:59:47,183
and things like that.
1168
00:59:47,184 --> 00:59:50,019
Um, throughout my career,
made the game feel
1169
00:59:50,020 --> 00:59:53,122
like a summer hit
and it doesn't feel like, you know,
1170
00:59:53,123 --> 00:59:55,491
Dungeon and Dragons based games
to have the courage
1171
00:59:55,492 --> 00:59:58,261
clean shirts and things that change
that perception too
1172
00:59:58,262 --> 01:00:00,863
just to raise the game as a whole
1173
01:00:00,864 --> 01:00:02,765
and also raise careers.
1174
01:00:02,766 --> 01:00:05,935
And yes , throughout my career
for over 20 years
1175
01:00:05,936 --> 01:00:09,339
in this business, I always hope that
there are kids out there who see
1176
01:00:09,340 --> 01:00:11,708
a soccer player,
or, you know, astronauts
1177
01:00:11,709 --> 01:00:14,811
and they are like, "Well, that's awesome,
but, you know, maybe a video game?
1178
01:00:14,812 --> 01:00:16,346
Maybe I want to be that? "
1179
01:00:16,347 --> 01:00:18,414
And there are people
who send me messages
1180
01:00:18,415 --> 01:00:20,516
or send e-mails, and they...
1181
01:00:20,517 --> 01:00:24,253
they are very suffering
because they are really lonely,
1182
01:00:24,254 --> 01:00:26,723
they haven't
found a group of friends, you know?
1183
01:00:26,724 --> 01:00:28,524
And I think it's like
a mission for me
1184
01:00:28,525 --> 01:00:30,526
is to connect people
and make people happy
1185
01:00:30,527 --> 01:00:33,129
giving people friends,
because I never
1186
01:00:33,130 --> 01:00:36,332
have it when I grow up,
I have never had my Nerd group.
1187
01:00:36,333 --> 01:00:38,267
I think that's how the community /> it really starts,
1188
01:00:38,268 --> 01:00:39,669
it can only be found by people
1189
01:00:39,670 --> 01:00:41,337
with the same interests.
1190
01:00:41,338 --> 01:00:43,206
You know, when you were little,
it was just like
1191
01:00:43,207 --> 01:00:44,707
if your neighbors play,
1192
01:00:44,708 --> 01:00:47,343
but now, we are all adults
and have the ability
1193
01:00:47,344 --> 01:00:50,346
to reach out and connect
with others .
1194
01:00:50,347 --> 01:00:53,116
This is really the culture
where everyone has fun,
1195
01:00:53,117 --> 01:00:55,485
everyone smiles.
1196
01:00:55,486 --> 01:00:58,621
They live their lives
very, very ,
1197
01:00:58,622 --> 01:01:00,390
you know, very powerful.
1198
01:01:00,391 --> 01:01:03,059
Old thoughts like,
"Oh, the computer
1199
01:01:03,060 --> 01:01:06,562
is only for geek and hal2
and video game is only for geek, "
1200
01:01:06,563 --> 01:01:09,666
is dead.
1201
01:01:09,667 --> 01:01:11,968
Nobody doesn't have FB.
1202
01:01:11,969 --> 01:01:13,503
Angry Birds, people don't...
1203
01:01:13,504 --> 01:01:15,505
barely think
if it's a video game.
1204
01:01:15,506 --> 01:01:16,572
People don't think like that...
1205
01:01:16,573 --> 01:01:18,307
It's not clear here
1206
01:01:18,308 --> 01:01:20,309
What is a video game
and what isn't. P>
1207
01:01:20,310 --> 01:01:22,578
What is Facebook video game?
1208
01:01:22,579 --> 01:01:24,480
I thought yes.
1209
01:01:24,481 --> 01:01:26,716
I mean, it's interactive
like a video game
1210
01:01:26,717 --> 01:01:29,318
and you can do things there.
1211
01:01:29,319 --> 01:01:32,121
The world is really different now
1212
01:01:32,122 --> 01:01:35,024
and I think that is because
we who are adults
1213
01:01:35,025 --> 01:01:38,194
have been exiled
and looked down
1214
01:01:38,195 --> 01:01:41,030
and treated
as if we were radio active
1215
01:01:41,031 --> 01:01:44,133
by general culture
made by our culture
1216
01:01:44,134 --> 01:01:46,369
and we take things
that we like.
1217
01:01:46,370 --> 01:01:48,571
We take video games
and we take technology
1218
01:01:48,572 --> 01:01:52,875
and we take technical expertise
and we build our own world
1219
01:01:52,876 --> 01:01:55,178
out of these things and that world
1220
01:01:55,179 --> 01:01:58,481
is amazing compared to
that general culture
1221
01:01:58,482 --> 01:02:00,183
that's what makes us happy
when we were little
1222
01:02:00,184 --> 01:02:02,351
to love this culture
the amazing thing
1223
01:02:02,352 --> 01:02:04,687
can't resist it
and can't help
1224
01:02:04,688 --> 01:02:07,022
but be tempted by it.
1225
01:02:21,205 --> 01:02:24,005
We celebrate
the week of video games starting from today.
1226
01:02:26,143 --> 01:02:28,211
From Studio 6B
at Rockefeller Center,
1227
01:02:28,212 --> 01:02:31,214
National
Broadcasting Company presents
1228
01:02:31,215 --> 01:02:33,049
Late Night With Jimmy Fallon!
1229
01:02:33,050 --> 01:02:34,383
Look, it looks slippery, come on. p >
1230
01:02:34,384 --> 01:02:35,685
Yes, this is the strongest
1231
01:02:35,686 --> 01:02:37,153
video game console ever created.
1232
01:02:37,154 --> 01:02:39,555
we are targeting
10 times the performance...
1233
01:02:39,556 --> 01:02:41,624
10 times, right?
- Well, 10 times.
1234
01:02:41,625 --> 01:02:45,895
I don't think you can get more
from PS3, but you can, 10 times, I think.
1235
01:02:45,896 --> 01:02:47,463
We will play this together.
1236
01:02:47,464 --> 01:02:50,767
So, this Super Mario 3-D World. P>
1237
01:02:50,768 --> 01:02:53,669
Yeah, yeah, that's my champion! P>
1238
01:02:53,670 --> 01:02:55,670
I like Mario. P>
1239
01:03:00,143 --> 01:03:02,345
I sweat in that video game. P>
1240
01:03:02,346 --> 01:03:04,347
Viewers,
this is a professional actor
1241
01:03:04,348 --> 01:03:06,849
bringing the sentence,
"Here I am, Mario,"
1242
01:03:06,850 --> 01:03:10,219
in a dramatic way.
1243
01:03:10,220 --> 01:03:15,958
Here I am... Mario.
1244
01:03:15,959 --> 01:03:18,127
Hey, Conan O & apos; Brien is here.
1245
01:03:18,128 --> 01:03:20,029
Again, I don't know anything
1246
01:03:20,030 --> 01:03:24,000
1247
01:03:24,001 --> 01:03:27,503
about which video game
I decided to review them.
1248
01:03:27,504 --> 01:03:30,740
- Take the girl for the walk.
- Oh, my God.
1249
01:03:30,741 --> 01:03:33,476
I never licked remote before.
1250
01:03:33,477 --> 01:03:35,344
- What did he say?
- "I hate graves."
1251
01:03:35,345 --> 01:03:39,482
Well, guess what,
don't be a grave thief!
1252
01:03:39,483 --> 01:03:41,951
Oh, sorry,
I meant to praise him
1253
01:03:41,952 --> 01:03:44,786
and I almost kicked him!
1254
01:03:46,390 --> 01:03:48,658
In the late 90s,
with realism in the game
1255
01:03:48,659 --> 01:03:51,160
touched the level new
and more in depth,
1256
01:03:51,161 --> 01:03:54,130
action packed games
appear on the game rack,
1257
01:03:54,131 --> 01:03:57,533
new talks begin.
1258
01:03:57,534 --> 01:03:58,801
Violence.
1259
01:03:58,802 --> 01:04:01,137
Violence.
1260
01:04:01,138 --> 01:04:03,739
p>
1261
01:04:03,740 --> 01:04:05,308
Home video games
don't endure violence.
1262
01:04:05,309 --> 01:04:10,847
Mortal Kombat,
two of the bloodiest games
1263
01:04:10,848 --> 01:04:13,182
have been released yesterday.
1264
01:04:13,183 --> 01:04:14,884
This game supports players
to shoot this weapon,
1265
01:04:14,885 --> 01:04:16,519
which is called Justifier.
1266
01:04:16,520 --> 01:04:18,120
Children who play video games more often
1267
01:04:18,121 --> 01:04:20,156
exit from Tohoku University Japan.
1268
01:04:20,157 --> 01:04:22,825
There is no rating
in this game at all
1269
01:04:22,826 --> 01:04:24,193
when this game is introduced.
1270
01:04:24,194 --> 01:04:26,128
contains information many
1271
01:04:26,129 --> 01:04:29,065
are racist, sexy,
1272
01:04:29,066 --> 01:04:31,934
and exemplify violence.
1273
01:04:31,935 --> 01:04:35,471
weapon recommendations after a few
meetings and, as you mentioned, p >
1274
01:04:35,472 --> 01:04:37,907
the newest
with the video game maker saying,
1275
01:04:37,908 --> 01:04:39,407
"Don't blame us."
1276
01:04:40,676 --> 01:04:42,478
There are always lots of media talking
1277
01:04:42,479 --> 01:04:44,513
about violence in the video game
1278
01:04:44,514 --> 01:04:47,383
and, of course,
there is a violent video game,
1279
01:04:47,384 --> 01:04:51,087
but that is not how you describe
the medium of gaming. p >
1280
01:04:51,088 --> 01:04:53,155
If I go to the movies
1281
01:04:53,156 --> 01:04:55,625
and I watch the movie Saw
1282
01:04:55,626 --> 01:04:58,794
and I go out and you ask me what
I feel about the film, I will say,
1283
01:04:58,795 --> 01:05:02,498
"That's the most disgusting thing,
rude, haphazard."
1284
01:05:02,499 --> 01:05:04,066
And that's what the media do
1285
01:05:04,067 --> 01:05:07,270
he focuses on the small title
1286
01:05:07,271 --> 01:05:10,106
and it ends,
in the minds of consumers,
1287
01:05:10,107 --> 01:05:11,908
explains what this industry is.
1288
01:05:11,909 --> 01:05:15,978
That's weird when,
you see people,
1289
01:05:15,979 --> 01:05:18,781
You know, they go to Congress
and they are angry, you know?
1290
01:05:18,782 --> 01:05:21,083
"Our child has been damaged,"
I like,
1291
01:05:21,084 --> 01:05:22,818
"Well, right , your child.
1292
01:05:22,819 --> 01:05:25,154
You should not damage them. "
1293
01:05:25,155 --> 01:05:26,889
" I left them
10 hours a day. "
1294
01:05:26,890 --> 01:05:30,593
I mean, it's like finding < Br> your father's Playboy magazine
1295
01:05:30,594 --> 01:05:33,496
under the mattress
and then blamed Playboy.
1296
01:05:33,497 --> 01:05:38,301
You know, we are like
other industries that...
1297
01:05:38,302 --> 01:05:40,169
we have
rating system in place
1298
01:05:40,170 --> 01:05:43,806
and there is
something for everyone.
1299
01:05:43,807 --> 01:05:47,677
We have a limit,
ESRB is our guide.
1300
01:05:47,678 --> 01:05:50,813
We make sure we build
games we match the rating.
1301
01:05:50,814 --> 01:05:52,715
It gets regular checks.
1302
01:05:52,716 --> 01:05:56,686
Interesting thing, I think, in our game
really has a system rating
1303
01:05:56,687 --> 01:05:59,221
more both from
films, but there are still
1304
01:05:59,222 --> 01:06:01,357
there are these, common
misunderstandings
1305
01:06:01,358 --> 01:06:04,060
with older generations
which somehow all the games
1306
01:06:04,061 --> 01:06:05,561
is GTA.
1307
01:06:05,562 --> 01:06:07,430
People like to make
various types of causal relationships
1308
01:06:07,431 --> 01:06:09,231
and say video games cause violence
1309
01:06:09,232 --> 01:06:10,833
and that like, "Okay, let's see,
1310
01:06:10,834 --> 01:06:13,302
so, there are more
criminals in the summer
1311
01:06:13,303 --> 01:06:15,104
and because ice cream is sold
in the summer,
1312
01:06:15,105 --> 01:06:16,806
because of that, ice cream is a criminal cause. "
1313
01:06:16,807 --> 01:06:19,742
That's not how research
actually works.
1314
01:06:19,743 --> 01:06:22,678
Violence, unfortunately, is a part of human nature
1315
01:06:22,679 --> 01:06:26,048
and the last time I checked,
01:06:27,917
with Game Boy,
1317
01:06:27,918 --> 01:06:31,087
Genghis Khan doesn't have
Xbox Live accounts,
1318
01:06:31,088 --> 01:06:33,990
and, you know, Hitler doesn't
playing Crash Bandicoot.
1319
01:06:33,991 --> 01:06:38,027
We unfortunately have
many armed criminals
1320
01:06:38,028 --> 01:06:42,798
in America recently
and I remember someone tweeting
1321
01:06:42,799 --> 01:06:44,533
after one of the
recent incidents
1322
01:06:44,534 --> 01:06:47,303
was when people
started accusing video games
1323
01:06:47,304 --> 01:06:49,805
that affected all this,
they were like ,
1324
01:06:49,806 --> 01:06:52,274
"Wow, I wonder how
all those other countries
1325
01:06:52,275 --> 01:06:54,210
with video games that
just like us
1326
01:06:54,211 --> 01:06:55,511
don't have crimes armed as much as we are. "
1327
01:06:55,512 --> 01:06:56,912
You know, it would be like saying,
1328
01:06:56,913 --> 01:06:59,081
"We don't want people
watching movies
1329
01:06:59,082 --> 01:07:01,083
because all films contain violence."
1330
01:07:01,084 --> 01:07:02,385
But people don't say that
1331
01:07:02,386 --> 01:07:04,286
because everyone knows
1332
01:07:04,287 --> 01:07:06,088
movies are media. P>
1333
01:07:06,089 --> 01:07:09,258
I don't believe video games
are simulation kill. P> >
1334
01:07:09,259 --> 01:07:12,828
If anything,
the proven statistics
1335
01:07:12,829 --> 01:07:14,964
are actually the opposite.
1336
01:07:14,965 --> 01:07:16,932
We passed
no matter as a gamer
1337
01:07:16,933 --> 01:07:18,601
for a long time.
1338
01:07:18,602 --> 01:07:22,905
We survived from Congress,
we survived a busy parent,
1339
01:07:22,906 --> 01:07:27,443
we survived
from religious hysteria.
1340
01:07:27,444 --> 01:07:30,546
You realize
it's all about imagination
1341
01:07:30,547 --> 01:07:32,815
and
discoveries and relationships to the world
1342
01:07:32,816 --> 01:07:35,918
and he doesn't have
this big trap
1343
01:07:35,919 --> 01:07:37,286
that people are pinning on it.
1344
01:07:37,287 --> 01:07:38,988
So, I think it's a matter of
that will
1345
01:07:38,989 --> 01:07:41,223
move away naturally
and we just have to
1346
01:07:41,224 --> 01:07:45,226
defend the industry
until that evolution
1347
01:08:21,264 --> 01:08:22,498
Bonfire.
1348
01:08:22,499 --> 01:08:24,066
we have all been there,
1349
01:08:24,067 --> 01:08:25,601
whether it is actually
1350
01:08:25,602 --> 01:08:28,671
or just listening to someone
tells a great story.
1351
01:08:28,672 --> 01:08:32,608
As humans we always have
abilities and desires
1352
01:08:32,609 --> 01:08:35,744
to get rid of our distrust.
1353
01:08:35,745 --> 01:08:37,847
If only for a few minutes a day
1354
01:08:37,848 --> 01:08:40,683
we want to run away
from the life treadmill
1355
01:08:40,684 --> 01:08:45,354
and "give up" to dive
something outside ourselves.
1356
01:08:45,355 --> 01:08:47,690
We have this opportunity
to be a storyteller,
1357
01:08:47,691 --> 01:08:50,259
to be able to give consumers
the opportunity
1358
01:08:50,260 --> 01:08:52,394
to lose themselves in the world
1359
01:08:52,395 --> 01:08:55,498
as long or as short as
they want .
1360
01:08:55,499 --> 01:08:57,166
we have a reality
from living every day,
1361
01:08:57,167 --> 01:08:59,101
is it economic
or does it get something
1362
01:08:59,102 --> 01:09:01,036
or does the job
and make money ,
1363
01:09:01,037 --> 01:09:04,640
but we have an intermediary
where we can get rid of ourselves.
1364
01:09:04,641 --> 01:09:06,642
Daily life is not always
as interesting as that,
1365
01:09:06,643 --> 01:09:09,945
and if at the end of the day
you can turn on the tablet,
1366
01:09:09,946 --> 01:09:11,013
PC, or console,
1367
01:09:11,014 --> 01:09:14,116
and anything to escape
to another world,
1368
01:09:14,117 --> 01:09:16,485
I think it's an amazing thing
that allows you
1369
01:09:16,486 --> 01:09:18,020
to live in that dream.
1370
01:09:18,021 --> 01:09:19,421
Storytelling in the game
1371
01:09:19,422 --> 01:09:21,490
is as good as a movie.
1372
01:09:21,491 --> 01:09:24,258
just as good as reading a book.
1373
01:09:27,964 --> 01:09:30,666
With the resurrection and
recovery from industry
1374
01:09:30,667 --> 01:09:33,202
came in the 90s
and early 2000,
1375
01:09:33,203 --> 01:09:37,072
games start step
other advanced evolution.
1376
01:09:37,073 --> 01:09:38,272
Stories.
1377
01:09:55,792 --> 01:09:59,728
This really changes viewers' expectations
1378
01:09:59,729 --> 01:10:01,897
of what "good games" actually are
1379
01:10:01,898 --> 01:10:05,134
and increases the challenge for
game designers everywhere.
1380
01:10:05,135 --> 01:10:10,773
Storytelling in the game is
slippery monsters to be tamed.
1381
01:10:10,774 --> 01:10:13,776
As a game maker,
we have to determine the rules,
1382
01:10:13,777 --> 01:10:15,911
we have to make a universe
that makes sense
1383
01:10:15,912 --> 01:10:18,080
and has its own logic,
1384
01:10:18,081 --> 01:10:20,916
and when we specify
how is the logic,
1385
01:10:20,917 --> 01:10:26,522
then we let the mind
and the imagination of the player solve the problem
1386
01:10:26,523 --> 01:10:30,125
and work their way
through the world.
1387
01:10:30,126 --> 01:10:31,860
I think one thing we really learned
1388
01:10:31,861 --> 01:10:35,764
over the last decade or so
is the way to tell the story
1389
01:10:35,765 --> 01:10:38,968
without the cut scene, without
stopping the interactive,
1390
01:10:38,969 --> 01:10:41,604
to make the story
something that appears
1391
01:10:41,605 --> 01:10:44,907
of the game itself.
1392
01:10:44,908 --> 01:10:47,042
Video games are
experiences that move forward
1393
01:10:47,043 --> 01:10:50,045
where movies and TV are
experiences that step back. p >
1394
01:10:50,046 --> 01:10:52,881
You control every moment
from the game.
1395
01:10:52,882 --> 01:10:55,951
A friend of mine used to be
comparing the game with the novel
1396
01:10:55,952 --> 01:10:58,787
with the fact that you stopped reading,
The novel won't continue.
1397
01:10:58,788 --> 01:11:00,389
Video games are similar too.
1398
01:11:00,390 --> 01:11:03,859
Telling stories in video games
can be more difficult
1399
01:11:03,860 --> 01:11:06,562
because you have to... .
You have to anticipate
1400
01:11:06,563 --> 01:11:09,031
the reaction of the player,
1401
01:11:09,032 --> 01:11:11,867
if in the movie, you decide
what the two characters say
1402
01:11:11,868 --> 01:11:14,270
then you write it
and that's what they say.
1403
01:11:14,271 --> 01:11:16,705
The storytelling in the game is
the current interesting problem
1404
01:11:16,706 --> 01:11:18,874
because we are not right
understand. p >
1405
01:11:18,875 --> 01:11:20,542
The film industry already exists
1406
01:11:20,543 --> 01:11:21,877
for hundreds of years or whatever
1407
01:11:21,878 --> 01:11:23,312
and they have really good ideas
1408
01:11:23,313 --> 01:11:25,314
of what it means to tell a story
1409
01:11:25,315 --> 01:11:27,016
in such visual media,
1410
01:11:27,017 --> 01:11:29,718
and the gaming industry doesn't have
all the rules now.
1411
01:11:29,719 --> 01:11:32,988
Whether reading a book or watching
a movie, it's really passive.
1412
01:11:32,989 --> 01:11:35,958
You let the author gives you
their dreams
1413
01:11:35,959 --> 01:11:38,027
of their world or any story
they want to say,
1414
01:11:38,028 --> 01:11:41,263
and you...
you listen,
1415
01:11:41,264 --> 01:11:42,298
it's stretched for you
1416
01:11:42,299 --> 01:11:43,599
You don't influence that.
1417
01:11:43,600 --> 01:11:47,703
With the game,
the trip is the prize
1418
01:11:47,704 --> 01:11:50,472
more than, say,
ending or rewards.
1419
01:11:50,473 --> 01:11:52,875
This is our daily life.
1420
01:11:52,876 --> 01:11:56,745
Day and night,
what we do is survive.
1421
01:11:56,746 --> 01:11:58,479
It's not never ended.
1422
01:12:04,988 --> 01:12:08,657
The idea of spontaneity
with storytelling
1423
01:12:08,658 --> 01:12:10,559
is something unique
for video games.
1424
01:12:10,560 --> 01:12:13,662
You can't change how
a song on midway.
1425
01:12:13,663 --> 01:12:15,364
You can't change
the ending from the book
1426
01:12:15,365 --> 01:12:16,465
when you read it,
1427
01:12:16,466 --> 01:12:18,200
but in some games,
1428
01:12:18,201 --> 01:12:20,436
your decision
has a direct result
1429
01:12:20,437 --> 01:12:24,139
of the final fate of the character,
1430
01:12:24,140 --> 01:12:25,908
and it is unique and sweet.
1431
01:12:25,909 --> 01:12:27,810
And I think that is
how do people respond.
1432
01:12:27,811 --> 01:12:31,180
Can you imagine if you
repeated Star Wars,
1433
01:12:31,181 --> 01:12:33,315
and you got to Empire Strikes Back
1434
01:12:33,316 --> 01:12:36,685
and Vader said "Follow I, "
and you, as Luke Skywalker,
1435
01:12:36,686 --> 01:12:39,054
say," Okay. "
1436
01:12:39,055 --> 01:12:41,590
And then the rest of the film
and all the jedi
1437
01:12:41,591 --> 01:12:46,228
will be completely different
because you made that choice.
1438
01:12:46,229 --> 01:12:49,565
And that's where I think
video games
1439
01:12:49,566 --> 01:12:52,368
are basically and very different
1440
01:12:52,369 --> 01:12:58,439
from every type of media
the nerd that I love.
1441
01:13:02,379 --> 01:13:04,713
Who is alive, who is dead?
1442
01:13:04,714 --> 01:13:07,449
I understand. We must choose. P>
1443
01:13:07,450 --> 01:13:10,519
Be alert, here it comes! P>
1444
01:13:10,520 --> 01:13:12,019
Lower the weapon. P>
1445
01:13:13,089 --> 01:13:15,090
You don't have to interfere. P>
1446
01:13:15,091 --> 01:13:16,724
We have to choose
1447
01:13:18,361 --> 01:13:19,461
If you insist.
1448
01:13:19,462 --> 01:13:21,530
I don't know how I can
1449
01:13:21,531 --> 01:13:24,032
save someone else's life.
1450
01:13:24,033 --> 01:13:27,368
I also lost someone I loved .
1451
01:13:29,038 --> 01:13:31,540
Whether the Arthurian classic legend.
1452
01:13:31,541 --> 01:13:33,742
or a more modern translation,
1453
01:13:33,743 --> 01:13:36,745
one thing that humanity
has never had a problem
1454
01:13:36,746 --> 01:13:39,948
is the desire to depend
on our distrust.
1455
01:13:39,949 --> 01:13:43,051
Storytellers in the past
see the most important power
1456
01:13:43,052 --> 01:13:46,321
in writing, reading,
and telling stories,
1457
01:13:46,322 --> 01:13:48,323
real or fiction.
1458
01:13:48,324 --> 01:13:51,293
I think once you show players
1459
01:13:51,294 --> 01:13:54,830
how the world looks
and how the world functions,
1460
01:13:54,831 --> 01:13:59,301
they enter that world,
and then that's their reality.
1461
01:13:59,302 --> 01:14:01,503
And then I think
as a modern game maker ,
1462
01:14:01,504 --> 01:14:05,140
we must continue to remember
the dependence of that distrust
1463
01:14:05,141 --> 01:14:08,343
came from the making of
from the universe
1464
01:14:08,344 --> 01:14:11,647
and the making of the world, < br /> and the world that is immersed
1465
01:14:11,648 --> 01:14:14,383
which has predictable rules
1466
01:14:14,384 --> 01:14:16,251
and logical,
1467
01:14:16,252 --> 01:14:19,455
and not from the sweet
visual appearance that we can , you know,
1468
01:14:19,456 --> 01:14:21,123
with all this horsepower.
1469
01:14:21,124 --> 01:14:23,292
and now we have this console
1470
01:14:23,293 --> 01:14:25,394
that delivers stunning graphics
1471
01:14:25,395 --> 01:14:28,497
and a beautiful explosion
and a beautiful world,
1472
01:14:28,498 --> 01:14:30,599
there is something more than that.
1473
01:14:30,600 --> 01:14:32,601
We take our inspiration
from outside the game p >
1474
01:14:32,602 --> 01:14:35,571
with emotion and development
character and storytelling
1475
01:14:35,572 --> 01:14:38,540
with the way we try
to go to a new place
1476
01:14:38,541 --> 01:14:41,043
where you have unity
and love
1477
01:14:41,044 --> 01:14:42,444
with characters in the game
1478
01:14:42,445 --> 01:14:45,214
that makes you want to feel the feeling
for that story,
1479
01:14:45,215 --> 01:14:46,782
makes you want to feel like
you there
1480
01:14:46,783 --> 01:14:50,185
made a decision
along the way.
1481
01:14:50,186 --> 01:14:53,555
Good stories
not just entertainment.
1482
01:14:53,556 --> 01:14:55,924
Good stories can help us grow .
1483
01:14:55,925 --> 01:14:57,693
They can teach us about the past
1484
01:14:57,694 --> 01:14:59,228
and challenge us to tell
1485
01:14:59,229 --> 01:15:02,264
for higher and greater things.
1486
01:15:02,265 --> 01:15:06,602
Storytelling in games
not much different;
1487
01:15:06,603 --> 01:15:11,472
It's just that the bonfire is more
bright and colorful.
1488
01:15:44,541 --> 01:15:49,011
Many things have to be synchronized
perfectly for that to work.
1489
01:15:49,012 --> 01:15:52,180
You have art, you have writing,
1490
01:15:52,181 --> 01:15:54,883
you have music,
you have a background,
1491
01:15:54,884 --> 01:15:57,152
you have timings,
you have a voice,
1492
01:15:57,153 --> 01:15:58,921
you have acting,
and then video games,
1493
01:15:58,922 --> 01:16:00,489
you have everything above it
1494
01:16:00,490 --> 01:16:03,258
it must also include
user experience too,
1495
01:16:03,259 --> 01:16:04,960
be I think a good video game
1496
01:16:04,961 --> 01:16:08,329
is the hardest thing to make.
1497
01:16:16,806 --> 01:16:19,841
If you want emotion,
you need a human face,
1498
01:16:19,842 --> 01:16:21,510
and in the world of film ,
1499
01:16:21,511 --> 01:16:23,912
it's the cheapest thing you can get.
1500
01:16:23,913 --> 01:16:25,614
You point the camera at someone
~ Translate By: Nelgya ~
1501
01:16:25,615 --> 01:16:26,782
and you get that by instant.
1502
01:16:26,783 --> 01:16:28,116
But in the gaming world,
1503
01:16:28,117 --> 01:16:30,719
You have an investment of millions of dollars in technology
1504
01:16:30,720 --> 01:16:34,056
before you see something
that looks like a human face.
1505
01:16:34,057 --> 01:16:38,226
I think the most interesting part is
from this industry
1506
01:16:38,227 --> 01:16:40,562
is we constantly find
1507
01:16:40,563 --> 01:16:44,600
and are not afraid of the challenges of discovery.
1508
01:16:44,601 --> 01:16:45,901
And the discovery is difficult
1509
01:16:45,902 --> 01:16:48,704
because if You already know what
1510
01:16:48,705 --> 01:16:51,173
will be, you
don't need to find it.
1511
01:16:51,174 --> 01:16:52,441
It's already there, right?
1512
01:16:52,442 --> 01:16:53,742
So whenever we find,
1513
01:16:53,743 --> 01:16:55,477
whether it's a design idea
1514
01:16:55,478 --> 01:16:57,279
or something stylish,
1515
01:16:57,280 --> 01:16:59,982
or, you know,
something related to the story,
1516
01:16:59,983 --> 01:17:03,385
we are like depending on this belief
1517
01:17:03,386 --> 01:17:05,887
that there will be inspiration,
1518
01:17:05,888 --> 01:17:07,389
that there will be inspiration.
1519
01:17:07,390 --> 01:17:09,891
Then you have to do it
and start making prototype,
1520
01:17:09,892 --> 01:17:13,061
so you build some prototypes
and you try to understand,
1521
01:17:13,062 --> 01:17:15,030
hey, what ideas do we have
would be nice
1522
01:17:15,031 --> 01:17:17,566
when put in an interactive environment ?
1523
01:17:17,567 --> 01:17:20,369
You know, I think
at the alpha stage,
1524
01:17:20,370 --> 01:17:22,270
it is expected that we will see the fun.
1525
01:17:22,271 --> 01:17:23,672
is the time to break
1526
01:17:23,673 --> 01:17:27,309
because of the strange teenage years
1527
01:17:27,310 --> 01:17:31,146
which, you know, you got...
can be an amazing experience,
1528
01:17:31,147 --> 01:17:33,982
it can come together sweetly,
everyone is really enthusiastic
1529
01:17:33,983 --> 01:17:37,519
because there is something to play
from beginning to end, but, you know,
1530
01:17:37,520 --> 01:17:39,655
there are some strange elements of
for that,
1531
01:17:39,656 --> 01:17:42,290
and, you know, you have
a group of people coming
1532
01:17:42,291 --> 01:17:44,326
and pointing at all,
you know, your idiosyncrasies,
1533
01:17:44,327 --> 01:17:46,161
your teeth and, you know,
1534
01:17:46,162 --> 01:17:48,730
eyebrows that look crazy
and all those things,
1535
01:17:48,731 --> 01:17:50,499
and you expect something like,
1536
01:17:50,500 --> 01:17:53,301
ok, I know, I understand,
1537
01:17:53,302 --> 01:17:55,704
now I have to go back
and fix all that
1538
01:17:55,705 --> 01:17:58,607
a little,
make myself a little more handsome,
1539
01:17:58,608 --> 01:17:59,775
go back to the street,
1540
01:17:59,776 --> 01:18:03,111
and show off myself again.
1541
01:18:03,112 --> 01:18:05,981
You started to coat
all of these rich assets,
1542
01:18:05,982 --> 01:18:07,582
things like great stories,
1543
01:18:07,583 --> 01:18:08,884
high taste art,
1544
01:18:08,885 --> 01:18:10,619
characters in full detail,
1545
01:18:10,620 --> 01:18:13,689
and when you begin to unite
super high quality production
1546
01:18:13,690 --> 01:18:16,892
with the original prototype
from your design ideas,
1547
01:18:16,893 --> 01:18:19,994
you can start bringing
the product together.
1548
01:18:27,470 --> 01:18:30,572
then the work increases
from alpha to beta
1549
01:18:30,573 --> 01:18:33,842
in general it is called job list
1550
01:18:33,843 --> 01:18:35,977
which we have to check
1551
01:18:35,978 --> 01:18:37,713
and make sure everything is OK p> and we start to polish the game,
1552
01:18:37,714 --> 01:18:39,781
make adjustments to the gameplay,
1553
01:18:39,782 --> 01:18:43,018
start trying to hone
what works well
1554
01:18:43,019 --> 01:18:45,387
and maybe gives more by
resources and time to develop
1555
01:18:45,388 --> 01:18:48,523
and sort out things that don't work well.
1556
01:18:48,524 --> 01:18:51,693
One of the great revolutions
we have on 1990s
1557
01:18:51,694 --> 01:18:54,496
We are starting to bring
people to play our games. P>
1558
01:18:54,497 --> 01:18:57,432
and watch them play. That's all. P>
1559
01:18:57,433 --> 01:18:59,901
But that changes the way we make games. P>
1560
01:18:59,902 --> 01:19:02,971
I mean, before that,
we are more like
1561
01:19:02,972 --> 01:19:05,307
making games for ourselves ,
1562
01:19:05,308 --> 01:19:07,309
and if we consider it fun,
we are done.
1563
01:19:07,310 --> 01:19:09,778
Maksudku, sebelum itu,
kita lebih seperti
1564
01:19:09,779 --> 01:19:11,079
membuat game utk diri kita sendiri,
1565
01:19:11,080 --> 01:19:13,482
dan jika kita anggap menyenangkan,
kita selesai.
1566
01:19:13,483 --> 01:19:16,284
You have to make a game
and then, you know,
1567
01:19:16,285 --> 01:19:18,587
feels like this.
Does that feel right?
1568
01:19:18,588 --> 01:19:20,322
You know, you have < br> your QA (Quality Assurance) department,
1569
01:19:20,323 --> 01:19:21,957
but, you know,
they are paid employees,
1570
01:19:21,958 --> 01:19:24,893
so you don't know if you
get the best feedback.
1571
01:19:24,894 --> 01:19:26,661
But now we have beta testing
1572
01:19:26,662 --> 01:19:29,097
and the ability to talk to fans,
1573
01:19:29,098 --> 01:19:30,799
and if you use it
correctly,
1574
01:19:30,800 --> 01:19:33,268
it's really awesome.
1575
01:19:33,269 --> 01:19:35,604
So you submitted this, what do you think
is gold master
1576
01:19:35,605 --> 01:19:38,774
to first party,
in the world console, however.
1577
01:19:38,775 --> 01:19:42,677
PC is definitely still as wild as wild west,
1578
01:19:42,678 --> 01:19:44,546
but there is no bad reaction there
for sure
1579
01:19:44,547 --> 01:19:46,982
if you can't provide quality
1580
01:19:46,983 --> 01:19:49,251
or there is a bug in your PC product.
1581
01:19:49,252 --> 01:19:53,088
So you gave it to Microsoft,
Sony, Nintendo,
1582
01:19:53,089 --> 01:19:56,758
and you waited and waited
and waited.
1583
01:19:56,759 --> 01:19:59,027
And usually that, you know,
waiting for the game for 10 days,
1584
01:19:59,028 --> 01:20:03,632
and, you know, it's always
the most disturbing time
1585
01:20:03,633 --> 01:20:07,035
is that, ok, is this
going succeed?
1586
01:20:07,036 --> 01:20:12,507
And so, you know, we get
phone or email, you know,
1587
01:20:12,508 --> 01:20:14,276
maybe 10 days later or more,
1588
01:20:14,277 --> 01:20:16,812
and You know, that,
"Hey, looks good."
1589
01:20:16,813 --> 01:20:18,180
Celebrations happen.
1590
01:20:18,181 --> 01:20:21,883
Or, "You have
this critical problem
1591
01:20:21,884 --> 01:20:23,385
and this little problem,
1592
01:20:23,386 --> 01:20:27,289
and you have to fix,
you know, the critical problem
1593
01:20:27,290 --> 01:20:30,091
and as many minor problems as possible
and send it again. "
1594
01:20:30,092 --> 01:20:32,594
And, well,
then it's sold.
1595
01:20:32,595 --> 01:20:35,030
People like it or hate it,
1597
01:20:36,299 --> 01:20:37,799
You can... you know,
you get both ends
1598
01:20:37,800 --> 01:20:40,468
as good as your game.
1599
01:20:40,469 --> 01:20:42,571
And You have to...
You have to let it go,
1600
01:20:42,572 --> 01:20:44,606
you let people say their opinions.
1601
01:20:44,607 --> 01:20:47,876
I see now, things
have changed beyond trust.
1602
01:20:47,877 --> 01:20:50,879
The title we see, 1000 years of human
1603
01:20:50,880 --> 01:20:53,849
from the programming of artwork
and the design works into them.
1604
01:20:53,850 --> 01:20:55,250
That's surprising.
1605
01:20:55,251 --> 01:20:57,652
That thousands of times
filming.
1606
01:20:57,653 --> 01:20:58,820
It's scary.
1607
01:20:58,821 --> 01:21:01,155
I don't know why I did it.
1608
01:21:02,658 --> 01:21:05,627
The evolution of storytelling
is great in video game
1609
01:21:05,628 --> 01:21:08,430
Cannot come up
better times.
1610
01:21:08,431 --> 01:21:11,499
It looks like
technology gets up due to
1611
01:21:11,500 --> 01:21:14,069
at the right time .
1612
01:21:14,070 --> 01:21:15,937
Since the change from the 20th century
until now,
1613
01:21:15,938 --> 01:21:17,806
the game never looks better,
1614
01:21:17,807 --> 01:21:20,775
is felt or played better.
1615
01:21:20,776 --> 01:21:24,711
Welcome next-next generation.
1616
01:21:25,781 --> 01:21:29,985
I & apos; m feeling so good,
so incredible i>
1617
01:21:29,986 --> 01:21:32,888
Some sort of chemical
is thick spreading i>
1618
01:21:32,889 --> 01:21:34,356
around my brain i>
1619
01:21:34,357 --> 01:21:38,360
I & ve got the sun and
I won & don't let it go i>
1620
01:21:38,361 --> 01:21:41,528
It burns a fire in my veins i>
1621
01:21:42,431 --> 01:21:44,466
Let 's get out tonight i>
1622
01:21:44,467 --> 01:21:46,201
You & apos; ve got the fire,
I & apos ; ve got the fight i>
1623
01:21:46,202 --> 01:21:48,870
Whoa i>
1624
01:21:48,871 --> 01:21:50,639
In my young blood i>
1625
01:21:50,640 --> 01:21:52,741
< i> Let & apos; s light up the dark i>
1626
01:21:52,742 --> 01:21:54,609
You & ve; ve got the fuel,
I & ap; ve got the spark i>
1627
01:21:54,610 --> 01:21:57,145
Whoa i>
1628
01:21:57,146 --> 01:21:59,447
In my young blood i>
1629
01:21:59,448 --> 01:22:01,883
Our RPMs are in the red i>
1630
01:22:01,884 --> 01:22:05,086
Driving closer to the edge i>
1631
01:22:05,087 --> 01:22:07,722
Up on Flagstaff Road < / i>
1632
01:22:07,723 --> 01:22:10,258
I still remember what you said i>
1633
01:22:10,259 --> 01:22:11,226
"Are you living?" i>
1634
01:22:11,227 --> 01:22:13,261
"Are you dead?" i>
1635
01:22:13,262 --> 01:22:16,331
You better let me know i>
1636
01:22:16,332 --> 01:22:20,635
Put on displays
just like a cinema i>
1637
01:22:20,636 --> 01:22:23,004
Standing naked on the stage i>
1638
01:22:23,005 --> 01:22:25,006
And I & apos; m unashamed i>
1639
01:22:25,007 --> 01:22:28,743
It & apos; s so easy to be cynical i>
1640
01:22:28,744 --> 01:22:32,112
Let 's turn around
and start again i>
1641
01:22:33,115 --> 01:22:34,849
Let 's get out tonight i>
1642
01:22:34,850 --> 01:22:36,718
You & apos; ve got the fire,
I & apos; ve got the fight i>
1643
01:22:36,719 --> 01:22:39,187
Whoa i>
1644
01:22:39,188 --> 01:22:41,289
In my young blood i>
1645
01:22:41,290 --> 01:22:43,191
Let 's light up the dark i>
1646
01:22:43,192 --> 01:22:45,060
You & apos; ve got the fuel,
I & ve got the spark i>
1647
01:22:45,061 --> 01:22:47,495
Whoa i>
1648
01:22:47,496 --> 01:22:49,998
In my young blood i>
1649
01:22:49,999 --> 01:22:52,133
Oh i>
1650
01:22:52,134 --> 01:22:56,471
Oh-oh-oh-oh-oh i>
1651
01:22:56,472 --> 01:22:59,640
In my young blood i>
1652
01:23:00,508 --> 01:23:02,510
That's funny because every few years ,
1653
01:23:02,511 --> 01:23:04,612
industry really like
developing itself,
1654
01:23:04,613 --> 01:23:07,048
do we find new ways,
1655
01:23:07,049 --> 01:23:09,684
to give experience to players,
1656
01:23:09,685 --> 01:23:11,619
or there is new hardware,
1657
01:23:11,620 --> 01:23:14,389
or there is new technology,
new face-to-face system.
1658
01:23:14,390 --> 01:23:16,324
There are always new obstacles.
1659
01:23:16,325 --> 01:23:18,660
Now is the real time
difficult for this industry. P>
1660
01:23:18,661 --> 01:23:21,162
We are in the transition from the console,
1661
01:23:21,163 --> 01:23:24,632
and we see... lots of
economic numbers
1662
01:23:24,633 --> 01:23:28,236
about whether the game makes
money or not
1663
01:23:28,237 --> 01:23:30,305
and what should be done.
1664
01:23:30,306 --> 01:23:32,607
To be honest, it's hard to predict.
1665
01:23:32,608 --> 01:23:35,677
I mean, it's not anyone can
predict which platform is the most popular
1666
01:23:35,678 --> 01:23:37,746
now...
1667
01:23:37,747 --> 01:23:39,848
5 or 10 years ago,
no one can predict
1668
01:23:39,849 --> 01:23:43,018
it will be normal now.
1669
01:23:43,019 --> 01:23:46,254
Every new generation of console
we get more and more capabilities,
1670
01:23:46,255 --> 01:23:48,923
and every generation of consoles
people always say,
1671
01:23:48,924 --> 01:23:50,025
"Is this enough?"
1672
01:23:50,026 --> 01:23:51,393
"Ok, oh, this is really cool."
1673
01:23:51,394 --> 01:23:53,695
And 5 minutes later, "Eh,
1674
01:23:53,696 --> 01:23:54,996
I don't think it's too cool.
1675
01:23:54,997 --> 01:23:57,365
I need a new cool thing, "
you know,
1676
01:23:57,366 --> 01:23:59,467
because we are spoiled by it.
1677
01:23:59,468 --> 01:24:02,704
The media has grown < > lots of early moments.
1678
01:24:02,705 --> 01:24:04,873
I think part of that is
we finally have the technology
1679
01:24:04,874 --> 01:24:07,175
to render characters
in a trustworthy way.
1680
01:24:07,176 --> 01:24:10,245
As we saw as a studio how
we develop our new IP (Intellectual Property),
1681
01:24:10,246 --> 01:24:13,948
and move to the next stage,
the next generation of the console,
1682
01:24:13,949 --> 01:24:15,483
we have to think
outside the box.
1683
01:24:15,484 --> 01:24:17,385
We have to see how we compile the
1684
01:24:17,386 --> 01:24:18,553
foundation of the structure
1685
01:24:18,554 --> 01:24:20,854
for the next 10 years.
1686
01:24:23,559 --> 01:24:25,160
I think at this point, we are at
1687
01:24:25,161 --> 01:24:26,895
interesting intersections
1688
01:24:26,896 --> 01:24:28,463
in video game history.
1689
01:24:28,464 --> 01:24:31,733
Publishers, especially in companies,
reject current risks
1690
01:24:31,734 --> 01:24:36,071
because everyone predicts a great opportunity
happens and nobody knows what it is.
1691
01:24:36,072 --> 01:24:39,374
I often compare indie developers
1692
01:24:39,375 --> 01:24:42,677
with big studios
1693
01:24:42,678 --> 01:24:45,747
with two men
with a Zodiac raft
1694
01:24:45,748 --> 01:24:50,218
and a battleship.
1695
01:24:50,219 --> 01:24:52,287
each has advantages,
1696
01:24:52,288 --> 01:24:54,656
and I think which is indie
1697
01:24:54,657 --> 01:24:57,492
literally and figuratively
just spinning
1698
01:24:57,493 --> 01:24:58,860
around the big publisher
1699
01:24:58,861 --> 01:25:00,395
is they are more flexible.
1700
01:25:00,396 --> 01:25:02,730
They don't have to make
as complex as possible,
1701
01:25:02,731 --> 01:25:04,365
decisions based on the work board.
1702
01:25:04,366 --> 01:25:07,735
They can focus on making
the game they want,
1703
01:25:07,736 --> 01:25:11,473
and because of things like Steam ,
1704
01:25:11,474 --> 01:25:15,443
they can bring their game,
make it cool,
1705
01:25:15,444 --> 01:25:18,012
and then bring it directly to the player
1706
01:25:18,013 --> 01:25:20,782
who then spreads their game
1707
01:25:20,783 --> 01:25:22,217
because they like it
1708
01:25:22,218 --> 01:25:24,119
which they tell
to others about it,
1709
01:25:24,120 --> 01:25:25,854
they share it in the forum,
1710
01:25:25,855 --> 01:25:27,889
they give it
to their friends list,
1711
01:25:27,890 --> 01:25:30,859
and they don't have to make an investment
1712
01:25:30,860 --> 01:25:34,262
with a large amount of money for
advertising and marketing.
1713
01:25:34,263 --> 01:25:38,099
AAA games have beautiful
graphics, great fees,
1714
01:25:38,100 --> 01:25:39,901
An extraordinary art team,
1715
01:25:39,902 --> 01:25:41,369
but it's not something that is always
1716
01:25:41,370 --> 01:25:43,571
make a great game.
1717
01:25:43,572 --> 01:25:45,673
Really, where a platform
opens itself
1718
01:25:45,674 --> 01:25:48,643
to allow fans
to make products,
1719
01:25:48,644 --> 01:25:50,411
You get an incredible amount of
innovation.
1720
01:25:50,412 --> 01:25:51,846
The interesting thing about that
1721
01:25:51,847 --> 01:25:54,549
is when you have a team of
200 members,
1722
01:25:54,550 --> 01:25:57,252
's innovation ability is almost nil.
1723
01:25:57,253 --> 01:26:00,088
You have to do it with
the original design,
1724
01:26:00,089 --> 01:26:01,990
and that's what the game will become.
1725
01:26:01,991 --> 01:26:04,659
Smaller team,
more you can find
1726
01:26:04,660 --> 01:26:07,028
what's really important
at a glance
1727
01:26:07,029 --> 01:26:08,563
and a glimpse of the insights that occur
1728
01:26:08,564 --> 01:26:12,000
after a large part of
the game has finished.
1729
01:26:12,001 --> 01:26:13,601
And you then like,
"Oh, you know,
1730
01:26:13,602 --> 01:26:15,670
what will be really cool
in this section
1731
01:26:15,671 --> 01:26:17,205
and this part
if we can do this. "
1732
01:26:17,206 --> 01:26:20,175
You know, and if you have a team of 200
people, you can't spin like that,
1733
01:26:20,176 --> 01:26:21,943
and you will say,
"Well, that's good,
1734
01:26:21,944 --> 01:26:24,179
but we don't have time
and we have to solve it." P>
1735
01:26:24,180 --> 01:26:27,182
I think there is a revolution
moving on gaming
1736
01:26:27,183 --> 01:26:30,385
where people are interested in
finding the game
1737
01:26:30,386 --> 01:26:31,853
that has more characters and souls
1738
01:26:31,854 --> 01:26:34,155
than they have ever
played before. p >
1739
01:26:34,156 --> 01:26:37,659
Large game developers may not be able to take big risks
1740
01:26:37,660 --> 01:26:40,161
in virtual reality titles
which can only work in VR
1741
01:26:40,162 --> 01:26:41,596
and really use it.
1742
01:26:41,597 --> 01:26:44,866
But with indie, they are driven by curiosity,
for want to make the best game possible.
1743
01:26:44,867 --> 01:26:46,734
They usually
don't just sit down and say,
1744
01:26:46,735 --> 01:26:49,304
"How can I make something
who really gives me
1745
01:26:49,305 --> 01:26:50,872
the return of the capital I paid? "
1746
01:26:50,873 --> 01:26:52,807
And I think that
went to be
1747
01:26:52,808 --> 01:26:54,542
more and more important
in the game environment
1748
01:26:54,543 --> 01:26:56,977
in the future.
1749
01:27:50,432 --> 01:27:52,333
Where will we go from here?
1750
01:27:52,334 --> 01:27:53,735
What thoughts will come
1751
01:27:53,736 --> 01:27:55,970
for future generations > in campfire,
1752
01:27:55,971 --> 01:27:57,538
traditional game controls
1753
01:27:57,539 --> 01:27:59,841
bound to the
experience on the screen
1754
01:27:59,842 --> 01:28:01,242
may have limits.
1755
01:28:01,243 --> 01:28:03,244
One of the things that
makes me very interested in
1756
01:28:03,245 --> 01:28:04,779
is virtual reality.
1757
01:28:04,780 --> 01:28:07,048
I think we can remember from
how in the early 90s
1758
01:28:07,049 --> 01:28:08,916
when movies like
The Lawnmower Man came out
1759
01:28:08,917 --> 01:28:10,752
and VR will be
the next big thing,
1760
01:28:10,753 --> 01:28:12,687
and that never happens
because the headseat is
1761
01:28:12,688 --> 01:28:15,089
large and made of metal,
the graphics are very bad.
1762
01:28:15,090 --> 01:28:17,959
All right, thanks to
advancements in smartphone technology
1763
01:28:17,960 --> 01:28:19,827
and screens and tracking equipment,
1764
01:28:19,828 --> 01:28:21,696
VR is ready for return.
1765
01:28:21,697 --> 01:28:22,964
I didn't really start
1766
01:28:22,965 --> 01:28:26,200
to make a VR headset,
I actually wanted to buy one.
1767
01:28:26,201 --> 01:28:29,070
So I tried to buy
various devices ,
1768
01:28:29,071 --> 01:28:31,873
and none of the
I really want
1769
01:28:31,874 --> 01:28:34,142
to play video games
deeply.
1770
01:28:34,143 --> 01:28:35,943
And I said, " Oh, shit, alright,
1771
01:28:35,944 --> 01:28:38,112
It looks like I have to make it myself. "
1772
01:28:38,113 --> 01:28:40,448
And I found something
1773
01:28:40,449 --> 01:28:42,650
that there was a technology
1774
01:28:42,651 --> 01:28:44,252
that had developed
over the past few years
1775
01:28:44,253 --> 01:28:46,721
and it's actually something possible.
1776
01:28:46,722 --> 01:28:48,589
How do you walk
in the virtual world?
1777
01:28:48,590 --> 01:28:50,692
How do you physically move
in a way natural
1778
01:28:50,693 --> 01:28:53,161
besides just sitting and using
keyboard and mouse?
1779
01:28:53,162 --> 01:28:54,729
That's why we developed Omni.
1780
01:28:54,730 --> 01:28:56,864
That is an interface
which allows you to walk
1781
01:28:56,865 --> 01:29:00,734
and move freely and naturally
in your favorite game.
1782
01:29:03,172 --> 01:29:04,872
Well, when you rest everything,
1783
01:29:04,873 --> 01:29:07,842
I hope we never get rid of
games where I just have to sit on the couch
1784
01:29:07,843 --> 01:29:10,143
and press a few buttons for a moment.
1785
01:29:11,680 --> 01:29:13,815
Could it be that the early pioneers,
1786
01:29:13,816 --> 01:29:17,151
the idea finally gave birth to this industry,
1787
01:29:17,152 --> 01:29:20,520
had guessed whether
would become one day?
1788
01:29:27,329 --> 01:29:29,330
Will it be foreign to them?
1789
01:29:29,331 --> 01:29:32,600
Or they have thought
from the beginning
1790
01:29:32,601 --> 01:29:34,969
that the ideas and creativity
1791
01:29:34,970 --> 01:29:38,005
of each generation
of designers and new artists
1792
01:29:38,006 --> 01:29:41,274
will forever develop the medium this?
1793
01:29:42,144 --> 01:29:43,578
You know, when we were
1794
01:29:43,579 --> 01:29:46,748
working on Atari 800 games,
1795
01:29:46,749 --> 01:29:48,916
I thought people would
laugh if you said, p >
1796
01:29:48,917 --> 01:29:51,085
"This will be
meaningful art form
1797
01:29:51,086 --> 01:29:53,788
and this will be
on The Smithsonian someday."
1798
01:29:53,789 --> 01:29:56,257
I never thought
It will be considered something.
1799
01:29:56,258 --> 01:29:57,892
Nolan once ran while saying,
1800
01:29:57,893 --> 01:29:59,827
"Oh, this will be a big industry!
1801
01:29:59,828 --> 01:30:02,764
We will sell millions of games
and will take over! "
1802
01:30:02,765 --> 01:30:07,001
And I really thought
that Atari would fail
1803
01:30:07,002 --> 01:30:10,104
until the day Nolan and Joe
1804
01:30:10,105 --> 01:30:11,939
returned from visiting Warner.
1805
01:30:11,940 --> 01:30:14,776
He told we want them to pay us, you know,
1806
01:30:14,777 --> 01:30:17,211
around 20 or 30 million dollars.
1807
01:30:17,212 --> 01:30:18,613
It's like, "What?"
1808
01:30:18,614 --> 01:30:20,148
Things what's amazing to us, you know,
1809
01:30:20,149 --> 01:30:23,050
is back in the early days,
is we dream of this.
1810
01:30:23,051 --> 01:30:25,186
We really look into the future
1811
01:30:25,187 --> 01:30:27,922
when video games will
become interactive movies,
1812
01:30:27,923 --> 01:30:29,724
It will look like an interactive movie.
1813
01:30:29,725 --> 01:30:31,893
And, I mean, we're here.
1814
01:30:31,894 --> 01:30:35,029
The spirit of curiosity < br /> and the discovery
1815
01:30:35,030 --> 01:30:37,965
is always there
when making industry
1816
01:30:37,966 --> 01:30:41,735
still controls its power.
1817
01:30:46,108 --> 01:30:49,243
Now game designers
continue to give viewers
1818
01:30:49,244 --> 01:30:54,015
New and fresh interpretations
of classic stories.
1819
01:30:54,016 --> 01:30:58,186
What starts with a pixel
is now redefined
1820
01:30:58,187 --> 01:31:02,356
what story is given
for the 21st century and beyond.
1821
01:31:02,357 --> 01:31:05,059
The future of video games
is tied to
1822
01:31:05,060 --> 01:31:07,228
the future of technology in various ways.
1823
01:31:07,229 --> 01:31:10,031
And it is difficult to know < br /> after a few years
1824
01:31:10,032 --> 01:31:11,833
where does technology go.
1825
01:31:11,834 --> 01:31:15,903
We have a faster level of discovery.
1826
01:31:15,904 --> 01:31:19,373
than other media before that.
1827
01:31:19,374 --> 01:31:21,943
I think
video games in the next 30 or 40 years
1828
01:31:21,944 --> 01:31:23,344
will be inconceivable,
1829
01:31:23,345 --> 01:31:25,446
when you can't distinguish
fantasy from reality
1830
01:31:25,447 --> 01:31:27,515
and you can live in the dream
that you always want.
1831
01:31:27,516 --> 01:31:29,650
They have a lot of
very smart people
1832
01:31:29,651 --> 01:31:33,654
be smart
with use these things.
1833
01:31:33,655 --> 01:31:36,424
Video games, I think like,
going forward,
1834
01:31:36,425 --> 01:31:40,294
because the ultimate goal is to be
as real as possible as real life.
1835
01:31:40,295 --> 01:31:43,264
Can't the whole world
digitized
1836
01:31:43,265 --> 01:31:46,567
and that makes the place more
easy, safe, and good?
1837
01:31:46,568 --> 01:31:49,003
I can see us heading there,
1838
01:31:49,004 --> 01:31:50,872
and there quickly.
1839
01:31:50,873 --> 01:31:54,942
What is described
as a characteristic
1840
01:31:54,943 --> 01:31:57,945
that makes real life important?
1841
01:31:57,946 --> 01:32:00,081
I think this is a video game
1842
01:32:00,082 --> 01:32:04,617
>
1843
01:32:05,954 --> 01:32:10,224
will start to challenge
in the next 20 years.
1844
01:32:10,225 --> 01:32:13,661
The size and scope of
the modern video game industry
1845
01:32:13,662 --> 01:32:15,429
may far exceed
expectations the biggest
1846
01:32:15,430 --> 01:32:20,434
of people who started it.
1847
01:32:20,435 --> 01:32:23,437
but the game will always be made
as it should be,
1848
01:32:23,438 --> 01:32:26,173
by describing history and culture,
1849
01:32:26,174 --> 01:32:29,143
to deliver experiences and stories
1850
01:32:29,144 --> 01:32:32,680
that are fun and challenging
future generations,
1851
01:32:32,681 --> 01:32:36,249
Whatever form the game takes.
1852
01:32:37,486 --> 01:32:41,055
I think that why doesn't
"nerd" play video games
1853
01:32:41,056 --> 01:32:44,125
because we have a hard time handling it,
we don't really match.
1854
01:32:44,126 --> 01:32:46,827
But in games, we always match.
1855
01:32:46,828 --> 01:32:48,062
1856 01:32:48,063 --> 01:32:49,697 Always. 1857 01:32:49,698 --> 01:32:51,766 Even if I make it every day, 1858 01:32:51,767 --> 01:32:53,167 even though I play defective games 1859 01:32:53,168 --> 01:32:55,236 for years before they are perfect 1860 01:32:55,237 --> 01:32:58,506 and we put them on the shelf, and, you know, 1861 01:32:58,507 --> 01:33:01,075 there is a problem with who goes with him, 1862 01:33:01,076 --> 01:33:03,611 I still have the capacity to be sent back 1863 01:33:03,612 --> 01:33:04,912 to that little child wrapped in a blanket 1864 01:33:04,913 --> 01:33:06,881 gets up late at night 1865 01:33:06,882 --> 01:33:08,149 sits in front of a small TV, 1866 01:33:08,150 --> 01:33:11,152 And I really, really want to give to other kids 1867 01:33:11,153 --> 01:33:15,156 and make him feel it 30 years later. 1868 01:33:15,157 --> 01:33:18,593 That is the same reason that child playing cowboys and india when they are young 1869 01:33:18,594 --> 01:33:20,928 or you watch Star Wars, you want to be like that. 1870 01:33:20,929 --> 01:33:24,465 That's the satisfaction of fantasy, and maybe > to do fantasy gratification 1871 01:33:24,466 --> 01:33:28,970 at the level of the interactive world 1872 01:33:28,971 --> 01:33:30,738 that you can explore and get lost in it. 1873 01:33:30,739 --> 01:33:34,008 That is about how to make my game 1874 01:33:34,009 --> 01:33:38,312 to please as many people as much as possible. 1875 01:33:38,313 --> 01:33:42,783 And that returns to this basic thing 1876 01:33:42,784 --> 01:33:44,318 that we do in the gaming industry 1877 01:33:44,319 --> 01:33:47,555 is pleasing to people, is entertaining people. 1878 01:33:47,556 --> 01:33:49,824 you know, I've said to people, you know, 1879 01:33:49,825 --> 01:33:52,460 "Suatu hari semua orang akan menjadi gamer." 1880 01:33:52,461 --> 01:33:54,996 And, you know, it's like words of inspiration. 1881 01:33:54,997 --> 01:33:58,599 I can't say it now because everyone... 1882 01:33:58,600 --> 01:34:01,802 because it's like , duh, well, all gamers. 1883 01:34:01,803 --> 01:34:04,205 There are a number of things that I never expected, 1884 01:34:04,206 --> 01:34:06,474 which are the assumptions that you have in the industry movies 1885 01:34:06,475 --> 01:34:09,443 to some degree, where you made a movie and people can save it 1886 01:34:09,444 --> 01:34:12,313 and see it dozens of or hundreds of years later. 1887 01:34:12,314 --> 01:34:15,716 In the gaming industry, I never thought it would be a problem. P> 1888 01:34:15,717 --> 01:34:19,553 And seeing people who still like those old games 1889 01:34:19,554 --> 01:34:21,822 means they might be safe 1890 01:34:21,823 --> 01:34:24,791 for a few decades with the form of one or the other. 1891 01:34:27,596 --> 01:34:29,497 There are people who have dreams. 1892 01:34:29,498 --> 01:34:32,600 I like to say everyone those who have bathed 1893 01:34:32,601 --> 01:34:34,268 have a good idea. 1894 01:34:34,269 --> 01:34:37,938 It is others who dry it and do something about it 1895 01:34:37,939 --> 01:34:39,273 that makes the difference. 1896 01:34:39,274 --> 01:34:41,809 I think this world is really very interesting 1897 01:34:41,810 --> 01:34:43,878 rather than living in the past. 1898 01:34:43,879 --> 01:34:47,448 And I'm proud of my participation 1899 01:34:47,449 --> 01:34:49,216 in this industry, 1900 01:34:49,217 --> 01:34:52,420 but I think what is truly amazing 1901 01:34:52,421 --> 01:34:55,289 is how we can take everything we have learned 1902 01:34:55,290 --> 01:34:58,491 and push it one step forward. 1903 01:35:14,509 --> 01:35:16,377 You know I said it ; s true i> 1904 01:35:16,378 --> 01:35:19,080 I can feel the love, can you feel it too i> 1905 01:35:19,081 --> 01:35:21,782 I can feel it ah-ah i> 1906 01:35:21,783 --> 01:35:25,286 I can feel it ah-ah i> 1907 01:35:25,287 --> 01:35:27,154 You know I said it & apos; s true i> 1908 01:35:27,155 --> 01:35:29,857 I can feel the love, can you feel it too i> 1909 01:35:29,858 --> 01:35:32,393 I can feel it ah-ah i> 1910 01:35:32,394 --> 01:35:36,930 I can feel it ah-ah-ah-ah i> 1911 01:35:41,203 --> 01:35:44,004 You know I said it & apos; s true i> 1912 01:35:44,005 --> 01:35:47,941 You know I said, I said, I said i> 1913 01:35:51,947 --> 01:35:54,548 You know I said it> s true i> 1914 01:35:54,549 --> 01:35:57,550 You know I said, I said, I said i> 1915 01:36:02,557 --> 01:36:04,391 You know I said it> s true i> 1916 01:36:04,392 --> 01:36:07,061 I can feel the love, can you feel it too i> 1917 01:36:07,062 --> 01:36:09,830 I can feel it ah-ah i> 1918 01:36:09,831 --> 01:36:13,234 I can feel it ah-ah i> 1919 01:36:13,235 --> 01:36:14,869 You know I said it & apos; s true i> 1920 01:36:14,870 --> 01:36:17,838 I can feel the love, can you feel it too i> 1921 01:36:17,839 --> 01:36:20,608 I can feel it ah-ah i> 1922 01:36:20,609 --> 01:36:23,477 I can feel it ah-ah i> 1923 01:36:23,478 --> 01:36:26,080 Na-na-na-na i> 1924 01:36:26,081 --> 01:36:28,282 No, oh, oh, yeah i> 1925 01:36:28,283 --> 01:36:33,119 No, no, no, no, all right ♪ i> 1926 01:36:58,180 --> 01:37:00,780 I gotta tell you i> 1927 01:37:06,288 --> 01:37:08,022 I gotta tell you i> 1928 01:37:08,023 --> 01:37:09,156 Tell you i> i> p> 1929 01:37:09,157 --> 01:37:10,825 I gotta tell you i> 1930 01:37:10,826 --> 01:37:12,892 Tell you i> 1931 01:37:17,065 --> 01:37:18,699 I gotta tell you i> 1932 01:37:18,700 --> 01:37:20,000 Tell you i> 1933 01:37:20,001 --> 01:37:21,569 Tell you i> 1934 01:37:21,570 --> 01:37:23,503 Tell you i> 1935 01:37:28,210 --> 01:37:30,411 p> 1936 01:37:30,412 --> 01:37:32,446 You know I said it> s true i> 1937 01:37:32,447 --> 01:37:35,182 You know I can feel it too i> 1938 01:37:35,183 --> 01:37:38,586 I can feel it now i> 1939 01:37:38,587 --> 01:37:40,421 I can feel it now i> 1940 01:37:40,422 --> 01:37:43,190 You know I said it & apos; s true i > 1941 01:37:43,191 --> 01:37:45,726 I can feel the love, can you feel it too i> 1942 01:37:45,727 --> 01:37:49,129 I can feel it ah-ah i > 1943 01:37:49,130 --> 01:37:50,898 I can feel it ah-ah i> 1944 01:37:50,899 --> 01:37:53,901 I can feel the love, can you feel it too i> 1945 01:37:53,902 --> 01:37:56,337 I can feel it ah-ah i> 1946 01:37:56,338 --> 01:37:59,974 I can feel it ah-ah i> 1947 01:37:59,975 --> 01:38:01,575 You know I said it & apos; s true i> 1948 01:38:01,576 --> 01:38:04,345 I can feel the love, can you feel it too i> 1949 01:38:04,346 --> 01:38:07,081 I can feel it ah-ah i> 1950 01:38:07,082 --> 01:38:09,849 I can feel it ah-ah i> 1951 01:38:10,819 --> 01:38:13,420 I can feel it, I can feel it i> 1952 01:38:13,421 --> 01:38:18,691 I can feel it, can you feel it too i> 1953 01:38:22,831 --> 01:38:25,432 Too i> 1954 01:38:25,433 --> 01:38:26,767 Too i> 1955 01:38:26,768 --> 01:38:29,136 Ah i> 1956 01:38:29,137 --> 01:38:31,771 Ah i> 1957 01:38:39,648 --> 01:38:41,981 I can still remember some of the music. P> 1958 01:38:45,787 --> 01:38:49,723 I think of my favorite memories from playing video games 1959 01:38:49,724 --> 01:38:52,893 was when I first played Bonk & apos; s Adventures. 1960 01:38:52,894 --> 01:38:57,263 There were TIE fighters and the other with motorbikes. 1961 01:39:00,135 --> 01:39:02,903 BurgerTime. I like BurgerTime. P> 1962 01:39:02,904 --> 01:39:05,940 Oh, Crystal Castles! Ghosts & nos; n Goblins. P> 1963 01:39:05,941 --> 01:39:08,475 I will close my eyes and see the tetris block falling 1964 01:39:08,476 --> 01:39:10,377 and there I know what Tetris will be 1965 01:39:10,378 --> 01:39:13,346 my favorite video games of all time. 1966 01:39:16,951 --> 01:39:18,484 And the elevators. 1967 01:39:22,090 --> 01:39:25,459 That's always something bind my family and me. 1968 01:39:25,460 --> 01:39:28,295 That is a general topic at the dining table, 1969 01:39:28,296 --> 01:39:33,500 and that which forms and sculpts me to become me now. 1970 01:39:33,501 --> 01:39:36,637 My wife likes my mother if it's about video games. 1971 01:39:36,638 --> 01:39:38,772 She tries to arrange how long I play. 1972 01:39:38,773 --> 01:39:41,275 Games the first thing I remember playing is Pitfall! 1973 01:39:41,276 --> 01:39:43,043 for Atari 2600. 1974 01:39:43,044 --> 01:39:46,313 That's from that point I have a special place 1975 01:39:46,314 --> 01:39:48,182 in my heart as a gamer. 1976 01:39:48,183 --> 01:39:49,850 Also, Atari has as many problems. 1977 01:39:49,851 --> 01:39:51,852 Like, if it's dusty, your game won't work, 1978 01:39:51,853 --> 01:39:53,487 so you have to blow the game 1979 01:39:53,488 --> 01:39:55,456 and slam the game. 1980 01:39:55,457 --> 01:39:59,460 - This is really cool. - Sorry. 1981 01:39:59,461 --> 01:40:01,362 be an engineer, 1982 01:40:01,363 --> 01:40:04,965 I think this place needs more than a mixture of enthusiasm. 1983 01:40:04,966 --> 01:40:06,734 one of my favorite memory as a gamer 1984 01:40:06,735 --> 01:40:08,936 is the first year I registered for Extra Life. 1985 01:40:08,937 --> 01:40:11,905 and in the first year I donated more than 1000 dollars 1986 01:40:11,906 --> 01:40:13,774 for children in the hospital I chose 1987 01:40:13,775 --> 01:40:16,475 and it made me feel sorry proud to be a gamer. 1988 01:40:21,081 --> 01:40:22,583 Thank you. 1989 01:40:22,584 --> 01:40:24,518 And playing Return to Castle Wolfenstein 1990 01:40:24,519 --> 01:40:28,088 and met by great people there, 1991 01:40:28,089 --> 01:40:29,556 some I still consider friends 1992 01:40:29,557 --> 01:40:34,461 even though I never met at real life. 1993 01:40:34,462 --> 01:40:35,963 Wherever industry takes us later, 1994 01:40:35,964 --> 01:40:37,931 I'll be there. 1995 01:40:37,932 --> 01:40:39,199 Gamers forever. 1996 01:40:39,200 --> 01:40:41,735 People hit each other in the toy shop 1997 01:40:41,736 --> 01:40:46,106 to get the Nintendo 64 game. 1998 01:40:46,107 --> 01:40:48,374 I'm one of those people. 1999 01:41:05,160 --> 01:41:06,160 I'm outside of space. 2000 01:41:06,161 --> 01:41:08,000 Selesai... ^_^ ~ Translate By : Nelgya ~