1 00:01:14,775 --> 00:01:16,576 At a time, there is a time ~ Translate By: Nelgya, Original Subs by: Luis-subs ~ 2 00:01:16,577 --> 00:01:19,779 Where is the world without video games. 3 00:01:19,780 --> 00:01:22,816 Like many things another really human, 4 00:01:22,817 --> 00:01:25,652 electronic games born from a combination of 5 00:01:25,653 --> 00:01:29,956 of innovation, needs, and curiosity. 6 00:01:29,957 --> 00:01:33,126 early crafters make electronic entertainment, 7 00:01:33,127 --> 00:01:36,563 cheap, rude entertainment that will change over time 8 00:01:36,564 --> 00:01:38,865 becomes something that is potential and alive. 9 00:01:38,866 --> 00:01:41,935 This is not only happening because of the electronic miracle, 10 00:01:41,936 --> 00:01:45,638 but from the hard work of the artist, designers, and entrepreneurs 11 00:01:45,639 --> 00:01:49,909 where the initial goal to entertain < br /> also comes a challenge, 12 00:01:49,910 --> 00:01:51,744 It's fun and enlightening 13 00:01:51,745 --> 00:01:54,214 millions of people around the world. 14 00:01:54,215 --> 00:01:57,817 Men and women who make this industry allow 15 00:01:57,818 --> 00:02:02,689 experience and the world around them to provide information to their creation. 16 00:02:02,690 --> 00:02:06,126 This is a story from a video game. 17 00:02:06,127 --> 00:02:08,795 This is Video Games: The Movie. 18 00:02:08,796 --> 00:02:10,663 > 19 00:02:10,664 --> 00:02:13,199 Havin & apos; a good time 20 00:02:13,200 --> 00:02:18,271 I & apos; ma star leaping shooting through the skies 21 00:02:18,272 --> 00:02:22,742 Like a tiger defying /> the laws of gravity 22 00:02:22,743 --> 00:02:24,878 I & apos; ma racing car passing by like God Godiva 23 00:02:24,879 --> 00:02:27,647 I & apos; m gonna go, go, go 24 00:02:27,648 --> 00:02:30,550 There & apos; s no stopping me 25 00:02:30,551 --> 00:02:32,152 I & apos; m burning through the sky, yeah 26 00:02:32,153 --> 00:02:35,388 Hundred degrees 27 00:02:35,389 --> 00:02:37,790 That & apos; s why they call me Mister Fahrenheit 28 00:02:37,791 --> 00:02:41,594 i & apos; m traveling at the speed of light 29 00:02:41,595 --> 00:02:43,796 Don & ap; t stop me now 30 00:02:43,797 --> 00:02:46,166 I & apos; m having such a good time 31 00:02:46,167 --> 00:02:47,667 I & apos; m having a ball 32 00:02:47,668 --> 00:02:49,669 Don & ap; t stop me now 33 00:02:49,670 --> 00:02:52,238 If you want to have a good time, 34 00:02:52,239 --> 00:02:54,073 just give me a call 35 00:02:54,074 --> 00:02:55,675 Don & apos; stop me now 36 00:02:55,676 --> 00:02:56,743 I & apos ; m havin & apos; a good time 37 00:02:56,744 --> 00:02:57,977 Don & apos; stop me now 38 00:02:57,978 --> 00:02:59,812 Yes, I & apos; m havin & apos; a good time 39 00:02:59,813 --> 00:03:04,450 Don & apos; don't want to stop at all 40 00:03:04,451 --> 00:03:07,253 I & apos; ma rocket ship on my way to Mars 41 00:03:07,254 --> 00:03:08,755 On a collision course 42 00:03:08,756 --> 00:03:10,356 I am a satellite 43 00:03:10,357 --> 00:03:11,758 < i> I & ap; m out of control 44 00:03:11,759 --> 00:03:14,794 I'm a sex machine ready to reload 45 00:03:14,795 --> 00:03:16,829 Like atom bomb about to 46 00:03:16,830 --> 00:03:20,900 oh, oh, oh, oh, oh explode 47 00:03:20,901 --> 00:03:24,237 I & apos; m burning through the sky, yeah 48 00:03:24,238 --> 00:03:25,838 Hundred degrees 49 00:03:25,839 --> 00:03:28,942 That & apos; s why they call me Mister Fahrenheit 50 00:03:28,943 --> 00:03:31,277 I & apos; m traveling at the speed of light 51 00:03:31,278 --> 00:03:34,479 I want to make a supersonic woman of you 52 00:03:36,483 --> 00:03:38,351 Don & t; t stop me, don & t; t stop me 53 00:03:38,352 --> 00:03:39,652 Don & apos; t stop me 54 00:03:39,653 --> 00:03:41,154 Don & apos; t stop me, don & t; t stop me 55 00:03:41,155 --> 00:03:42,822 Ooh, ooh, ooh, I like it 56 00:03:42,823 --> 00:03:44,090 Don & apos; t stop me, don & t; t stop me 57 00:03:44,091 --> 00:03:45,758 Have a good time, good time 58 00:03:45,759 --> 00:03:47,460 Don »t stop me, don & apos; t stop me 59 00:03:47,461 --> 00:03:52,898 Ooh, ooh, all right 60 00:04:04,845 --> 00:04:08,548 Ooh, I & apos; m burning through the sky , yeah 61 00:04:08,549 --> 00:04:10,149 Hundred degrees 62 00:04:10,150 --> 00:04:13,620 That & apos; s why they call me Mister Fahrenheit 63 00:04:13,621 --> 00:04:15,822 I & apos; m traveling at the speed of light 64 00:04:15,823 --> 00:04:19,659 I want to make a supersonic man out of you 65 00:04:19,660 --> 00:04:22,527 Don & apos; stop me now 66 00:04:26,567 --> 00:04:30,270 I love video games, because I have the same 67 00:04:30,271 --> 00:04:36,609 experience that I had when I watched a movie I like 68 00:04:36,610 --> 00:04:41,114 or reading the book that captures my imagination. 69 00:04:41,115 --> 00:04:46,286 But I'm an active participant rather than a passive observer. 70 00:04:46,287 --> 00:04:50,256 Video games has a role that is very interesting to play 71 00:04:50,257 --> 00:04:52,392 in the future of our species, 72 00:04:52,393 --> 00:04:55,028 and we are just starting to realize it now. 73 00:04:55,029 --> 00:04:57,063 I feel video games at this point 74 00:04:57,064 --> 00:04:58,931 are essentially bound to our culture 75 00:04:58,932 --> 00:05:00,667 in an irrevocable way. 76 00:05:00,668 --> 00:05:03,569 I think that here will get deeper. 77 00:05:03,570 --> 00:05:05,972 I think the root of the video game is deeper and deeper 78 00:05:05,973 --> 00:05:08,274 to everything we do, 79 00:05:08,275 --> 00:05:10,810 until they are just the part of our lives 80 00:05:10,811 --> 00:05:12,811 we are not aware of. 81 00:05:14,247 --> 00:05:16,182 All media is relevant to the time. 82 00:05:16,183 --> 00:05:18,084 For example, Records and tape tapes 83 00:05:18,085 --> 00:05:20,720 disappear from circulation, but music doesn't disappear, 84 00:05:20,721 --> 00:05:22,021 he became digitized. 85 00:05:22,022 --> 00:05:24,023 The same reality for movies and books. 86 00:05:24,024 --> 00:05:26,059 They evolved from one form to another. 87 00:05:26,060 --> 00:05:28,294 For video games, the evolution is the same. 88 00:05:28,295 --> 00:05:29,796 They will change and evolve. 89 00:05:29,797 --> 00:05:31,831 They will forever be part of our global culture. 90 00:05:31,832 --> 00:05:33,666 Thousand, two thousand years from now, 91 00:05:33,667 --> 00:05:36,067 video games will remain. 92 00:05:39,239 --> 00:05:41,574 Based on The Entertainment Software Association, 93 00:05:41,575 --> 00:05:43,409 on average gamers play video games 94 00:05:43,410 --> 00:05:45,044 as long as 12 years old. 95 00:05:45,045 --> 00:05:48,014 Adult gamers have been playing on average 14 years. 96 00:05:48,015 --> 00:05:50,616 The average number of male players playing for 16 years, 97 00:05:50,617 --> 00:05:52,985 while women average 12 years. 98 00:05:52,986 --> 00:05:56,556 During 2013, 49 percent of US households 99 00:05:56,557 --> 00:05:58,825 had game consoles, 100 00:05:58,826 --> 00:06:01,327 and those who owned, on average have 2. 101 00:06:01,328 --> 00:06:05,698 The average age of game players in 2013 was 30 years. 102 00:06:05,699 --> 00:06:07,400 And no, not all men. 103 00:06:07,401 --> 00:06:09,802 47% of gamers < br /> are women. 104 00:06:09,803 --> 00:06:11,371 42% of gamers believe 105 00:06:11,372 --> 00:06:14,974 computers and video games give more value for their money, 106 00:06:14,975 --> 00:06:18,277 than DVDs, music, and watching movies. 107 00:06:18,278 --> 00:06:19,912 Who buys video games? 108 00:06:19,913 --> 00:06:23,716 The most common game buyer age is 35 years. 109 00:06:23,717 --> 00:06:25,318 The point? 110 00:06:25,319 --> 00:06:28,755 Video games have developed, and now they are not only in arcades or spaces our family. 111 00:06:28,756 --> 00:06:30,356 They are called us. 112 00:06:30,357 --> 00:06:32,992 15% of gamers who often play 113 00:06:32,993 --> 00:06:35,027 pay for playing games online, 114 00:06:35,028 --> 00:06:37,997 while 33 % play games on their smartphones, 115 00:06:37,998 --> 00:06:41,701 and 25% play games on portable devices. 116 00:06:41,702 --> 00:06:44,404 Most gamers who have game consoles 117 00:06:44,405 --> 00:06:46,806 p> 118 00:06:46,807 --> 00:06:49,308 use it for entertainment media too 119 00:06:49,309 --> 00:06:50,777 like watching movies, TV, and music. 120 00:06:50,778 --> 00:06:54,080 Do gamers socialize? 121 00:06:54,081 --> 00:06:56,716 62% of all gamers play with others, 122 00:06:56,717 --> 00:06:58,451 directly or online. 123 00:06:58,452 --> 00:07:02,789 How about rating game content? 124 00:07:02,790 --> 00:07:04,924 who gave ratings on game content and matched it 125 00:07:04,925 --> 00:07:06,726 with the age of an appropriate gamer. 126 00:07:06,727 --> 00:07:09,862 E for all, T for teenagers, M for adults . 127 00:07:09,863 --> 00:07:11,931 But the question that has in mind is, 128 00:07:11,932 --> 00:07:14,167 do parents really control what their children are playing? 129 00:07:14,168 --> 00:07:16,836 More 73% parents believe 130 00:07:16,837 --> 00:07:18,371 the parental controls that are available 131 00:07:18,372 --> 00:07:21,307 in all new video game consoles are very useful. 132 00:07:21,308 --> 00:07:25,144 Furthermore, parents determine the time limit in video games 133 00:07:25,145 --> 00:07:27,513 is more than other forms of entertainment. 134 00:07:27,514 --> 00:07:29,949 More than 90%, parents are present 135 00:07:29,950 --> 00:07:31,517 when games are purchased or rented, 136 00:07:31,518 --> 00:07:32,952 and 82% of all 137 00:07:32,953 --> 00:07:34,620 children receive permission from their parents 138 00:07:34,621 --> 00:07:37,089 before buying or borrowing a game. 139 00:07:37,090 --> 00:07:41,294 Like movies, games have specific genres and sub-genres 140 00:07:41,295 --> 00:07:44,931 Like action, adventure, role playing, casual games, 141 00:07:44,932 --> 00:07:48,367 Shooting, strategy, open world vs. linear games, 142 00:07:48,368 --> 00:07:49,969 sports games, racing games. 143 00:07:49,970 --> 00:07:53,840 This list can continue, and each genre provides flavors 144 00:07:53,841 --> 00:07:56,075 Special combination of entertainment interactive. 145 00:07:56,076 --> 00:08:00,246 And yes, each is successful in its own way. 146 00:08:00,247 --> 00:08:04,383 In the past decade, video games /> developed from 6 billion 147 00:08:04,384 --> 00:08:08,788 to a more industry than 24 billion dollars, 148 00:08:08,789 --> 00:08:11,724 far past film and music. 149 00:08:11,725 --> 00:08:13,192 What needs to be underlined ? 150 00:08:13,193 --> 00:08:17,395 Video games here, and they are here to survive. 151 00:08:41,088 --> 00:08:43,555 But where did all of this start? 152 00:08:46,493 --> 00:08:47,360 The answer is... 153 00:08:47,361 --> 00:08:49,996 > 154 00:08:49,997 --> 00:08:52,865 It was debated during the 20th century, who is the father of video games? 155 00:08:52,866 --> 00:08:54,367 And, you know, you can always say 156 00:08:54,368 --> 00:08:56,502 Nolan Bushnell cause he founded Atari. 157 00:08:56,503 --> 00:08:59,639 Father video games must be Nolan Bushnell. 158 00:08:59,640 --> 00:09:01,440 I think Nolan Bushnell. 159 00:09:01,441 --> 00:09:02,508 If I say Bushnell. 160 00:09:02,509 --> 00:09:03,809 Nolan Bushnell. 161 00:09:03,810 --> 00:09:05,878 I gave it to Bushnell. 162 00:09:05,879 --> 00:09:07,346 Nolan Bushnell. 163 00:09:07,347 --> 00:09:09,415 I might have at Nolan Bushnell's camp. 164 00:09:09,416 --> 00:09:12,985 People who come with all the Atari series. 165 00:09:12,986 --> 00:09:15,588 I have to say the maker of Atari. 166 00:09:15,589 --> 00:09:16,489 Whoever makes Pong. 167 00:09:16,490 --> 00:09:17,757 Whoever makes Pong. 168 00:09:17,758 --> 00:09:19,125

169 00:09:19,126 --> 00:09:20,693 Ralph Baer. 170 00:09:20,694 --> 00:09:23,195 You know, back in the 60s, 171 00:09:23,196 --> 00:09:25,231 at the beginning of 70n, made a Chocolate Box. 172 00:09:25,232 --> 00:09:26,299 Oh, Ralph Baer. 173 00:09:26,300 --> 00:09:27,767 I can take two different approaches here. 174 00:09:27,768 --> 00:09:29,168 I can say, you know, whoever starts 175 00:09:29,169 --> 00:09:31,404 everything scrolling is what makes Pong. 176 00:09:31,405 --> 00:09:34,040 Whoever starts the game we know today, 177 00:09:34,041 --> 00:09:35,775 I have to say Shingeru Miyamoto 178 00:09:35,776 --> 00:09:37,610 from Nintendo. 179 00:09:37,611 --> 00:09:38,644 Miyamoto. 180 00:09:38,645 --> 00:09:40,146 Shigeru Miyamoto. 181 00:09:40,147 --> 00:09:42,848 I thought... I thought you knew who it's Shingeru Miyamoto. 182 00:09:42,849 --> 00:09:45,518 But I'll go back to MIT, 183 00:09:45,519 --> 00:09:47,653 the person who made the Spacewar, John Carmack. 184 00:09:47,654 --> 00:09:52,291 Hideo Kojima, I say now, brilliant. 185 00:09:52,292 --> 00:09:55,094 You can't choose one, because it's unfair 186 00:09:55,095 --> 00:09:57,563 for everyone who has helped 187 00:09:57,564 --> 00:09:58,965 developing games. 188 00:09:58,966 --> 00:10:01,100 I don't think I know who started gaming. 189 00:10:01,101 --> 00:10:02,700 I only appreciate what they do. 190 00:10:06,473 --> 00:10:09,241 Some say everything starts here, a small back room 191 00:10:09,242 --> 00:10:13,546 at the Massachusetts Institute of Technology at 1962 192 00:10:13,547 --> 00:10:15,247 at PDP-1, 193 00:10:15,248 --> 00:10:18,884 The first computer which had a visual appearance. 194 00:10:18,885 --> 00:10:21,454 Steve Russell, which I considered as 195 00:10:21,455 --> 00:10:24,957 p> 196 00:10:24,958 --> 00:10:30,162 my friend leaned, 197 00:10:30,163 --> 00:10:32,798 made a game called Spacewar for PDP-1. 198 00:10:32,799 --> 00:10:35,801 And I played it in the sampler while working 199 00:10:35,802 --> 00:10:40,272 on the playground, and I think if I could bring 200 00:10:40,273 --> 00:10:43,309 Spacewar to an arcade, would make a lot of money. 201 00:10:43,310 --> 00:10:48,381 It was a game created as a demonstration 202 00:10:48,382 --> 00:10:52,018 of the company's capabilities digital equipment, 203 00:10:52,019 --> 00:10:55,254 PDP-1 computers in 1962. 204 00:10:55,255 --> 00:10:58,858 want to make the game that really shows 205 00:10:58,859 --> 00:11:01,427 capabilities of this new machine 206 00:11:01,428 --> 00:11:03,362 which has one special feature 207 00:11:03,363 --> 00:11:09,435 they really interested, and that is a visual display. 208 00:11:09,436 --> 00:11:13,005 before that, most computers have 209 00:11:13,006 --> 00:11:15,975 paper pipes or something like that. 210 00:11:15,976 --> 00:11:18,911 But this one really has a screen. 211 00:11:18,912 --> 00:11:20,479 I'll go back to Steve Russel, 212 00:11:20,480 --> 00:11:22,648 because he's who really made 213 00:11:22,649 --> 00:11:25,518 the first game that can be played. 214 00:11:25,519 --> 00:11:29,155 Rusell products are really very pleasant 215 00:11:29,156 --> 00:11:32,224 Which affects every PDP-1 around the world, 216 00:11:32,225 --> 00:11:33,959 and they try to make people remove 217 00:11:33,960 --> 00:11:36,895 from the machine, so throw away a lot of computer time. 218 00:11:41,334 --> 00:11:44,437 Others think of the electronic game starts earlier 219 00:11:44,438 --> 00:11:46,906 or video games are by-products 220 00:11:46,907 --> 00:11:48,507 of cold war technology. 221 00:11:48,508 --> 00:11:52,945 as usual, the truth is in the middle. 222 00:11:52,946 --> 00:11:54,980 when many industries and innovators 223 00:11:54,981 --> 00:11:56,549 joined to prepare the way 224 00:11:56,550 --> 00:12:00,486 for the possibility of the first video game, 225 00:12:00,487 --> 00:12:03,489 there was little debate < br> to thinkers 227 00:12:06,760 --> 00:12:09,494 to the public... in the overall sense. 228 00:12:10,597 --> 00:12:13,799 All the colors of the world should be 229 00:12:13,800 --> 00:12:17,368 Lovin & apos; each other wholeheartedly 230 00:12:19,072 --> 00:12:21,240 Yes, it & apos; s all right 231 00:12:21,241 --> 00:12:23,175 Take my message to your brother 232 00:12:23,176 --> 00:12:26,112 And tell him twice 233 00:12:26,113 --> 00:12:28,447 Spread the word and try to teach the man 234 00:12:28,448 --> 00:12:30,483 Who & apos; s hating his brother 235 00:12:30,484 --> 00:12:34,220 When hate won & apos; t do, ooh 236 00:12:34,221 --> 00:12:36,455 & apos; Cause we & re; re all the same 237 00:12:36,456 --> 00:12:40,659 Yes, the blood inside of me is inside of you p> 238 00:12:40,660 --> 00:12:41,961 Now, tell me 239 00:12:41,962 --> 00:12:43,295 Can you feel it 240 00:12:43,296 --> 00:12:45,798 Tell me, can you feel it 241 00:12:45,799 --> 00:12:48,200 Can you feel it 242 00:12:48,201 --> 00:12:51,036 Ooh, when you see what & apos; s goin & apos; down 243 00:12:51,037 --> 00:12:53,305 Can you feel it in your bones 244 00:12:53,306 --> 00:12:55,841 Can you feel it 245 00:12:55,842 --> 00:12:58,944 Really, Nolan brought understanding to Atari 246 00:12:58,945 --> 00:13:00,212 of what made a good game. 247 00:13:00,213 --> 00:13:03,382 He played many games and understood them. 248 00:13:03,383 --> 00:13:07,720 When we start this, we find that 249 00:13:07,721 --> 00:13:11,657 the most successful games 250 00:13:11,658 --> 00:13:14,693 are easy to learn, 251 00:13:14,694 --> 00:13:16,262 but impossible to master. 252 00:13:16,263 --> 00:13:19,431 Pong is a coincidence. 253 00:13:19,432 --> 00:13:22,968 It is considered too simple, 254 00:13:22,969 --> 00:13:24,904 but when he gets an update, 255 00:13:24,905 --> 00:13:27,807 and it is done by Al Alcorn, 256 00:13:27,808 --> 00:13:32,344 he puts how many changes which is amazing 257 00:13:32,345 --> 00:13:35,014 and makes it a very fun game. 258 00:13:35,015 --> 00:13:38,417 one of the defects in the original Pong game 259 00:13:38,418 --> 00:13:40,986 is the bat doesn't want going to the top of the screen 260 00:13:40,987 --> 00:13:42,588 all the time, and I want to fix it, 261 00:13:42,589 --> 00:13:44,557 but it doesn't work, I do, and I realize 262 00:13:44,558 --> 00:13:48,160 that feature keeps the game from... 263 00:13:48,161 --> 00:13:49,628 two great people from playing it forever. 264 00:13:49,629 --> 00:13:51,397 That will never end. 265 00:13:51,398 --> 00:13:55,501 The discovery of the word "Video game" refers to RGB, 266 00:13:55,502 --> 00:13:57,903 or red, green and blue raster (red, green and raster blue) 267 00:13:57,904 --> 00:14:00,439 or "video" display tool. 268 00:14:00,440 --> 00:14:03,342 Come see Pac-Man for an example, original. 269 00:14:03,343 --> 00:14:06,478 This is a bitmap from Pac-Man's image. 270 00:14:06,479 --> 00:14:10,249 When zoomed, each pixel visible box2. 271 00:14:10,250 --> 00:14:12,885 Enlarged even further, they can be analyzed, 272 00:14:12,886 --> 00:14:14,420 with the colors they are formed 273 00:14:14,421 --> 00:14:17,690 by adding values to red, green and blue. 274 00:14:17,691 --> 00:14:21,894 A bitmap is responsible for "bit by bit" with images 275 00:14:21,895 --> 00:14:23,629 that appear on the screen. 276 00:14:23,630 --> 00:14:26,365 A bitmap technically is formed by 277 00:14:26,366 --> 00:14:28,534 length and width of images in pixels 278 00:14:28,535 --> 00:14:30,302 and by number of bits per pixel, 279 00:14:30,303 --> 00:14:32,371 or "color depth", which determines 280 00:14:32,372 --> 00:14:34,540 the number of pixel colors and finally an image 281 00:14:34,541 --> 00:14:35,741 can be displayed. 282 00:14:35,742 --> 00:14:38,811 Semakin banyak bits, semakin bagus game terlihat. 283 00:14:38,812 --> 00:14:41,647 More bits, meaning, more memory is needed, 284 00:14:41,648 --> 00:14:44,650 which is only available a little in the early days of gaming. 285 00:14:44,651 --> 00:14:48,454 This results in games which looks boxy and simple. 286 00:14:48,455 --> 00:14:51,891 But that doesn't stop designers and gamers from continuing to dig 287 00:14:51,892 --> 00:14:53,991 into this extraordinary new medium. 288 00:15:10,644 --> 00:15:15,948 The longer time and technology develop, 8 bits to 16, 289 00:15:15,949 --> 00:15:19,919 then 32, 64, 128 and so on. 290 00:15:19,920 --> 00:15:22,187 With each generation jump in graphics. 291 00:15:22,188 --> 00:15:24,657 and the so-called "accuracy of the image," 292 00:15:24,658 --> 00:15:27,226 the depth of the story and in-game appreciation 293 00:15:27,227 --> 00:15:28,694 seems to develop as well. 294 00:15:28,695 --> 00:15:30,930 Limitations of technology to improve art forms 295 00:15:30,931 --> 00:15:32,464 and vice versa. 296 00:15:32,465 --> 00:15:35,200 Games slowly develop. and those inside 297 00:15:35,201 --> 00:15:39,438 becomes growing with the art form they create. 298 00:15:39,439 --> 00:15:41,607 That is the Magnavox machine, 299 00:15:41,608 --> 00:15:43,542 I think it's called Odyssey, 301 00:15:46,146 --> 00:15:47,479 That makes you can play Pong. 302 00:15:47,480 --> 00:15:49,682 The console doesn't really have graphics. 303 00:15:49,683 --> 00:15:53,285 there is only a light box on the television screen. 304 00:15:53,286 --> 00:15:55,387 so, there is a Mylar cover sheet 305 00:15:55,388 --> 00:15:57,222 You have to paste it on the screen. 306 00:15:57,223 --> 00:16:00,025 And so, then you put something like a haunted house. 307 00:16:00,026 --> 00:16:01,694 And then, the white pong ball 308 00:16:01,695 --> 00:16:03,996 will be his ghost, you know, walks through his house. 309 00:16:03,997 --> 00:16:05,764 So you have to use your imaginary 310 00:16:05,765 --> 00:16:07,733 and Mylar cover sheet < br /> to understand 311 00:16:07,734 --> 00:16:10,569 the story they are trying to convey. 312 00:16:10,570 --> 00:16:12,571 Magnavox presents Odyssey, 313 00:16:12,572 --> 00:16:14,473 electronic games from the future. 314 00:16:14,474 --> 00:16:16,875 Odyssey is easy to put with all TV brands, 315 00:16:16,876 --> 00:16:18,344 black and white, or color, 316 00:16:18,345 --> 00:16:21,113 to make the electronic arena closed. 317 00:16:21,114 --> 00:16:23,849 Odyssey gives you interesting actions from hockey, 318 00:16:23,850 --> 00:16:26,852 and 11 challenging games and other learning 319 00:16:26,853 --> 00:16:28,819 for the whole family. 320 00:16:36,863 --> 00:16:39,832 I have a friend who is the head of 321 00:16:39,833 --> 00:16:41,033 of ACTO Records. 322 00:16:41,034 --> 00:16:45,904 He has an Atari 2600 console in his office. 323 00:16:45,905 --> 00:16:49,141 And he pointing at him and asking me, 324 00:16:49,142 --> 00:16:50,909 "Do you know what this is?" 325 00:16:50,910 --> 00:16:53,812 And I said, "Yes, that kind of thing, but what is that?" 326 00:16:53,813 --> 00:16:55,748 And he said, "it's a permit 327 00:16:55,749 --> 00:16:57,483 to print money (* _ ^)" 328 00:16:57,484 --> 00:16:59,585 Attention, shopper. 329 00:16:59,586 --> 00:17:01,620 The new game cartridge Atari is already come. 330 00:17:01,621 --> 00:17:04,289 Only Atari makes the most famous in the world 331 00:17:04,290 --> 00:17:06,091 home video games. 332 00:17:06,092 --> 00:17:09,194 The only Space Invaders. 333 00:17:09,195 --> 00:17:10,928 The only Asteroids. 334 00:17:12,799 --> 00:17:14,599 The only Pac-Man. 335 00:17:15,635 --> 00:17:17,636 And the only way You can play them 336 00:17:17,637 --> 00:17:21,038 is with a home video system made by Atari. 337 00:17:23,209 --> 00:17:26,445 Come and play Atari today 338 00:17:26,446 --> 00:17:28,447 The first game I remember playing 339 00:17:28,448 --> 00:17:31,116 is Space Invaders on Atari 2600. 340 00:17:31,117 --> 00:17:33,652 I'm 6 years old and I'm at home my friend, 341 00:17:33,653 --> 00:17:35,621 and I'm amazed by the fact that 342 00:17:35,622 --> 00:17:38,424 you can manipulate images on your television. 343 00:17:38,425 --> 00:17:40,459 The first console I remember play 344 00:17:40,460 --> 00:17:42,561 is Atari 2600. 345 00:17:42,562 --> 00:17:45,731 We play everything. We have Donkey Kong, of course. 346 00:17:45,732 --> 00:17:46,965 Baseball. 347 00:17:46,966 --> 00:17:48,333 I like BurgerTime. 348 00:17:48,334 --> 00:17:50,335 I remember when my brother said, 349 00:17:50,336 --> 00:17:51,837 "Wow, lihat grafisnya." 350 00:17:51,838 --> 00:17:54,706 Pitfall! Like the world of dreams, 351 00:17:54,707 --> 00:17:57,576 cause, you know, there are so many colors there, 352 00:17:57,577 --> 00:17:59,511 you know, you can only run... 353 00:17:59,512 --> 00:18:03,749 You know, it is a game side scrolling, but it's amazing. 354 00:18:03,750 --> 00:18:05,717 You only see the same scene again and again. 355 00:18:05,718 --> 00:18:08,187 You're like , "Oh, they put the crocodile's head this time," 356 00:18:08,188 --> 00:18:09,688 or, "Oh, there are vines." 357 00:18:09,689 --> 00:18:11,223 The fact that you can fall down the ground in Pitfall! 358 00:18:11,224 --> 00:18:13,592 is like really amazing... like, oh, you can go there? 359 00:18:13,593 --> 00:18:15,794 You know, I know enough about computers to find out 360 00:18:15,795 --> 00:18:17,763 there is a computer game, and this is like... 361 00:18:17,764 --> 00:18:20,199 but this simulates, taulah, alien attacks 362 00:18:20,200 --> 00:18:22,301 with one ship on the ground, which, protects the earth 363 00:18:22,302 --> 00:18:25,471 from this alien attack, and for me, 364 00:18:25,472 --> 00:18:29,074 I feel like I was almost there. 365 00:18:29,075 --> 00:18:30,776 Even with incomplete graphics , 366 00:18:30,777 --> 00:18:34,379 that's the first time I can control something on TV 367 00:18:34,380 --> 00:18:36,747 or something on the screen. 368 00:18:44,624 --> 00:18:48,360 Maybe the console is most comfortable in my life 369 00:18:48,361 --> 00:18:53,499 and the one I missed, what I hope I still have, 370 00:18:53,500 --> 00:18:56,535 is Nintendo Entertainment My original system. 371 00:18:56,536 --> 00:18:58,537 Nintendo Entertainment System. 372 00:18:58,538 --> 00:19:00,839 Your parents help you get it. 373 00:19:00,840 --> 00:19:02,674 How does it feel to play 374 00:19:02,675 --> 00:19:05,843 Nintendo Entertainment System? 375 00:19:23,997 --> 00:19:27,432 When you play with the system with lots of arcade hits, 376 00:19:27,433 --> 00:19:30,636 > 377 00:19:30,637 --> 00:19:32,571 You play with strength. 378 00:19:32,572 --> 00:19:36,375 Nintendo Entertainment System, 379 00:19:36,376 --> 00:19:39,011 I think one of the reasons we feel nostalgic about something 380 00:19:39,012 --> 00:19:41,213 is not what we do. 381 00:19:41,214 --> 00:19:44,416 It's not the song, It's not the game 382 00:19:44,417 --> 00:19:45,984 or the film, or the book, 383 00:19:45,985 --> 00:19:48,520 that is what happened in your life at that time. 384 00:19:48,521 --> 00:19:52,491 He was right about the time right in my life. 385 00:19:52,492 --> 00:19:58,597 And then NES at that time was really an amazing game system. 386 00:19:58,598 --> 00:20:00,632 The game got better faster. 387 00:20:00,633 --> 00:20:02,267 Before I became a teenager, 388 00:20:02,268 --> 00:20:03,802 were all like... 389 00:20:03,803 --> 00:20:07,206 didn't look as good as the games in the arcade. 390 00:20:07,207 --> 00:20:11,076 But when Nintendo came, 391 00:20:11,077 --> 00:20:13,577 everything starts to be better. 392 00:20:26,793 --> 00:20:30,262 I was lucky first met Nintendo 393 00:20:30,263 --> 00:20:31,496 as a consumer. 394 00:20:31,497 --> 00:20:34,132 And for me, the first 395 00:20:34,133 --> 00:20:38,370 system I know is a super NES. 396 00:20:38,371 --> 00:20:42,841 And I have a lot of memories and great stories 397 00:20:42,842 --> 00:20:45,611 along with my interactions with that system. 398 00:20:45,612 --> 00:20:47,079 Playing very, very long. 399 00:20:47,080 --> 00:20:48,981 Playing games like The Legend of Zelda 400 00:20:48,982 --> 00:20:52,117 Link to the Past, games like Chrono Trigger, 401 00:20:52,118 --> 00:20:55,120 all fantastic experiences, which , for me, 402 00:20:55,121 --> 00:20:58,857 was my first gaming experience. 403 00:20:58,858 --> 00:21:00,726 And I happened to get Super Nintendo, 404 00:21:00,727 --> 00:21:02,594 and then everything became about Star Fox. 405 00:21:02,595 --> 00:21:04,563 I really study Star Fox 406 00:21:04,564 --> 00:21:06,932 and the story and what happens next. 407 00:21:06,933 --> 00:21:09,835 Most of the games we get on super NES, 408 00:21:09,836 --> 00:21:12,170 suddenly, you have reason to do this 409 00:21:12,171 --> 00:21:14,506 because you tried to save someone. 410 00:21:14,507 --> 00:21:16,108 And just a little there 411 00:21:16,109 --> 00:21:18,410 brings the element story into the game. 412 00:21:18,411 --> 00:21:21,647 and I think what's great about Nintendo in that era 413 00:21:21,648 --> 00:21:24,016 is that they really want to make sure that 414 00:21:24,017 --> 00:21:27,252 all the games on the system are in quality 415 00:21:27,253 --> 00:21:29,821 But Sega Genesis is really a different thing. 416 00:21:29,822 --> 00:21:32,924 Sega Genesis is my experience in college 417 00:21:32,925 --> 00:21:35,894 and Nintendo when I High School. 418 00:21:35,895 --> 00:21:38,030 You know, that is really an artful console 419 00:21:38,031 --> 00:21:39,463 in those days. 420 00:21:51,077 --> 00:21:53,612 I thought the next console what I bought was PS1. 421 00:21:53,613 --> 00:21:54,880 And I thought, "Okay. 422 00:21:54,881 --> 00:21:58,415 These games are crazy." So, I bought PS 1. 423 00:22:01,887 --> 00:22:04,423 Hey, plumber , human mustache. 424 00:22:04,424 --> 00:22:06,425 Your worst nightmare has come. 425 00:22:06,426 --> 00:22:07,693 Pack your things. 426 00:22:07,694 --> 00:22:09,328 I have a little surprise for you here. 427 00:22:09,329 --> 00:22:10,495 Look. 428 00:22:10,496 --> 00:22:11,830 Bagaimana menurutmu? 429 00:22:11,831 --> 00:22:14,466 Sony PlayStation has more than 150 games, 430 00:22:14,467 --> 00:22:17,069 NHL Faceoff & apos; 97, Jet Moto, 431 00:22:17,070 --> 00:22:20,405 Tobal No. 1, Destruction Derby 2, 432 00:22:20,406 --> 00:22:22,174 Crash Bandicoot, I can continue. 433 00:22:22,175 --> 00:22:25,344 I'll give a demonstration. 434 00:22:25,345 --> 00:22:26,611 You can't stop, miss. 435 00:22:26,612 --> 00:22:27,846 You can't. 436 00:22:27,847 --> 00:22:30,649 Oh, you got it! 437 00:22:30,650 --> 00:22:31,983 PlayStation. 438 00:22:31,984 --> 00:22:33,218 I have to ask you to go. 439 00:22:33,219 --> 00:22:34,718 You hurt my elbow . 440 00:22:38,558 --> 00:22:41,760 Suddenly, you have an incredible amount of data 441 00:22:41,761 --> 00:22:44,996 on a single disk that can also play music and others. 442 00:22:44,997 --> 00:22:47,799 For me, that's the door to modern gaming today. 443 00:22:47,800 --> 00:22:50,635 When Tomb Raider came out in 1996, 444 00:22:50,636 --> 00:22:53,205 brought people to the world 445 00:22:53,206 --> 00:22:55,374 that they've never previously participated in, 446 00:22:55,375 --> 00:22:56,708 the 3D world. 447 00:22:56,709 --> 00:22:58,176 It was a wonderful world at that time 448 00:22:58,177 --> 00:23:00,879 when there aren't many games like that. 449 00:23:00,880 --> 00:23:02,748 And I think throughout the year that continues to grow, 450 00:23:02,749 --> 00:23:04,149 people are related to it. 451 00:23:04,150 --> 00:23:06,251 When I talk to developers, and talk to fans 452 00:23:06,252 --> 00:23:08,220 around the world, they always remember 453 00:23:08,221 --> 00:23:09,955 for their first experience playing Tomb Raider. 454 00:23:09,956 --> 00:23:12,723 And it touches them, and that's something special. 455 00:23:24,937 --> 00:23:27,172 And I beg my mother for the console. 456 00:23:27,173 --> 00:23:28,306 I begged her. 457 00:23:28,307 --> 00:23:30,709 And that doesn't get N64 out 458 00:23:30,710 --> 00:23:32,344 which he finally gave up. 459 00:23:32,345 --> 00:23:35,981 If we have PS and N64, 460 00:23:35,982 --> 00:23:38,415 you start seeing < br /> 3D for the first time. 461 00:23:47,960 --> 00:23:52,030 Who allowed Mr. Miyamoto's dream to do 462 00:23:52,031 --> 00:23:53,865 now I have the ability 463 00:23:53,866 --> 00:23:56,435 to manipulate polygons with real time 464 00:23:56,436 --> 00:23:58,036 with a fairly tight frame rate, 465 00:23:58,037 --> 00:24:00,739 then instead of going forward and back , 466 00:24:00,740 --> 00:24:02,240 now I can circle the circle, 467 00:24:02,241 --> 00:24:04,042 or enter and exit the screen. 468 00:24:04,043 --> 00:24:05,577 be, it makes the new dimension 469 00:24:05,578 --> 00:24:06,912 into gameplay. 470 00:24:06,913 --> 00:24:08,380 And the controller is designed 471 00:24:08,381 --> 00:24:11,349 with an analog joystick that can control 472 00:24:11,350 --> 00:24:12,684 that movement. 473 00:24:12,685 --> 00:24:16,688 It started to bring a new dimension besides what gamers used to see. 474 00:24:16,689 --> 00:24:19,891 And, for a long time, it was only 2D , 475 00:24:19,892 --> 00:24:22,694 a kind of 2D paralax background. 476 00:24:22,695 --> 00:24:24,796 But when you move to the 3D era, 477 00:24:24,797 --> 00:24:26,898 you start seeing people start trying, 478 00:24:26,899 --> 00:24:29,801 Like, what mechanism can we do now? this is from this other dimension? 479 00:24:29,802 --> 00:24:32,838 And of course, taulah, initially it hurts. 480 00:24:32,839 --> 00:24:34,773 Dunia baru apa ini dari dimensi lain ini? 481 00:24:34,774 --> 00:24:37,075 Dan tentu, taulah, awalnya itu sakit. 482 00:24:37,076 --> 00:24:39,945 Of course, there's a good example for that, but it's difficult. 483 00:24:39,946 --> 00:24:42,614 It's hard to give all players 484 00:24:42,615 --> 00:24:44,516 another level of freedom
which they are not familiar with. 485 00:24:44,517 --> 00:24:46,184 and then we start getting console which 486 00:24:46,185 --> 00:24:47,986 is better, and you can bring, 487 00:24:47,987 --> 00:24:49,654 You know, more like the 3D environment, 488 00:24:49,655 --> 00:24:51,223 better frame rate and sound. 489 00:24:51,224 --> 00:24:53,358 And then you can put more on the screen polygon 490 00:24:53,359 --> 00:24:57,127 so the person can look more real. 491 00:25:09,675 --> 00:25:11,676 Finally, with Playstation and Playstation 2, 492 00:25:11,677 --> 00:25:13,612 you start to see something interesting happen. 493 00:25:13,613 --> 00:25:16,214 You start getting, you know, avatars on the screen 494 00:25:16,215 --> 00:25:18,283 are more describing people. 495 00:25:18,284 --> 00:25:21,786 They are easier to understand what they tried 496 00:25:21,787 --> 00:25:23,054 made you go through. 497 00:25:23,055 --> 00:25:25,857 Especially on PS2, starting it feels like we have enough graphics 498 00:25:25,858 --> 00:25:27,893 to really render interesting people. 499 00:25:27,894 --> 00:25:29,594 You know, they're not really real , 500 00:25:29,595 --> 00:25:31,062 but they are quite real. ~ Translate By: Nelgya ~ 501 00:25:31,063 --> 00:25:32,998 And then, you can start to trust them more. 502 00:25:32,999 --> 00:25:36,034 I grew up well in PC business 503 00:25:36,035 --> 00:25:38,737 and I started looking at the business console and thinking, 504 00:25:38,738 --> 00:25:40,939 "Wow, that's a good business > to enter. " 505 00:25:40,940 --> 00:25:43,141 But we really don't know anything about it. 506 00:25:43,142 --> 00:25:45,310 And then one day, these people walked to my office. 507 00:25:45,311 --> 00:25:47,245 they are from the DirectX team, 508 00:25:47,246 --> 00:25:52,217 and they say they have this idea to put DirectX 509 00:25:52,218 --> 00:25:53,251 into the box. 510 00:25:53,252 --> 00:25:55,220 That will be DirectX box. 511 00:25:55,221 --> 00:25:59,124 And DirectX is the name of from the Windows API for gaming. 512 00:25:59,125 --> 00:26:01,526 So DirectX box is basically 513 00:26:01,527 --> 00:26:03,995 acting as an outside game console, 514 00:26:03,996 --> 00:26:08,633 but inside, it's really PC running Windows and DirectX. 515 00:26:08,634 --> 00:26:10,769 That is the original plan. 516 00:26:10,770 --> 00:26:14,573 And what I thought we didn't really understand at that time 517 00:26:14,574 --> 00:26:17,776 was that it was really bringing the two worlds , 518 00:26:17,777 --> 00:26:19,377 that Xbox will become a bridge 519 00:26:19,378 --> 00:26:22,647 between what happened in the PC gaming culture 520 00:26:22,648 --> 00:26:25,516 and what happened in the gaming culture console. 521 00:26:38,431 --> 00:26:40,131 And then we get Playstation 3, 522 00:26:40,132 --> 00:26:41,900 we really say, "Ok, this object 523 00:26:41,901 --> 00:26:44,469 will give us enough
energy to really come back 524 00:26:44,470 --> 00:26:46,504 and visit the idea of saying interest, 525 00:26:46,505 --> 00:26:49,240 characters narratively in the way we might 526 00:26:49,241 --> 00:26:51,509 can we do that has never been done before. " 527 00:26:51,510 --> 00:26:54,212 The first time I hold a Wii controller, 528 00:26:54,213 --> 00:26:55,780 it is a plywood 529 00:26:55,781 --> 00:26:58,249 with a few ribbons electronically there, 530 00:26:58,250 --> 00:27:00,785 and they have a demo from a tennis game. 531 00:27:00,786 --> 00:27:02,187 And when I first took 532 00:27:02,188 --> 00:27:03,722 and started playing, I thought, 533 00:27:03,723 --> 00:27:05,223 "This will be a hit." 534 00:27:05,224 --> 00:27:06,625 That's the first thing that flashes in my head. 535 00:27:06,626 --> 00:27:08,593 That's really fun. 536 00:27:08,594 --> 00:27:11,896 Xbox 360 is a spectacular console. 537 00:27:11,897 --> 00:27:12,964

538 00:27:12,965 --> 00:27:15,533 That's amazing. 539 00:27:15,534 --> 00:27:17,402 I really love her. 540 00:27:17,403 --> 00:27:19,871 And I also like PS3 541 00:27:19,872 --> 00:27:21,773 Not too interested in, you know , holy war 542 00:27:21,774 --> 00:27:24,476 about the better ones. 543 00:27:24,477 --> 00:27:25,310 I think fan boy argues like you can say. 544 00:27:25,311 --> 00:27:26,344 Like, "I like Nintendo. " 545 00:27:26,345 --> 00:27:28,046 "I like Sony," you know, that... I think 546 00:27:28,047 --> 00:27:29,447 this happened, because I'm still a child 547 00:27:29,448 --> 00:27:32,150 I want to have Genesis and Super Nintendo. 548 00:27:32,151 --> 00:27:34,119 I want to have Nintendo and Sega Master System, 549 00:27:34,120 --> 00:27:35,787 if I can have it, but, you know, 550 00:27:35,788 --> 00:27:36,921 you're a kid. 551 00:27:36,922 --> 00:27:38,356 You can't have everything. 552 00:27:38,357 --> 00:27:40,392 So, then you start defending what you have, 553 00:27:40,393 --> 00:27:43,161 and I think that's where came from. 554 00:27:43,162 --> 00:27:45,130 "Xbox," "No, PlayStation." 555 00:27:45,131 --> 00:27:47,699 I still, until now, wake up until 4 am, 556 00:27:47,700 --> 00:27:50,735 playing X360 that came out yesterday 557 00:27:50,736 --> 00:27:54,005 or whatever it may be I, you know, always constant 558 00:27:54,006 --> 00:27:56,440 still immersing me in it. 559 00:28:16,362 --> 00:28:19,831 With a wave of change from technical and artistic changes 560 00:28:19,832 --> 00:28:21,299 sweeping throughout the industry 561 00:28:21,300 --> 00:28:24,169 and the game becomes bigger and better, 562 00:28:24,170 --> 00:28:27,005 the video game industry starts to anchor itself 563 00:28:27,006 --> 00:28:29,340 with public awareness, 564 00:28:29,341 --> 00:28:31,509 many have started to argue that games 565 00:28:31,510 --> 00:28:35,747 are more art media than... anything. 566 00:28:35,748 --> 00:28:39,384 The problem with art is that it is a subjective term. 567 00:28:39,385 --> 00:28:42,921 You know, someone's art is rubbish for someone else. 568 00:28:42,922 --> 00:28:47,726 And this is where, you know, you come back to the link 569 00:28:47,727 --> 00:28:50,495 from the word "art" which is a problem. 570 00:28:50,496 --> 00:28:54,199 whether it's a movie, whether it's a book 571 00:28:54,200 --> 00:28:56,234 or it's a painting or whatever 572 00:28:56,235 --> 00:28:59,871 a computer game, it brings a response. 573 00:28:59,872 --> 00:29:01,673 It makes you think about the world 574 00:29:01,674 --> 00:29:04,743 or see the world in a small way different. 575 00:29:04,744 --> 00:29:06,945 I always believe the game is really 576 00:29:06,946 --> 00:29:08,813 the form of art. 577 00:29:08,814 --> 00:29:12,083 You know, as Phil Fish said, that is the peak of 578 00:29:12,084 --> 00:29:14,452 of every form of art and expression 579 00:29:14,453 --> 00:29:16,688 that humans have ever had in a game. 580 00:29:16,689 --> 00:29:19,324 Look at the staff who made the video game. 581 00:29:19,325 --> 00:29:20,725 There are music composers. 582 00:29:20,726 --> 00:29:22,160 There are writers. 583 00:29:22,161 --> 00:29:24,195 There are artists < br /> who sketched. 584 00:29:24,196 --> 00:29:25,430 You have a technical artist. 585 00:29:25,431 --> 00:29:27,332 There is a designer level that makes space 586 00:29:27,333 --> 00:29:28,700 look like an architect. 587 00:29:28,701 --> 00:29:31,336 It's really like the avenger of talent 588 00:29:31,337 --> 00:29:32,804 when you really think about it. 589 00:29:32,805 --> 00:29:35,840 There isn't anywhere more clear than in video games. 590 00:29:35,841 --> 00:29:37,242 > 591 00:29:37,243 --> 00:29:40,378 You have Artists who make 592 00:29:40,379 --> 00:29:43,448 this beautiful 3-dimensional world. 593 00:29:43,449 --> 00:29:45,250 And technology allows players to come 594 00:29:45,251 --> 00:29:49,220 into that world and have it 595 00:29:49,221 --> 00:29:51,756 from art and science working together. 596 00:29:51,757 --> 00:29:53,491 The best description of the art I have heard 597 00:29:53,492 --> 00:29:55,627 from my professors when I go for a degree My MFA, 598 00:29:55,628 --> 00:29:59,597 is art is someone put something together 599 00:29:59,598 --> 00:30:02,734 that intentionally provokes response from the audience. 600 00:30:02,735 --> 00:30:04,803 The real consumer < br /> are participants in art. 601 00:30:04,804 --> 00:30:06,971 Almost like part of great art experiments 602 00:30:06,972 --> 00:30:08,506 about living art research. 603 00:30:08,507 --> 00:30:11,042 Well, there are many, like, basic logistics. 604 00:30:11,043 --> 00:30:13,077 Like, you press "X" and this happens, 605 00:30:13,078 --> 00:30:15,480 or you press "up" and it happens. 606 00:30:15,481 --> 00:30:18,116 But if that's all that is in the game, 607 00:30:18,117 --> 00:30:19,984 we won't play them again, you know? 608 00:30:19,985 --> 00:30:23,186 We will lose interest from first, long ago. 609 00:30:24,790 --> 00:30:28,259 Surprisingly, modern technology remains based on 610 00:30:28,260 --> 00:30:31,563 with the basic concepts of the game's initial techniques, 611 00:30:31,564 --> 00:30:35,066 combined with new layers of science and technology for achieve higher level 612 00:30:35,067 --> 00:30:37,234 of innovation and expression. 613 00:31:00,926 --> 00:31:04,229 Modern game systems not only display jumps 614 00:31:04,230 --> 00:31:06,364 on hardware and graphics 615 00:31:06,365 --> 00:31:10,034 but also uses parallel data processing 616 00:31:10,035 --> 00:31:13,004 and memory with Cloud. 617 00:31:13,005 --> 00:31:14,339 What does all this mean? 618 00:31:14,340 --> 00:31:16,908 Simply put,
means from here on, 619 00:31:16,909 --> 00:31:21,346 everyone will be able to play any game, anywhere, anytime, 620 00:31:21,347 --> 00:31:24,015 with incredible speed and quality. 621 00:31:24,016 --> 00:31:26,584 Cloud is something that you often hear lately, 622 00:31:26,585 --> 00:31:28,753 and there are 2 different concepts. 623 00:31:28,754 --> 00:31:31,723 First is what we all understand 624 00:31:31,724 --> 00:31:32,724 is Cloud. 625 00:31:32,725 --> 00:31:34,125 Like, I have a picture 626 00:31:34,126 --> 00:31:35,460 I want to upload it, I want to tweet. 627 00:31:35,461 --> 00:31:37,795 This is all uploaded into the Cloud 628 00:31:37,796 --> 00:31:39,297 and saved on the hard drive. 629 00:31:39,298 --> 00:31:41,299 So, thinking about the normal version of Cloud 630 00:31:41,300 --> 00:31:43,301 is a lot of storage. 631 00:31:43,302 --> 00:31:45,837 There's another bigger idea, 632 00:31:45,838 --> 00:31:48,306 why not use and Cloud computers 633 00:31:48,307 --> 00:31:50,708 to give stronger computer capabilities 634 00:31:50,709 --> 00:31:53,611 what you want to buy for yourself ? 635 00:31:53,612 --> 00:31:55,413 And that means is the software 636 00:31:55,414 --> 00:31:57,448 that you like to enjoy 637 00:31:57,449 --> 00:31:59,617 will run there and then the truth... 638 00:31:59,618 --> 00:32:01,886 video or output from the game 639 00:32:01,887 --> 00:32:04,589 will be sent directly wherever you are 640 00:32:04,590 --> 00:32:06,157 and on any device. 641 00:32:06,158 --> 00:32:08,359 There is more processing power on the Cloud 642 00:32:08,360 --> 00:32:11,896 behind the Xbox One compared to the complete processing capabilities 643 00:32:11,897 --> 00:32:15,233 on the planet in 1999. 644 00:32:15,234 --> 00:32:17,302 We are able to put the display on the screen 645 00:32:17,303 --> 00:32:20,905 that almost resembles the original. 646 00:32:20,906 --> 00:32:23,574 But then you have the power from the Cloud behind the box 647 00:32:23,575 --> 00:32:26,811 that allows us to pull from thousands of servers 648 00:32:26,812 --> 00:32:28,813 p> 649 00:32:28,814 --> 00:32:31,082 to help the box that is in your house 650 00:32:31,083 --> 00:32:35,318 becomes stronger 651 00:32:37,056 --> 00:32:40,892 than he himself. 652 00:32:40,893 --> 00:32:42,794 But there are times when the future < from this big industry 653 00:32:42,795 --> 00:32:45,596 in serious danger. 654 00:32:45,597 --> 00:32:48,066 After the explosion of financial and cultural success 655 00:32:48,067 --> 00:32:51,701 of the first generation of video games, 656 00:33:05,985 --> 00:33:07,452 industry thinks he's invincible. 657 00:33:07,453 --> 00:33:10,788 You know, when all companies 658 00:33:10,789 --> 00:33:13,858 see there is a market for video games, 659 00:33:13,859 --> 00:33:15,560 there are several companies out there 660 00:33:15,561 --> 00:33:19,530 who really want to show they have amazing games, 661 00:33:19,531 --> 00:33:21,532 but then there are, you know, for every 662 00:33:21,533 --> 00:33:23,034 one great game, there are 100 other rotten games. 663 00:33:23,035 --> 00:33:25,269 What happens is there is this manufacturer 664 00:33:25,270 --> 00:33:27,538 with expectations great for the next Christmas 665 00:33:27,539 --> 00:33:29,307 will be better than before. 666 00:33:29,308 --> 00:33:30,775 And people start switching. 667 00:33:30,776 --> 00:33:32,910 They're tired offered the same item 668 00:33:32,911 --> 00:33:36,214 again and again with a bad experience. 669 00:33:36,215 --> 00:33:37,915 People start making games 670 00:33:37,916 --> 00:33:41,519 with fast speed. 671 00:33:41,520 --> 00:33:44,756 And the quality of the gameplay decreases 672 00:33:44,757 --> 00:33:46,491 at the point where some games 673 00:33:46,492 --> 00:33:48,526 are so bad that they are finally thrown 674 00:33:48,527 --> 00:33:50,762 to dump. 675 00:33:50,763 --> 00:33:52,997 With the score of the new game developer 676 00:33:52,998 --> 00:33:54,432 bouncy overnight 677 00:33:54,433 --> 00:33:56,501 and speculation capitalists pour money 678 00:33:56,502 --> 00:33:59,470 into what looks like as a "sure" product, 679 00:33:59,471 --> 00:34:01,506 the writing is on the wall. 680 00:34:01,507 --> 00:34:05,943 The market becomes saturated and in 1983, 681 00:34:05,944 --> 00:34:08,379 the last nail was delivered to the house. 682 00:34:08,380 --> 00:34:11,215 Atari made an agreement with Universal Studio 683 00:34:11,216 --> 00:34:13,618 to make video game adaptations 684 00:34:13,619 --> 00:34:17,454 from the famous movie, ET The Extra Terrestrial. 685 00:34:33,372 --> 00:34:36,974 Only from Atari, made special 686 00:34:36,975 --> 00:34:40,445 for the system from Atari, 687 00:34:40,446 --> 00:34:44,682 video games that allow you to help ET go home. 688 00:34:44,683 --> 00:34:48,853 Timely for Christmas. 689 00:34:48,854 --> 00:34:50,987 Happy Holidays. 690 00:34:51,856 --> 00:34:54,125 With only 5 weeks to make the game, 691 00:34:54,126 --> 00:34:57,929 Atari struggles to enter the product same quality. 692 00:34:57,930 --> 00:34:59,330 Too confident and tall 693 00:34:59,331 --> 00:35:00,865 with their previous success, 694 00:35:00,866 --> 00:35:04,602 In the fall of 1982, Atari sent millions 695 00:35:04,603 --> 00:35:08,573 katridge from ET, even though the quality was poor. 696 00:35:08,574 --> 00:35:12,176 The backlash was legendary. 697 00:35:12,177 --> 00:35:13,444 That caused reaction ripple 698 00:35:13,445 --> 00:35:15,480 to the entire gaming industry 699 00:35:15,481 --> 00:35:18,850 and in the summer of 1983, consumer confidence 700 00:35:18,851 --> 00:35:22,687 in video games reached the point lowest and Atari, 701 00:35:22,688 --> 00:35:25,289 along with the company other games, 702 00:35:25,290 --> 00:35:27,490 drowned like Titanic. 703 00:36:10,202 --> 00:36:13,471 So, many conflicts come and < all the chaotic management styles 704 00:36:13,472 --> 00:36:16,374 and finally Warner takes over. 705 00:36:16,375 --> 00:36:18,509 They put their people, Ray Kassar, 706 00:36:18,510 --> 00:36:19,777 who came from East Coast, 707 00:36:19,778 --> 00:36:22,079 p> 708 00:36:22,080 --> 00:36:25,483 without experience in the entertainment world, 709 00:36:25,484 --> 00:36:27,084 games, technology, or Silicon Valley. 710 00:36:27,085 --> 00:36:28,719 And he doesn't really understand 711 00:36:28,720 --> 00:36:31,455 So, if you are like that, it will be very difficult 712 00:36:31,456 --> 00:36:33,090 as a leader to really understand 713 00:36:33,091 --> 00:36:35,126 about what problems are happening. 714 00:36:35,127 --> 00:36:37,295 With like that 715 00:36:37,296 --> 00:36:39,530 and make a sad product 716 00:36:39,531 --> 00:36:42,900 that is accompanied by with advertising and marketing 717 00:36:42,901 --> 00:36:47,438 and not with its contents and guess what ? 718 00:36:47,439 --> 00:36:48,673 It didn't sell. 719 00:36:48,674 --> 00:36:51,075 One story about ET Cartridges 720 00:36:51,076 --> 00:36:53,711 was buried in the desert actually real. 721 00:36:53,712 --> 00:36:55,613 The fact that Atari forced this game 722 00:36:55,614 --> 00:36:57,481 to come out coinciding with the film 723 00:36:57,482 --> 00:36:58,883 to use a license from ET, 724 00:36:58,884 --> 00:37:00,551 because ET sgt is famous in 80s. 725 00:37:00,552 --> 00:37:02,653 Both ET and Pac-Man games, 726 00:37:02,654 --> 00:37:05,957 those two games that didn't end well, 727 00:37:05,958 --> 00:37:07,992 they tried to stuff something 728 00:37:07,993 --> 00:37:11,262 p> 729 00:37:11,263 --> 00:37:13,798 Great destruction occurred in 83 730 00:37:13,799 --> 00:37:17,134 and the toy store unpacked the console 731 00:37:17,135 --> 00:37:19,070 to further become non-existent. 732 00:37:19,071 --> 00:37:20,738 Everyone thinks /> they can enter 733 00:37:20,739 --> 00:37:22,306 any game into the system 734 00:37:22,307 --> 00:37:25,476 and that is the first lesson that this industry learns 735 00:37:25,477 --> 00:37:27,411 the fact that consumers are smart, 736 00:37:27,412 --> 00:37:28,980

737 00:37:28,981 --> 00:37:31,048 especially gamers, and you can't 738 00:37:31,049 --> 00:37:32,250 put defective products and fool them. 739 00:37:32,251 --> 00:37:33,918 They won't buy it. 740 00:37:33,919 --> 00:37:35,953 But , after the destruction, 741 00:37:35,954 --> 00:37:37,722 they realized, 742 00:37:37,723 --> 00:37:40,391 for most people, was just a fad, 743 00:37:40,392 --> 00:37:42,392 but for the core group of people, 744 00:37:53,038 --> 00:37:55,206 > 745 00:37:55,207 --> 00:37:57,375 they still want to play games. 746 00:37:57,376 --> 00:38:00,211 For a few years after the destruction, 747 00:38:00,212 --> 00:38:04,248 in the 21st century encyclopedia and forgotten. 748 00:38:04,249 --> 00:38:07,752 Nintendo came, a Japanese toy company 749 00:38:07,753 --> 00:38:10,254 who understood the popularity of 750 00:38:10,255 --> 00:38:12,123 from games classics like Pac-man, 751 00:38:12,124 --> 00:38:14,659 Donkey Kong, and Pitfall prove 752 00:38:14,660 --> 00:38:17,795 people like to play as characters, 753 00:38:17,796 --> 00:38:21,265 are not just spacecraft or boxes Unnamed pixels. 754 00:38:21,266 --> 00:38:24,769 Even with the roughness of 8-bit graphics in the early era, 755 00:38:24,770 --> 00:38:28,706 the concept of "deepening" and "being" characters 756 00:38:28,707 --> 00:38:32,009 is still interesting to the public. 757 00:38:32,010 --> 00:38:33,844 And a little more the world knows, 758 00:38:33,845 --> 00:38:35,913 their favorite video game characters 759 00:38:35,914 --> 00:38:38,081 are all around. 760 00:39:14,886 --> 00:39:17,121 This is Nintendo, a small computer 761 00:39:17,122 --> 00:39:19,857 that allows you to play video games on TV. 762 00:39:19,858 --> 00:39:22,593 This is called Game Boy and industry analyst 763 00:39:22,594 --> 00:39:24,628 says there will be an increase 764 00:39:24,629 --> 00:39:27,231 As the vacation requests supply increases. 765 00:39:27,232 --> 00:39:28,933 This is Super Mario 3, 766 00:39:28,934 --> 00:39:31,102 This is the game that awaits. 767 00:39:31,103 --> 00:39:33,137 Super mario, of course, very, sgt popular, 768 00:39:33,138 --> 00:39:35,940 Super Mario 2 is really popular, 769 00:39:35,941 --> 00:39:38,242 now Super Mario 3 comes out. 770 00:39:38,243 --> 00:39:40,311 This is a toy sold best in this country 771 00:39:40,312 --> 00:39:41,846 for 3 years. 772 00:39:41,847 --> 00:39:43,080 20 million of these objects 773 00:39:43,081 --> 00:39:44,749 are now in the American family room. 774 00:39:44,750 --> 00:39:47,651 "Settling" is a good word. 775 00:39:47,652 --> 00:39:50,087 because of bankruptcy, no seller wants to 776 00:39:50,088 --> 00:39:53,424 touch, be called-or not, "Video game system. " 777 00:39:53,425 --> 00:39:54,725 And, the things we do 778 00:39:54,726 --> 00:39:57,061 try to come up with something that is unique and different, 779 00:39:57,062 --> 00:39:58,863 it's not just a system game, 780 00:39:58,864 --> 00:40:00,731 > 781 00:40:00,732 --> 00:40:02,233 It has other features. 782 00:40:02,234 --> 00:40:05,770 the Robotic Operating Buddy and Zapper Gun 783 00:40:05,771 --> 00:40:07,304 and two carts, 784 00:40:07,305 --> 00:40:09,940 and we sell it like selling entertainment systems. 785 00:40:09,941 --> 00:40:12,777 Even with that, it is still difficult to sell to the merchant, 786 00:40:12,778 --> 00:40:14,779 but finally bear fruit. 787 00:40:14,780 --> 00:40:16,380 And throughout the phase of the initial introduction, 788 00:40:16,381 --> 00:40:20,151 Super Mario came out and sold like hot cakes. 789 00:40:20,152 --> 00:40:22,420 That was the title that was very successful. 790 00:40:22,421 --> 00:40:25,756 Nintendo Entertainment System was, I thought , 791 00:40:25,757 --> 00:40:27,458 you know, the system's big stake, 792 00:40:27,459 --> 00:40:28,959 you know, because before that 793 00:40:28,960 --> 00:40:30,961 there was a real question whether 794 00:40:30,962 --> 00:40:33,164 video games will continue to be popular. 795 00:40:33,165 --> 00:40:34,932 You know, there are big video game bankruptcies 796 00:40:34,933 --> 00:40:37,968 and Nintendo shows how to bring them back 797 00:40:37,969 --> 00:40:39,370 and make them popular again. 798 00:40:39,371 --> 00:40:42,640 I remember seeing Super Mario Brothers first time and like 799 00:40:42,641 --> 00:40:44,241 being fascinated, like, 800 00:40:44,242 --> 00:40:45,910 "Wow, there is an arcade in my house! 801 00:40:45,911 --> 00:40:47,711 This is the coolest thing! " 802 00:40:47,712 --> 00:40:49,013 And Mario Brother is great 803 00:40:49,014 --> 00:40:51,048 and Zelda is also great, so 804 00:40:51,049 --> 00:40:53,717 I spend a lot of time, as a player, 805 00:40:53,718 --> 00:40:55,152 into Nintendo's original game, 806 00:40:55,153 --> 00:40:57,154 I loved Nintendo's original game. 807 00:40:57,155 --> 00:41:00,424 I saw Nintendo Entertainment System 808 00:41:00,425 --> 00:41:02,760 and said, "Wow, this is new, 809 00:41:02,761 --> 00:41:04,161 is unique, different, 810 00:41:04,162 --> 00:41:06,697 brings new experiences to consumers. 811 00:41:06,698 --> 00:41:08,966 I saw Mario Brothers original and say, 812 00:41:08,967 --> 00:41:11,168 "Wow, this is new, this is different." 813 00:41:11,169 --> 00:41:14,205 Likewise with the original Legend of Zelda. 814 00:41:14,206 --> 00:41:15,806 So, after the bankruptcy of the video game, 815 00:41:15,807 --> 00:41:19,043 I feel like I don't like games for a moment and ignore them. 816 00:41:19,044 --> 00:41:21,812 And then, one day, my neighbor is on the other side of the road, 817 00:41:21,813 --> 00:41:24,315 I'm at home and he has this gray box 818 00:41:24,316 --> 00:41:27,451 with ROB the robot and there is Zapper Gun 819 00:41:27,452 --> 00:41:29,253 and we play duck hunting games 820 00:41:29,254 --> 00:41:30,921 and then he plays Super Mario games 821 00:41:30,922 --> 00:41:33,724 and I like, "Ok, this is next-level item." 822 00:41:33,725 --> 00:41:36,026 And I remember the first time I jumped 823 00:41:36,027 --> 00:41:38,062 and I hit the box there 824 00:41:38,063 --> 00:41:39,563 I didn't know, 825 00:41:39,564 --> 00:41:41,599 a secret box with extra lives in it , 826 00:41:41,600 --> 00:41:43,868 my mind... exploded 827 00:41:43,869 --> 00:41:46,436 cause, like, there is a secret in the game now. 828 00:41:49,574 --> 00:41:52,676 With rebirth from the industry US games, 829 00:41:52,677 --> 00:41:55,246 new types of games appear. 830 00:41:55,247 --> 00:41:58,983 Lust for simple games maze-based decreases. 831 00:41:58,984 --> 00:42:01,619 Gamers are ready for more. 832 00:42:01,620 --> 00:42:04,889 Become a character, undergo a virtual story 833 00:42:04,890 --> 00:42:08,325 and absorbed into something outside the world 834 00:42:08,326 --> 00:42:11,028 is not possible now, 835 00:42:11,029 --> 00:42:13,330 but hope for deeper, 836 00:42:13,331 --> 00:42:16,534 experience is more impressive 837 00:42:16,535 --> 00:42:19,103 > has grown. 838 00:42:19,104 --> 00:42:21,272 As the game business evolved, 839 00:42:21,273 --> 00:42:25,876 um, people made bigger 840 00:42:25,877 --> 00:42:29,680 and more complicated games, needed 30 manual pages 841 00:42:29,681 --> 00:42:31,048 and 80 hours of play. 842 00:42:31,049 --> 00:42:32,550 You never care about 843 00:42:32,551 --> 00:42:35,986 Characters in Gauntlet, you know? 844 00:42:35,987 --> 00:42:39,957 It's just Gauntlet games that are very addictive. 845 00:42:39,958 --> 00:42:42,092 But now, we only issue more money for games, 846 00:42:42,093 --> 00:42:44,061 but we see them as entertainment media 847 00:42:44,062 --> 00:42:45,863 we want to invest in the world. 848 00:42:45,864 --> 00:42:47,865 The big difference is the older game, 849 00:42:47,866 --> 00:42:50,100 I think, it's harder. 850 00:42:50,101 --> 00:42:52,236 Like, if You don't fit when jumping 851 00:42:52,237 --> 00:42:53,871 to land, you won't 852 00:42:53,872 --> 00:42:55,372 pass that level. 853 00:42:55,373 --> 00:42:58,576 Time is everything, now you have freedom. 854 00:42:58,577 --> 00:43:00,010 You can... you can kill the boss 855 00:43:00,011 --> 00:43:01,512 in different ways. 856 00:43:01,513 --> 00:43:02,880 Before that 857 00:43:02,881 --> 00:43:04,882 the core of the game is, literally, 858 00:43:04,883 --> 00:43:07,384 shooting aliens who fall 859 00:43:07,385 --> 00:43:09,353 from the sky, but we don't know 860 00:43:09,354 --> 00:43:11,021 why did the aliens fall from the sky, 861 00:43:11,022 --> 00:43:12,456 we don't care why, 862 00:43:12,457 --> 00:43:14,291 we just want to shoot them. 863 00:43:14,292 --> 00:43:16,093 But, now, not only do we know 864 00:43:16,094 --> 00:43:17,861 why did the aliens fall from the sky, 865 00:43:17,862 --> 00:43:19,597 we know their mother's name 866 00:43:19,598 --> 00:43:22,066 and we know the name of their future child 867 00:43:22,067 --> 00:43:24,034 and we know we have to destroy them all. 868 00:43:24,035 --> 00:43:25,936 I feel the game as long as they are developed 869 00:43:25,937 --> 00:43:27,304 all the time, have a lot of 870 00:43:27,305 --> 00:43:29,239 similarities, they are just like, 871 00:43:29,240 --> 00:43:33,911 um, manipulating how they act in the world game, 872 00:43:33,912 --> 00:43:36,246 because people have different desires for games. 873 00:43:36,247 --> 00:43:40,918 They want to be involved, they don't want just sit and relax in the bar 874 00:43:40,919 --> 00:43:43,654 for a moment and play Pong, they want to be really involved 875 00:43:43,655 --> 00:43:44,989 in the game world a little longer. 876 00:43:44,990 --> 00:43:47,024 At first, it's simple 877 00:43:47,025 --> 00:43:50,127 industry understand, "What mechanism is this? 878 00:43:50,128 --> 00:43:53,731 How do players interact with interactive media?" 879 00:43:53,732 --> 00:43:57,801 And when we begin to understand the rules are a little better , 880 00:43:57,802 --> 00:44:00,904 Other aspects of making things 881 00:44:00,905 --> 00:44:05,342 really high-end or beautiful be done. 882 00:44:05,343 --> 00:44:08,045 And, high-end graphics start to become more relevant 883 00:44:08,046 --> 00:44:11,148 because we, you know, learn how to visual 884 00:44:11,149 --> 00:44:15,019 interact with storytelling and games. 885 00:44:15,020 --> 00:44:17,421 Now, work the main game designer 886 00:44:17,422 --> 00:44:20,958 is to make rules for games, that's all. 887 00:44:20,959 --> 00:44:23,894 is similar to chess or cards. 888 00:44:23,895 --> 00:44:25,529 In the 90s with Playstation 889 00:44:25,530 --> 00:44:27,731 and the more powerful technology that comes, 890 00:44:27,732 --> 00:44:29,500 we can get gifts from expressions. 891 00:44:29,501 --> 00:44:32,536 Games become 3D, characters can talk, 892 00:44:32,537 --> 00:44:35,439 Music can be made, characters have emotions 893 00:44:35,440 --> 00:44:39,408 through expressions detailed faces. 894 00:44:43,113 --> 00:44:45,182 In the late 80s and early 90s 895 00:44:45,183 --> 00:44:47,084 Industry refreshed 896 00:44:47,085 --> 00:44:50,954 with new technology, new customers, and new talents. 897 00:44:50,955 --> 00:44:53,357 The rise in game design has arrived, 898 00:44:53,358 --> 00:44:55,059 that not only gives birth
some 899 00:44:55,060 --> 00:44:57,227 of the greatest video games of all time, 900 00:44:57,228 --> 00:44:59,263 but also new industries 901 00:44:59,264 --> 00:45:01,298 that will generate millions of dollars 902 00:45:01,299 --> 00:45:04,767 and a new generation of game designers. 903 00:46:23,914 --> 00:46:26,683 In the fall of 1972, a small group 904 00:46:26,684 --> 00:46:30,154 of computer science students at Stanford University 905 00:46:30,155 --> 00:46:32,289 Artificial Laboratories Intelligence 906 00:46:32,290 --> 00:46:35,325 got the idea to hold for the first time 907 00:46:35,326 --> 00:46:38,428 "Intergalactic Spacewar Olympics" 908 00:46:38,429 --> 00:46:40,464 using a computer lab 909 00:46:40,465 --> 00:46:42,566 with PDP-10. 910 00:46:42,567 --> 00:46:45,969 Contestants fight each other on the machine, then, 911 00:46:45,970 --> 00:46:48,539 impressive 10-inch raster display. 912 00:46:48,540 --> 00:46:52,042 Two championships were held: 5 people were free to fight, 913 00:46:52,043 --> 00:46:54,011 and team competitions. 914 00:46:54,012 --> 00:46:55,379 At Spacewar, 915 00:46:55,380 --> 00:46:57,314 5 special ships that were rendered , 916 00:46:57,315 --> 00:47:01,351 with "Point Fins", "Roundback", "Birdie", 917 00:47:01,352 --> 00:47:04,755 "Funny Fins", and "Flatback", fight until dead 918 00:47:04,756 --> 00:47:09,059 in the display arena, dominated by stars, 919 00:47:09,060 --> 00:47:12,329 where gravity pulls they go to the center. 920 00:47:12,330 --> 00:47:16,466 This is the first game tournament 921 00:47:16,467 --> 00:47:18,602 and the beginning of the community 922 00:47:18,603 --> 00:47:21,237 which will become culture. 923 00:48:11,489 --> 00:48:15,392 In the dorm room, we will throw the cable 924 00:48:15,393 --> 00:48:18,795 to the balcony below to people's computers 925 00:48:18,796 --> 00:48:22,332 and start a home LAN competition 926 00:48:22,333 --> 00:48:24,167 where we play all types of games 927 00:48:24,168 --> 00:48:27,471 from gunfire to RTS to all 928 00:48:27,472 --> 00:48:29,273 that we can play together. 929 00:48:29,274 --> 00:48:32,542 Doom is like a bomb that was dropped when I was 20s. 930 00:48:32,543 --> 00:48:34,878 I stayed at home with many geek people * (* tech enthusiasts) 931 00:48:34,879 --> 00:48:36,580 which one I used to play Dungeon and Dragons together 932 00:48:36,581 --> 00:48:40,517 and we were the first Doom and we made LAN in our home 933 00:48:40,518 --> 00:48:44,087 there was a cable network going to < br /> every room 934 00:48:44,088 --> 00:48:45,455 and oh, my Lord, everything we do 935 00:48:45,456 --> 00:48:47,491 for, like, the following year, oath, 936 00:48:47,492 --> 00:48:51,461 just play Doom and Doom 2, 4 players. 937 00:48:51,462 --> 00:48:52,996 And just something about blasting your friend 938 00:48:52,997 --> 00:48:55,299 and then hearing it from the next room, like, 939 00:48:55,300 --> 00:48:58,235 cursing you, like, nothing is more satisfying. 940 00:48:58,236 --> 00:49:00,671 Growing in America, the place you usually visit 941 00:49:00,672 --> 00:49:02,673 is a mall, I'm like that when I was little 942 00:49:02,674 --> 00:49:04,942 and I remember there was an arcade at the mall 943 00:49:04,943 --> 00:49:07,077 near our house called The Dream Machine 944 00:49:07,078 --> 00:49:09,947 and this place is noisy 945 00:49:09,948 --> 00:49:12,082 and all portals go to all the other worlds 946 00:49:12,083 --> 00:49:15,385 you can in and out of, Mr.Do, Dragon & apos; s Lair, 947 00:49:15,386 --> 00:49:18,188 Joust, Centipede, Frogger, all that. 948 00:49:18,189 --> 00:49:20,023 And every time a new game will appear, 949 00:49:20,024 --> 00:49:21,625 I will be around 950 00:49:21,626 --> 00:49:23,060 and there will be a crowd around it. 951 00:49:23,061 --> 00:49:24,328 And, incidentally, when 952 00:49:24,329 --> 00:49:26,530 > 953 00:49:26,531 --> 00:49:28,398 where the fighting game becomes the next thing. 954 00:49:28,399 --> 00:49:30,133 You can just go and put your coin 955 00:49:30,134 --> 00:49:32,469 next line and try to drop 956 00:49:32,470 --> 00:49:36,606 this kid who defeated everyone with Chun-Li. 957 00:49:36,607 --> 00:49:38,542 there was a time when the kid in the arcade game 958 00:49:38,543 --> 00:49:40,644 could rule, like, Chuck E Cheese 959 00:49:40,645 --> 00:49:42,913 In most of my cases, bowling center, 960 00:49:42,914 --> 00:49:46,215 people will gather around you if you master the game. 961 00:49:56,160 --> 00:49:58,662 The global association has been born. 962 00:49:58,663 --> 00:50:01,298 Societies that not only play 963 00:50:01,299 --> 00:50:03,900 and connect online, but also produce 964 00:50:03,901 --> 00:50:07,037 lifelong friendships, growing communities, 965 00:50:07,038 --> 00:50:08,438 even marriage. 966 00:50:08,439 --> 00:50:10,440 And this community not only exists 967 00:50:10,441 --> 00:50:12,075 for entertainment. 968 00:50:12,076 --> 00:50:16,213 Gamers are not the only group that most > connected and vocal, 969 00:50:16,214 --> 00:50:18,348 most of them are loyal. 970 00:50:18,349 --> 00:50:20,784 Friendship is forged with game experience 971 00:50:20,785 --> 00:50:24,653 that somehow produces ties not easily destroyed. 972 00:50:33,631 --> 00:50:35,866 One of the most interesting things 973 00:50:35,867 --> 00:50:39,403 about games in general is that they evolved 974 00:50:39,404 --> 00:50:42,973 far beyond aspects of local communities 975 00:50:42,974 --> 00:50:45,175 from only being able to, you know, just playing games 976 00:50:45,176 --> 00:50:48,211 or enjoying your game with some of your local friends 977 00:50:48,212 --> 00:50:50,180 being a true global experience 978 00:50:50,181 --> 00:50:51,915 where you can share your hobbies 979 00:50:51,916 --> 00:50:53,650 with all people in the world. 980 00:50:53,651 --> 00:50:56,853 I like relationships, I have friends for life 981 00:50:56,854 --> 00:51:00,223 who I meet online and we start 982 00:51:00,224 --> 00:51:03,760 just playing together and finally, you know, 983 00:51:03,761 --> 00:51:05,829 meet for the competition or regular meeting 984 00:51:05,830 --> 00:51:07,964 to go out and really 985 00:51:07,965 --> 00:51:13,503 meet each other and that sounds stupid, 986 00:51:13,504 --> 00:51:15,939 but friendship like this is really solid2 987 00:51:15,940 --> 00:51:18,508 around the shared experiences you have 988 00:51:18,509 --> 00:51:20,911 when you play games and I think that 989 00:51:20,912 --> 00:51:23,547 is something special, it's something magic. 990 00:51:23,548 --> 00:51:25,148 That's something I saw working 991 00:51:25,149 --> 00:51:27,818 in the 90s internet industry 992 00:51:27,819 --> 00:51:30,654 and at the beginning of 2000s people, um, 993 00:51:30,655 --> 00:51:32,422 who met other people online 994 00:51:32,423 --> 00:51:33,957 and became truly captivated with them 995 00:51:33,958 --> 00:51:35,659 and sometimes move to another city 996 00:51:35,660 --> 00:51:37,527 to try to live with this person or, you know, 997 00:51:37,528 --> 00:51:39,229 people might get married < > or meet that way 998 00:51:39,230 --> 00:51:41,031 and that's all new types of human relations 999 00:51:41,032 --> 00:51:44,701 that didn't exist 10 or 15 years ago. 1000 00:51:44,702 --> 00:51:46,436 It's like new things, people can meet 1001 00:51:46,437 --> 00:51:48,605 and fall in love and never meet 1002 00:51:48,606 --> 00:51:50,974 in the real world. ~ Translate By: Nelgya ~ 1003 00:51:50,975 --> 00:51:55,712 I can't say how many people found their partner because... 1004 00:51:55,713 --> 00:51:57,147 they even married 1005 00:51:57,148 --> 00:51:58,915 because of games, 1006 00:51:58,916 --> 00:52:00,750 people who passed you know, 1007 00:52:00,751 --> 00:52:03,086 sad health condition 1008 00:52:03,087 --> 00:52:04,821 the ones they have to deal with and games 1009 00:52:04,822 --> 00:52:06,490 accompany them through it. 1010 00:52:06,491 --> 00:52:08,658 I see that, you know, the death of the key character 1011 00:52:08,659 --> 00:52:10,727 really affects people and makes them cry, 1012 00:52:10,728 --> 00:52:13,797 or they have a tattoo with the logo of the game 1013 00:52:13,798 --> 00:52:15,799 on their bodies, or husband and wife 1014 00:52:15,800 --> 00:52:17,434 met on Xbox Live playing games 1015 00:52:17,435 --> 00:52:18,969 and now they play every night. 1016 00:52:18,970 --> 00:52:20,670 There are children out there there are now 1017 00:52:20,671 --> 00:52:22,906 because their parents met in World of Warcraft, you know? 1018 00:52:22,907 --> 00:52:26,176 Like, bro, video games have changed, you know, 1019 00:52:26,177 --> 00:52:29,246 the path of human evolution to a certain level of 1020 00:52:29,247 --> 00:52:32,749 and making the new meeting ritual 1021 00:52:32,750 --> 00:52:35,585 and the path of social interaction that doesn't exist 1022 00:52:35,586 --> 00:52:39,823 and that's the result of internet and video games, so it will be interesting 1023 00:52:39,824 --> 00:52:41,625 to see it all grow, video games will get 1024 00:52:41,626 --> 00:52:43,960 more and more real and connect 1025 00:52:43,961 --> 00:52:45,929 more and more people around the world. 1026 00:52:45,930 --> 00:52:48,598 I've played EverQuest quite often, 1027 00:52:48,599 --> 00:52:50,534 as many EverQuest players do. 1028 00:52:50,535 --> 00:52:53,637 The man I met at North Karana DVPing, 1029 00:52:53,638 --> 00:52:55,205 we become friends, finally I go 1030 00:52:55,206 --> 00:52:56,773 marriage, 10 years later, 1031 00:52:56,774 --> 00:52:59,075 we are close friends now and that's phenomenal 1032 00:52:59,076 --> 00:53:01,878 because we have shared our passion for games, 1033 00:53:01,879 --> 00:53:03,980 we have by the same values and ideas, 1034 00:53:03,981 --> 00:53:06,316 and we have lots of online experiences the great 1035 00:53:06,317 --> 00:53:08,151 where we really form strong bonds 1036 00:53:08,152 --> 00:53:10,887 and the true friendship that has blossomed 1037 00:53:10,888 --> 00:53:14,090 becomes a great friendship, eternal in the real world. 1038 00:53:14,091 --> 00:53:18,161 I saw someone recently talked about, he, uh 1039 00:53:18,162 --> 00:53:21,164 his parents were killed in a car accident, 1040 00:53:21,165 --> 00:53:22,866 so he stayed alone < br /> in the world and... 1041 00:53:22,867 --> 00:53:26,403 and without video games for those who try to get up, 1042 00:53:26,404 --> 00:53:29,005 he will sit in his room, with a depressed mind 1043 00:53:29,006 --> 00:53:31,608 and the video world of the game, and all of his friends 1044 00:53:31,609 --> 00:53:34,811 in the video world of the game really support him 1045 00:53:34,812 --> 00:53:36,813 through those painful times 1046 00:53:36,814 --> 00:53:38,181 and the person watching this 1047 00:53:38,182 --> 00:53:40,717 said, "You don't 1048 00:53:40,718 --> 00:53:42,352 really understand it, because I know you heard this 1049 00:53:42,353 --> 00:53:43,887 all the time, that violent video game 1050 00:53:43,888 --> 00:53:46,022 is one of the problems in the world, blah blah blah, 1051 00:53:46,023 --> 00:53:49,526 but the sgt game means for people 1052 00:53:49,527 --> 00:53:53,496 and friends who they built around 1053 00:53:53,497 --> 00:53:55,932 and, sort of, creativity 1054 00:53:55,933 --> 00:53:59,169 and the deepening and other things that come up with are truly valuable 1055 00:53:59,170 --> 00:54:01,271 and that's something you learn by form. 1056 00:54:01,272 --> 00:54:02,973 I walked on the stairs there 1057 00:54:02,974 --> 00:54:06,576 and A-I, this incident... I can't explain it, 1058 00:54:06,577 --> 00:54:09,379 but what is certain is > I fell on the stairs, um, 1059 00:54:09,380 --> 00:54:14,884 because I had a stroke, what they later told me. 1060 00:54:14,885 --> 00:54:17,721 I ended up in hospital for around 9, 10 day, 1061 00:54:17,722 --> 00:54:21,424 and you're really afraid and you really don't know where 1062 00:54:21,425 --> 00:54:24,027 to... I mean, you, like, sad 1063 00:54:24,028 --> 00:54:25,829 and you have all this anger and you don't know 1064 00:54:25,830 --> 00:54:30,367 where to direct it and my friend starts bringing 1065 00:54:30,368 --> 00:54:32,535 items to me initially food 1066 00:54:32,536 --> 00:54:34,371 and then, they start to take the path 1067 00:54:34,372 --> 00:54:37,707 to play the game, I got a small Nintendo DS, 1068 00:54:37,708 --> 00:54:39,709 um, and I played Zelda there 1069 00:54:39,710 --> 00:54:41,978 and I got a laptop and I played , 1070 00:54:41,979 --> 00:54:44,848 I mean, I have steam there and I have TF2 (Team Fortress 2) 1071 00:54:44,849 --> 00:54:47,651 and Left4Dead and Borderlands 1072 00:54:47,652 --> 00:54:50,854 and that's right determination point, 1073 00:54:50,855 --> 00:54:52,956 at the hospital, when I... 1074 00:54:52,957 --> 00:54:54,858 I'm not afraid, I think, there is more? 1075 00:54:54,859 --> 00:54:59,162 I'm not angry, I have something to do, um. 1076 00:54:59,163 --> 00:55:01,498 Because the part of the stroke which is very painful 1077 00:55:01,499 --> 00:55:04,000 is I'm blind in the eyes my right 1078 00:55:04,001 --> 00:55:07,704 and that might be crazy how about not just a game 1079 00:55:07,705 --> 00:55:09,739 in the hospital which really helped me get through it, 1080 00:55:09,740 --> 00:55:13,343 it was everyone around me in this industry. 1081 00:55:13,344 --> 00:55:15,712 In all different companies and all countries are different. 1082 00:55:15,713 --> 00:55:17,380 So, well, literally, 1083 00:55:17,381 --> 00:55:20,349 I think video games really save my life. 1084 00:55:22,420 --> 00:55:25,989 The world is now ingested in art, social, 1085 00:55:25,990 --> 00:55:29,759 and an unprecedented technology revolution. 1086 00:55:29,760 --> 00:55:33,063 Interactive Entertainment is the ultimate expression 1087 00:55:33,064 --> 00:55:35,932 and deliver forms but who will set 1088 00:55:35,933 --> 00:55:37,801 what stories are told and how 1089 00:55:37,802 --> 00:55:40,470 we will experience them in the future? 1090 00:55:40,471 --> 00:55:42,304 The answer is simple. 1091 00:55:50,081 --> 00:55:52,482 Children have unlimited capacity 1092 00:55:52,483 --> 00:55:56,753 for magic, imagination, and creativity, 1093 00:55:56,754 --> 00:55:59,589 and they are not afraid of failure. 1094 00:55:59,590 --> 00:56:00,990 As I study history in school, 1095 00:56:00,991 --> 00:56:03,059 it's so boring... 1096 00:56:03,060 --> 00:56:05,628 an old book with a black and white picture of it 1097 00:56:05,629 --> 00:56:08,898 and I see a daughter on video recently 1098 00:56:08,899 --> 00:56:11,634 from Carnegie Mellon who talked about 1099 00:56:11,635 --> 00:56:13,403 about trebuchets (a type of catapult?), which one is old, 1100 00:56:13,404 --> 00:56:14,771 medieval combat weapons. 1101 00:56:14,772 --> 00:56:16,573 But he really has experience using it, 1102 00:56:16,574 --> 00:56:19,509 because, of course, he did it in the virtual world. 1103 00:56:19,510 --> 00:56:21,444 And also, I think he 6 years, 1104 00:56:21,445 --> 00:56:24,481 for a 6-year-old child gave his opinion 1105 00:56:24,482 --> 00:56:27,350 about medieval weapons compared to my version, 1106 00:56:27,351 --> 00:56:30,286 which one is boring , that is a basic change 1107 00:56:30,287 --> 00:56:32,288 for education through entertainment 1108 00:56:32,289 --> 00:56:34,524 that can make history and things like that 1109 00:56:34,525 --> 00:56:35,825 more exciting. 1110 00:56:35,826 --> 00:56:38,862 My son, he is 12 years old, and he is faster 1111 00:56:38,863 --> 00:56:40,830 on things that I am not fast at. 1112 00:56:40,831 --> 00:56:43,032 He is better than me and that's because 1113 00:56:43,033 --> 00:56:46,403 when his mind is developing, he has access 1114 00:56:46,404 --> 00:56:49,672 to interactive media which is far more advanced 1115 00:56:49,673 --> 00:56:51,174 from interactive media that I once owned 1116 00:56:51,175 --> 00:56:53,243 and interactive media that I have 1117 00:56:53,244 --> 00:56:54,811 is the first time. 1118 00:56:54,812 --> 00:56:57,847 My parents don't have any interactive media when their minds develop. 1119 00:56:57,848 --> 00:57:00,683 Video games, I think, they give space 1120 00:57:00,684 --> 00:57:05,155 to learn how to to fail safely and successfully. 1121 00:57:05,156 --> 00:57:08,324 I think, as culture, we have a real obsession 1122 00:57:08,325 --> 00:57:10,760 which always makes things good. 1123 00:57:10,761 --> 00:57:12,896 We are afraid of failure. 1124 00:57:12,897 --> 00:57:16,099 Video games give us this safe place 1125 00:57:16,100 --> 00:57:20,336 to learn to solve problems, to think through the problem 1126 00:57:20,337 --> 00:57:23,740 that we can't do right, to help us realize 1127 00:57:23,741 --> 00:57:27,043 it's ok to fail sometimes before our eyes 1128 00:57:27,044 --> 00:57:31,214 If we learn from it we can become successful. 1129 00:57:31,215 --> 00:57:37,020 Because it simulates, we can do things 1130 00:57:37,021 --> 00:57:40,323 and experience something, and practice something, 1131 00:57:40,324 --> 00:57:44,928 and try something which is not possible 1132 00:57:44,929 --> 00:57:48,664 or not safe in our lives, in the real world. 1133 00:57:55,039 --> 00:57:56,573 Despite the general acceptance 1134 00:57:56,574 --> 00:57:59,676 of video games in the 80s and early 90s, 1135 00:57:59,677 --> 00:58:01,144 in the late 90s 1136 00:58:01,145 --> 00:58:03,713 the word "gamer" was still a 1137 00:58:03,714 --> 00:58:06,749 close cousin of "geek" or "nerd." 1138 00:58:06,750 --> 00:58:09,152 If you are serious, gamers dedicated, 1139 00:58:09,153 --> 00:58:12,589 you are seen as a part of from strange sub-cultures. 1140 00:58:12,590 --> 00:58:15,024 But the wind changes blow 1141 00:58:15,025 --> 00:58:17,694 and this perception < 1142 00:58:17,695 --> 00:58:21,798 Become a gamer will soon be popular. 1143 00:58:21,799 --> 00:58:23,399 I can feel it burn 1144 00:58:23,400 --> 00:58:27,170 We & apos; re taking over, we & apos; re taking over 1145 00:58:27,171 --> 00:58:31,374 Now, I try to lead them, they will ever learn 1146 00:58:31,375 --> 00:58:35,211 We 're taking over, we & re taking over < / i> 1147 00:58:35,212 --> 00:58:39,349 Every time I breathe in, I can feel it burn 1148 00:58:39,350 --> 00:58:43,152 We & apos; re taking over, /> we & re taking over 1149 00:58:43,153 --> 00:58:47,390 Now, I try to lead them, they will ever learn 1150 00:58:47,391 --> 00:58:51,693 We & # 39; re taking over, we & re taking over 1151 00:58:55,232 --> 00:58:59,202 Hands up in the sky, let me hear you say 1152 00:58:59,203 --> 00:59:03,273 Every time I breathe in, I can feel it burn 1153 00:59:03,274 --> 00:59:08,276 We & apos; re taking over, we & apos; re taking over 1154 00:59:09,245 --> 00:59:11,948 This is the borderline religious experience 1155 00:59:11,949 --> 00:59:15,451 to stand in the middle 2 eSport stadium, 1156 00:59:15,452 --> 00:59:18,187 filled with 10 of a thousand players, 1157 00:59:18,188 --> 00:59:21,691 cheered for their favorite team. 1158 00:59:21,692 --> 00:59:26,229 It's amazing to see that's why it's very doubtful 1159 00:59:26,230 --> 00:59:29,198 that this kind of desire will actually happen 1160 00:59:29,199 --> 00:59:31,267 in the physical environment and people want to pay 1161 00:59:31,268 --> 00:59:33,770 hundreds of dollars and pass thousands of miles 1162 00:59:33,771 --> 00:59:35,605 to come to this event to see people 1163 00:59:35,606 --> 00:59:38,942 playing video games and they do it and love it. 1164 00:59:38,943 --> 00:59:41,077 I'm always frustrated 1165 00:59:41,078 --> 00:59:43,379 > 1166 00:59:43,380 --> 00:59:44,514 with the perception of video game extension 1167 00:59:44,515 --> 00:59:47,183 and things like that. 1168 00:59:47,184 --> 00:59:50,019 Um, throughout my career, made the game feel 1169 00:59:50,020 --> 00:59:53,122 like a summer hit and it doesn't feel like, you know, 1170 00:59:53,123 --> 00:59:55,491 Dungeon and Dragons based games to have the courage 1171 00:59:55,492 --> 00:59:58,261 clean shirts and things that change that perception too 1172 00:59:58,262 --> 01:00:00,863 just to raise the game as a whole 1173 01:00:00,864 --> 01:00:02,765 and also raise careers. 1174 01:00:02,766 --> 01:00:05,935 And yes , throughout my career for over 20 years 1175 01:00:05,936 --> 01:00:09,339 in this business, I always hope that there are kids out there who see 1176 01:00:09,340 --> 01:00:11,708 a soccer player,
or, you know, astronauts 1177 01:00:11,709 --> 01:00:14,811 and they are like, "Well, that's awesome, but, you know, maybe a video game? 1178 01:00:14,812 --> 01:00:16,346 Maybe I want to be that? " 1179 01:00:16,347 --> 01:00:18,414 And there are people who send me messages 1180 01:00:18,415 --> 01:00:20,516 or send e-mails, and they... 1181 01:00:20,517 --> 01:00:24,253 they are very suffering
because they are really lonely, 1182 01:00:24,254 --> 01:00:26,723 they haven't found a group of friends, you know? 1183 01:00:26,724 --> 01:00:28,524 And I think it's like a mission for me 1184 01:00:28,525 --> 01:00:30,526 is to connect people and make people happy 1185 01:00:30,527 --> 01:00:33,129 giving people friends, because I never 1186 01:00:33,130 --> 01:00:36,332 have it when I grow up, I have never had my Nerd group. 1187 01:00:36,333 --> 01:00:38,267 I think that's how the community /> it really starts, 1188 01:00:38,268 --> 01:00:39,669 it can only be found by people 1189 01:00:39,670 --> 01:00:41,337 with the same interests. 1190 01:00:41,338 --> 01:00:43,206 You know, when you were little, it was just like 1191 01:00:43,207 --> 01:00:44,707 if your neighbors play, 1192 01:00:44,708 --> 01:00:47,343 but now, we are all adults and have the ability 1193 01:00:47,344 --> 01:00:50,346 to reach out and connect with others . 1194 01:00:50,347 --> 01:00:53,116 This is really the culture where everyone has fun, 1195 01:00:53,117 --> 01:00:55,485 everyone smiles. 1196 01:00:55,486 --> 01:00:58,621 They live their lives very, very , 1197 01:00:58,622 --> 01:01:00,390 you know, very powerful. 1198 01:01:00,391 --> 01:01:03,059 Old thoughts like, "Oh, the computer 1199 01:01:03,060 --> 01:01:06,562 is only for geek and hal2 and video game is only for geek, " 1200 01:01:06,563 --> 01:01:09,666 is dead. 1201 01:01:09,667 --> 01:01:11,968 Nobody doesn't have FB. 1202 01:01:11,969 --> 01:01:13,503 Angry Birds, people don't... 1203 01:01:13,504 --> 01:01:15,505 barely think if it's a video game. 1204 01:01:15,506 --> 01:01:16,572 People don't think like that... 1205 01:01:16,573 --> 01:01:18,307 It's not clear here 1206 01:01:18,308 --> 01:01:20,309 What is a video game and what isn't. 1207 01:01:20,310 --> 01:01:22,578 What is Facebook video game? 1208 01:01:22,579 --> 01:01:24,480 I thought yes. 1209 01:01:24,481 --> 01:01:26,716 I mean, it's interactive like a video game 1210 01:01:26,717 --> 01:01:29,318 and you can do things there. 1211 01:01:29,319 --> 01:01:32,121 The world is really different now 1212 01:01:32,122 --> 01:01:35,024 and I think that is because we who are adults 1213 01:01:35,025 --> 01:01:38,194 have been exiled and looked down 1214 01:01:38,195 --> 01:01:41,030 and treated as if we were radio active 1215 01:01:41,031 --> 01:01:44,133 by general culture made by our culture 1216 01:01:44,134 --> 01:01:46,369 and we take things that we like. 1217 01:01:46,370 --> 01:01:48,571 We take video games and we take technology 1218 01:01:48,572 --> 01:01:52,875 and we take technical expertise and we build our own world 1219 01:01:52,876 --> 01:01:55,178 out of these things and that world 1220 01:01:55,179 --> 01:01:58,481 is amazing compared to that general culture 1221 01:01:58,482 --> 01:02:00,183 that's what makes us happy when we were little 1222 01:02:00,184 --> 01:02:02,351 to love this culture the amazing thing 1223 01:02:02,352 --> 01:02:04,687 can't resist it
and can't help 1224 01:02:04,688 --> 01:02:07,022 but be tempted by it. 1225 01:02:21,205 --> 01:02:24,005 We celebrate the week of video games starting from today. 1226 01:02:26,143 --> 01:02:28,211 From Studio 6B
at Rockefeller Center, 1227 01:02:28,212 --> 01:02:31,214 National Broadcasting Company presents 1228 01:02:31,215 --> 01:02:33,049 Late Night With Jimmy Fallon! 1229 01:02:33,050 --> 01:02:34,383 Look, it looks slippery, come on. 1230 01:02:34,384 --> 01:02:35,685 Yes, this is the strongest 1231 01:02:35,686 --> 01:02:37,153 video game console ever created. 1232 01:02:37,154 --> 01:02:39,555 we are targeting 10 times the performance... 1233 01:02:39,556 --> 01:02:41,624 10 times, right? - Well, 10 times. 1234 01:02:41,625 --> 01:02:45,895 I don't think you can get more from PS3, but you can, 10 times, I think. 1235 01:02:45,896 --> 01:02:47,463 We will play this together. 1236 01:02:47,464 --> 01:02:50,767 So, this Super Mario 3-D World. 1237 01:02:50,768 --> 01:02:53,669 Yeah, yeah, that's my champion! 1238 01:02:53,670 --> 01:02:55,670 I like Mario. 1239 01:03:00,143 --> 01:03:02,345 I sweat in that video game. 1240 01:03:02,346 --> 01:03:04,347 Viewers, this is a professional actor 1241 01:03:04,348 --> 01:03:06,849 bringing the sentence, "Here I am, Mario," 1242 01:03:06,850 --> 01:03:10,219 in a dramatic way. 1243 01:03:10,220 --> 01:03:15,958 Here I am... Mario. 1244 01:03:15,959 --> 01:03:18,127 Hey, Conan O & apos; Brien is here. 1245 01:03:18,128 --> 01:03:20,029 Again, I don't know anything 1246 01:03:20,030 --> 01:03:24,000 1247 01:03:24,001 --> 01:03:27,503 about which video game I decided to review them. 1248 01:03:27,504 --> 01:03:30,740 - Take the girl for the walk. - Oh, my God. 1249 01:03:30,741 --> 01:03:33,476 I never licked remote before. 1250 01:03:33,477 --> 01:03:35,344 - What did he say? - "I hate graves." 1251 01:03:35,345 --> 01:03:39,482 Well, guess what, don't be a grave thief! 1252 01:03:39,483 --> 01:03:41,951 Oh, sorry, I meant to praise him 1253 01:03:41,952 --> 01:03:44,786 and I almost kicked him! 1254 01:03:46,390 --> 01:03:48,658 In the late 90s, with realism in the game 1255 01:03:48,659 --> 01:03:51,160 touched the level new and more in depth, 1256 01:03:51,161 --> 01:03:54,130 action packed games appear on the game rack, 1257 01:03:54,131 --> 01:03:57,533 new talks begin. 1258 01:03:57,534 --> 01:03:58,801 Violence. 1259 01:03:58,802 --> 01:04:01,137 Violence. 1260 01:04:01,138 --> 01:04:03,739 p> 1261 01:04:03,740 --> 01:04:05,308 Home video games don't endure violence. 1262 01:04:05,309 --> 01:04:10,847 Mortal Kombat, two of the bloodiest games 1263 01:04:10,848 --> 01:04:13,182 have been released yesterday. 1264 01:04:13,183 --> 01:04:14,884 This game supports players to shoot this weapon, 1265 01:04:14,885 --> 01:04:16,519 which is called Justifier. 1266 01:04:16,520 --> 01:04:18,120 Children who play video games more often 1267 01:04:18,121 --> 01:04:20,156 exit from Tohoku University Japan. 1268 01:04:20,157 --> 01:04:22,825 There is no rating in this game at all 1269 01:04:22,826 --> 01:04:24,193 when this game is introduced. 1270 01:04:24,194 --> 01:04:26,128 contains information many 1271 01:04:26,129 --> 01:04:29,065 are racist, sexy, 1272 01:04:29,066 --> 01:04:31,934 and exemplify violence. 1273 01:04:31,935 --> 01:04:35,471 weapon recommendations after a few meetings and, as you mentioned, 1274 01:04:35,472 --> 01:04:37,907 the newest with the video game maker saying, 1275 01:04:37,908 --> 01:04:39,407 "Don't blame us." 1276 01:04:40,676 --> 01:04:42,478 There are always lots of media talking 1277 01:04:42,479 --> 01:04:44,513 about violence in the video game 1278 01:04:44,514 --> 01:04:47,383 and, of course, there is a violent video game, 1279 01:04:47,384 --> 01:04:51,087 but that is not how you describe the medium of gaming. 1280 01:04:51,088 --> 01:04:53,155 If I go to the movies 1281 01:04:53,156 --> 01:04:55,625 and I watch the movie Saw 1282 01:04:55,626 --> 01:04:58,794 and I go out and you ask me what I feel about the film, I will say, 1283 01:04:58,795 --> 01:05:02,498 "That's the most disgusting thing, rude, haphazard." 1284 01:05:02,499 --> 01:05:04,066 And that's what the media do 1285 01:05:04,067 --> 01:05:07,270 he focuses on the small title 1286 01:05:07,271 --> 01:05:10,106 and it ends, in the minds of consumers, 1287 01:05:10,107 --> 01:05:11,908 explains what this industry is. 1288 01:05:11,909 --> 01:05:15,978 That's weird when, you see people, 1289 01:05:15,979 --> 01:05:18,781 You know, they go to Congress and they are angry, you know? 1290 01:05:18,782 --> 01:05:21,083 "Our child has been damaged," I like, 1291 01:05:21,084 --> 01:05:22,818 "Well, right , your child. 1292 01:05:22,819 --> 01:05:25,154 You should not damage them. " 1293 01:05:25,155 --> 01:05:26,889 " I left them 10 hours a day. " 1294 01:05:26,890 --> 01:05:30,593 I mean, it's like finding < Br> your father's Playboy magazine 1295 01:05:30,594 --> 01:05:33,496 under the mattress and then blamed Playboy. 1296 01:05:33,497 --> 01:05:38,301 You know, we are like other industries that... 1297 01:05:38,302 --> 01:05:40,169 we have rating system in place 1298 01:05:40,170 --> 01:05:43,806 and there is something for everyone. 1299 01:05:43,807 --> 01:05:47,677 We have a limit, ESRB is our guide. 1300 01:05:47,678 --> 01:05:50,813 We make sure we build games we match the rating. 1301 01:05:50,814 --> 01:05:52,715 It gets regular checks. 1302 01:05:52,716 --> 01:05:56,686 Interesting thing, I think, in our game really has a system rating 1303 01:05:56,687 --> 01:05:59,221 more both from films, but there are still 1304 01:05:59,222 --> 01:06:01,357 there are these, common misunderstandings 1305 01:06:01,358 --> 01:06:04,060 with older generations which somehow all the games 1306 01:06:04,061 --> 01:06:05,561 is GTA. 1307 01:06:05,562 --> 01:06:07,430 People like to make various types of causal relationships 1308 01:06:07,431 --> 01:06:09,231 and say video games cause violence 1309 01:06:09,232 --> 01:06:10,833 and that like, "Okay, let's see, 1310 01:06:10,834 --> 01:06:13,302 so, there are more criminals in the summer 1311 01:06:13,303 --> 01:06:15,104 and because ice cream is sold in the summer, 1312 01:06:15,105 --> 01:06:16,806 because of that, ice cream is a criminal cause. " 1313 01:06:16,807 --> 01:06:19,742 That's not how research actually works. 1314 01:06:19,743 --> 01:06:22,678 Violence, unfortunately, is a part of human nature 1315 01:06:22,679 --> 01:06:26,048 and the last time I checked,
01:06:27,917 with Game Boy, 1317 01:06:27,918 --> 01:06:31,087 Genghis Khan doesn't have Xbox Live accounts, 1318 01:06:31,088 --> 01:06:33,990 and, you know, Hitler doesn't playing Crash Bandicoot. 1319 01:06:33,991 --> 01:06:38,027 We unfortunately have many armed criminals 1320 01:06:38,028 --> 01:06:42,798 in America recently and I remember someone tweeting 1321 01:06:42,799 --> 01:06:44,533 after one of the recent incidents 1322 01:06:44,534 --> 01:06:47,303 was when people started accusing video games 1323 01:06:47,304 --> 01:06:49,805 that affected all this, they were like , 1324 01:06:49,806 --> 01:06:52,274 "Wow, I wonder how all those other countries 1325 01:06:52,275 --> 01:06:54,210 with video games that just like us 1326 01:06:54,211 --> 01:06:55,511 don't have crimes armed as much as we are. " 1327 01:06:55,512 --> 01:06:56,912 You know, it would be like saying, 1328 01:06:56,913 --> 01:06:59,081 "We don't want people watching movies 1329 01:06:59,082 --> 01:07:01,083 because all films contain violence." 1330 01:07:01,084 --> 01:07:02,385 But people don't say that 1331 01:07:02,386 --> 01:07:04,286 because everyone knows 1332 01:07:04,287 --> 01:07:06,088 movies are media. 1333 01:07:06,089 --> 01:07:09,258 I don't believe video games are simulation kill. > 1334 01:07:09,259 --> 01:07:12,828 If anything, the proven statistics 1335 01:07:12,829 --> 01:07:14,964 are actually the opposite. 1336 01:07:14,965 --> 01:07:16,932 We passed no matter as a gamer 1337 01:07:16,933 --> 01:07:18,601 for a long time. 1338 01:07:18,602 --> 01:07:22,905 We survived from Congress, we survived a busy parent, 1339 01:07:22,906 --> 01:07:27,443 we survived from religious hysteria. 1340 01:07:27,444 --> 01:07:30,546 You realize it's all about imagination 1341 01:07:30,547 --> 01:07:32,815 and discoveries and relationships to the world 1342 01:07:32,816 --> 01:07:35,918 and he doesn't have this big trap 1343 01:07:35,919 --> 01:07:37,286 that people are pinning on it. 1344 01:07:37,287 --> 01:07:38,988 So, I think it's a matter of that will 1345 01:07:38,989 --> 01:07:41,223 move away naturally and we just have to 1346 01:07:41,224 --> 01:07:45,226 defend the industry until that evolution 1347 01:08:21,264 --> 01:08:22,498 Bonfire. 1348 01:08:22,499 --> 01:08:24,066 we have all been there, 1349 01:08:24,067 --> 01:08:25,601 whether it is actually 1350 01:08:25,602 --> 01:08:28,671 or just listening to someone tells a great story. 1351 01:08:28,672 --> 01:08:32,608 As humans we always have abilities and desires 1352 01:08:32,609 --> 01:08:35,744 to get rid of our distrust. 1353 01:08:35,745 --> 01:08:37,847 If only for a few minutes a day 1354 01:08:37,848 --> 01:08:40,683 we want to run away from the life treadmill 1355 01:08:40,684 --> 01:08:45,354 and "give up" to dive something outside ourselves. 1356 01:08:45,355 --> 01:08:47,690 We have this opportunity to be a storyteller, 1357 01:08:47,691 --> 01:08:50,259 to be able to give consumers the opportunity 1358 01:08:50,260 --> 01:08:52,394 to lose themselves in the world 1359 01:08:52,395 --> 01:08:55,498 as long or as short as they want . 1360 01:08:55,499 --> 01:08:57,166 we have a reality from living every day, 1361 01:08:57,167 --> 01:08:59,101 is it economic or does it get something 1362 01:08:59,102 --> 01:09:01,036 or does the job and make money , 1363 01:09:01,037 --> 01:09:04,640 but we have an intermediary where we can get rid of ourselves. 1364 01:09:04,641 --> 01:09:06,642 Daily life is not always as interesting as that, 1365 01:09:06,643 --> 01:09:09,945 and if at the end of the day you can turn on the tablet, 1366 01:09:09,946 --> 01:09:11,013 PC, or console, 1367 01:09:11,014 --> 01:09:14,116 and anything to escape to another world, 1368 01:09:14,117 --> 01:09:16,485 I think it's an amazing thing that allows you 1369 01:09:16,486 --> 01:09:18,020 to live in that dream. 1370 01:09:18,021 --> 01:09:19,421 Storytelling in the game 1371 01:09:19,422 --> 01:09:21,490 is as good as a movie. 1372 01:09:21,491 --> 01:09:24,258 just as good as reading a book. 1373 01:09:27,964 --> 01:09:30,666 With the resurrection and recovery from industry 1374 01:09:30,667 --> 01:09:33,202 came in the 90s and early 2000, 1375 01:09:33,203 --> 01:09:37,072 games start step other advanced evolution. 1376 01:09:37,073 --> 01:09:38,272 Stories. 1377 01:09:55,792 --> 01:09:59,728 This really changes viewers' expectations 1378 01:09:59,729 --> 01:10:01,897 of what "good games" actually are 1379 01:10:01,898 --> 01:10:05,134 and increases the challenge for game designers everywhere. 1380 01:10:05,135 --> 01:10:10,773 Storytelling in the game is slippery monsters to be tamed. 1381 01:10:10,774 --> 01:10:13,776 As a game maker, we have to determine the rules, 1382 01:10:13,777 --> 01:10:15,911 we have to make a universe that makes sense 1383 01:10:15,912 --> 01:10:18,080 and has its own logic, 1384 01:10:18,081 --> 01:10:20,916 and when we specify how is the logic, 1385 01:10:20,917 --> 01:10:26,522 then we let the mind and the imagination of the player solve the problem 1386 01:10:26,523 --> 01:10:30,125 and work their way through the world. 1387 01:10:30,126 --> 01:10:31,860 I think one thing we really learned 1388 01:10:31,861 --> 01:10:35,764 over the last decade or so is the way to tell the story 1389 01:10:35,765 --> 01:10:38,968 without the cut scene, without stopping the interactive, 1390 01:10:38,969 --> 01:10:41,604 to make the story something that appears 1391 01:10:41,605 --> 01:10:44,907 of the game itself. 1392 01:10:44,908 --> 01:10:47,042 Video games are experiences that move forward 1393 01:10:47,043 --> 01:10:50,045 where movies and TV are experiences that step back. 1394 01:10:50,046 --> 01:10:52,881 You control every moment from the game. 1395 01:10:52,882 --> 01:10:55,951 A friend of mine used to be comparing the game with the novel 1396 01:10:55,952 --> 01:10:58,787 with the fact that you stopped reading,
The novel won't continue. 1397 01:10:58,788 --> 01:11:00,389 Video games are similar too. 1398 01:11:00,390 --> 01:11:03,859 Telling stories in video games can be more difficult 1399 01:11:03,860 --> 01:11:06,562 because you have to... . You have to anticipate 1400 01:11:06,563 --> 01:11:09,031 the reaction of the player, 1401 01:11:09,032 --> 01:11:11,867 if in the movie, you decide what the two characters say 1402 01:11:11,868 --> 01:11:14,270 then you write it and that's what they say. 1403 01:11:14,271 --> 01:11:16,705 The storytelling in the game is the current interesting problem 1404 01:11:16,706 --> 01:11:18,874 because we are not right understand. 1405 01:11:18,875 --> 01:11:20,542 The film industry already exists 1406 01:11:20,543 --> 01:11:21,877 for hundreds of years or whatever 1407 01:11:21,878 --> 01:11:23,312 and they have really good ideas 1408 01:11:23,313 --> 01:11:25,314 of what it means to tell a story 1409 01:11:25,315 --> 01:11:27,016 in such visual media, 1410 01:11:27,017 --> 01:11:29,718 and the gaming industry doesn't have all the rules now. 1411 01:11:29,719 --> 01:11:32,988 Whether reading a book or watching a movie, it's really passive. 1412 01:11:32,989 --> 01:11:35,958 You let the author gives you their dreams 1413 01:11:35,959 --> 01:11:38,027 of their world or any story they want to say, 1414 01:11:38,028 --> 01:11:41,263 and you... you listen, 1415 01:11:41,264 --> 01:11:42,298 it's stretched for you 1416 01:11:42,299 --> 01:11:43,599 You don't influence that. 1417 01:11:43,600 --> 01:11:47,703 With the game, the trip is the prize 1418 01:11:47,704 --> 01:11:50,472 more than, say, ending or rewards. 1419 01:11:50,473 --> 01:11:52,875 This is our daily life. 1420 01:11:52,876 --> 01:11:56,745 Day and night, what we do is survive. 1421 01:11:56,746 --> 01:11:58,479 It's not never ended. 1422 01:12:04,988 --> 01:12:08,657 The idea of spontaneity with storytelling 1423 01:12:08,658 --> 01:12:10,559 is something unique for video games. 1424 01:12:10,560 --> 01:12:13,662 You can't change how a song on midway. 1425 01:12:13,663 --> 01:12:15,364 You can't change the ending from the book 1426 01:12:15,365 --> 01:12:16,465 when you read it, 1427 01:12:16,466 --> 01:12:18,200 but in some games, 1428 01:12:18,201 --> 01:12:20,436 your decision has a direct result 1429 01:12:20,437 --> 01:12:24,139 of the final fate of the character, 1430 01:12:24,140 --> 01:12:25,908 and it is unique and sweet. 1431 01:12:25,909 --> 01:12:27,810 And I think that is how do people respond. 1432 01:12:27,811 --> 01:12:31,180 Can you imagine if you repeated Star Wars, 1433 01:12:31,181 --> 01:12:33,315 and you got to Empire Strikes Back 1434 01:12:33,316 --> 01:12:36,685 and Vader said "Follow I, " and you, as Luke Skywalker, 1435 01:12:36,686 --> 01:12:39,054 say," Okay. " 1436 01:12:39,055 --> 01:12:41,590 And then the rest of the film and all the jedi 1437 01:12:41,591 --> 01:12:46,228 will be completely different because you made that choice. 1438 01:12:46,229 --> 01:12:49,565 And that's where I think video games 1439 01:12:49,566 --> 01:12:52,368 are basically and very different 1440 01:12:52,369 --> 01:12:58,439 from every type of media the nerd that I love. 1441 01:13:02,379 --> 01:13:04,713 Who is alive, who is dead? 1442 01:13:04,714 --> 01:13:07,449 I understand. We must choose. 1443 01:13:07,450 --> 01:13:10,519 Be alert, here it comes! 1444 01:13:10,520 --> 01:13:12,019 Lower the weapon. 1445 01:13:13,089 --> 01:13:15,090 You don't have to interfere. 1446 01:13:15,091 --> 01:13:16,724 We have to choose 1447 01:13:18,361 --> 01:13:19,461 If you insist. 1448 01:13:19,462 --> 01:13:21,530 I don't know how I can 1449 01:13:21,531 --> 01:13:24,032 save someone else's life. 1450 01:13:24,033 --> 01:13:27,368 I also lost someone I loved . 1451 01:13:29,038 --> 01:13:31,540 Whether the Arthurian classic legend. 1452 01:13:31,541 --> 01:13:33,742 or a more modern translation, 1453 01:13:33,743 --> 01:13:36,745 one thing that humanity has never had a problem 1454 01:13:36,746 --> 01:13:39,948 is the desire to depend on our distrust. 1455 01:13:39,949 --> 01:13:43,051 Storytellers in the past see the most important power 1456 01:13:43,052 --> 01:13:46,321 in writing, reading, and telling stories, 1457 01:13:46,322 --> 01:13:48,323 real or fiction. 1458 01:13:48,324 --> 01:13:51,293 I think once you show players 1459 01:13:51,294 --> 01:13:54,830 how the world looks and how the world functions, 1460 01:13:54,831 --> 01:13:59,301 they enter that world, and then that's their reality. 1461 01:13:59,302 --> 01:14:01,503 And then I think as a modern game maker , 1462 01:14:01,504 --> 01:14:05,140 we must continue to remember the dependence of that distrust 1463 01:14:05,141 --> 01:14:08,343 came from the making of from the universe 1464 01:14:08,344 --> 01:14:11,647 and the making of the world, < br /> and the world that is immersed 1465 01:14:11,648 --> 01:14:14,383 which has predictable rules 1466 01:14:14,384 --> 01:14:16,251 and logical, 1467 01:14:16,252 --> 01:14:19,455 and not from the sweet visual appearance that we can , you know, 1468 01:14:19,456 --> 01:14:21,123 with all this horsepower. 1469 01:14:21,124 --> 01:14:23,292 and now we have this console 1470 01:14:23,293 --> 01:14:25,394 that delivers stunning graphics 1471 01:14:25,395 --> 01:14:28,497 and a beautiful explosion and a beautiful world, 1472 01:14:28,498 --> 01:14:30,599 there is something more than that. 1473 01:14:30,600 --> 01:14:32,601 We take our inspiration from outside the game 1474 01:14:32,602 --> 01:14:35,571 with emotion and development character and storytelling 1475 01:14:35,572 --> 01:14:38,540 with the way we try to go to a new place 1476 01:14:38,541 --> 01:14:41,043 where you have unity and love 1477 01:14:41,044 --> 01:14:42,444 with characters in the game 1478 01:14:42,445 --> 01:14:45,214 that makes you want to feel the feeling for that story, 1479 01:14:45,215 --> 01:14:46,782 makes you want to feel like you there 1480 01:14:46,783 --> 01:14:50,185 made a decision along the way. 1481 01:14:50,186 --> 01:14:53,555 Good stories not just entertainment. 1482 01:14:53,556 --> 01:14:55,924 Good stories can help us grow . 1483 01:14:55,925 --> 01:14:57,693 They can teach us about the past 1484 01:14:57,694 --> 01:14:59,228 and challenge us to tell 1485 01:14:59,229 --> 01:15:02,264 for higher and greater things. 1486 01:15:02,265 --> 01:15:06,602 Storytelling in games not much different; 1487 01:15:06,603 --> 01:15:11,472 It's just that the bonfire is more bright and colorful. 1488 01:15:44,541 --> 01:15:49,011 Many things have to be synchronized perfectly for that to work. 1489 01:15:49,012 --> 01:15:52,180 You have art, you have writing, 1490 01:15:52,181 --> 01:15:54,883 you have music, you have a background, 1491 01:15:54,884 --> 01:15:57,152 you have timings, you have a voice, 1492 01:15:57,153 --> 01:15:58,921 you have acting, and then video games, 1493 01:15:58,922 --> 01:16:00,489 you have everything above it 1494 01:16:00,490 --> 01:16:03,258 it must also include user experience too, 1495 01:16:03,259 --> 01:16:04,960 be I think a good video game 1496 01:16:04,961 --> 01:16:08,329 is the hardest thing to make. 1497 01:16:16,806 --> 01:16:19,841 If you want emotion, you need a human face, 1498 01:16:19,842 --> 01:16:21,510 and in the world of film , 1499 01:16:21,511 --> 01:16:23,912 it's the cheapest thing you can get. 1500 01:16:23,913 --> 01:16:25,614 You point the camera at someone ~ Translate By: Nelgya ~ 1501 01:16:25,615 --> 01:16:26,782 and you get that by instant. 1502 01:16:26,783 --> 01:16:28,116 But in the gaming world, 1503 01:16:28,117 --> 01:16:30,719 You have an investment of millions of dollars in technology 1504 01:16:30,720 --> 01:16:34,056 before you see something that looks like a human face. 1505 01:16:34,057 --> 01:16:38,226 I think the most interesting part is from this industry 1506 01:16:38,227 --> 01:16:40,562 is we constantly find 1507 01:16:40,563 --> 01:16:44,600 and are not afraid of the challenges of discovery. 1508 01:16:44,601 --> 01:16:45,901 And the discovery is difficult 1509 01:16:45,902 --> 01:16:48,704 because if You already know what 1510 01:16:48,705 --> 01:16:51,173 will be, you don't need to find it. 1511 01:16:51,174 --> 01:16:52,441 It's already there, right? 1512 01:16:52,442 --> 01:16:53,742 So whenever we find, 1513 01:16:53,743 --> 01:16:55,477 whether it's a design idea 1514 01:16:55,478 --> 01:16:57,279 or something stylish, 1515 01:16:57,280 --> 01:16:59,982 or, you know, something related to the story, 1516 01:16:59,983 --> 01:17:03,385 we are like depending on this belief 1517 01:17:03,386 --> 01:17:05,887 that there will be inspiration, 1518 01:17:05,888 --> 01:17:07,389 that there will be inspiration. 1519 01:17:07,390 --> 01:17:09,891 Then you have to do it and start making prototype, 1520 01:17:09,892 --> 01:17:13,061 so you build some prototypes and you try to understand, 1521 01:17:13,062 --> 01:17:15,030 hey, what ideas do we have would be nice 1522 01:17:15,031 --> 01:17:17,566 when put in an interactive environment ? 1523 01:17:17,567 --> 01:17:20,369 You know, I think at the alpha stage, 1524 01:17:20,370 --> 01:17:22,270 it is expected that we will see the fun. 1525 01:17:22,271 --> 01:17:23,672 is the time to break 1526 01:17:23,673 --> 01:17:27,309 because of the strange teenage years 1527 01:17:27,310 --> 01:17:31,146 which, you know, you got... can be an amazing experience, 1528 01:17:31,147 --> 01:17:33,982 it can come together sweetly,
everyone is really enthusiastic 1529 01:17:33,983 --> 01:17:37,519 because there is something to play from beginning to end, but, you know, 1530 01:17:37,520 --> 01:17:39,655 there are some strange elements of for that, 1531 01:17:39,656 --> 01:17:42,290 and, you know, you have a group of people coming 1532 01:17:42,291 --> 01:17:44,326 and pointing at all, you know, your idiosyncrasies, 1533 01:17:44,327 --> 01:17:46,161 your teeth and, you know, 1534 01:17:46,162 --> 01:17:48,730 eyebrows that look crazy and all those things, 1535 01:17:48,731 --> 01:17:50,499 and you expect something like, 1536 01:17:50,500 --> 01:17:53,301 ok, I know, I understand, 1537 01:17:53,302 --> 01:17:55,704 now I have to go back and fix all that 1538 01:17:55,705 --> 01:17:58,607 a little, make myself a little more handsome, 1539 01:17:58,608 --> 01:17:59,775 go back to the street, 1540 01:17:59,776 --> 01:18:03,111 and show off myself again. 1541 01:18:03,112 --> 01:18:05,981 You started to coat all of these rich assets, 1542 01:18:05,982 --> 01:18:07,582 things like great stories, 1543 01:18:07,583 --> 01:18:08,884 high taste art, 1544 01:18:08,885 --> 01:18:10,619 characters in full detail, 1545 01:18:10,620 --> 01:18:13,689 and when you begin to unite super high quality production 1546 01:18:13,690 --> 01:18:16,892 with the original prototype from your design ideas, 1547 01:18:16,893 --> 01:18:19,994 you can start bringing the product together. 1548 01:18:27,470 --> 01:18:30,572 then the work increases from alpha to beta 1549 01:18:30,573 --> 01:18:33,842 in general it is called job list 1550 01:18:33,843 --> 01:18:35,977 which we have to check 1551 01:18:35,978 --> 01:18:37,713 and make sure everything is OK p> and we start to polish the game, 1552 01:18:37,714 --> 01:18:39,781 make adjustments to the gameplay, 1553 01:18:39,782 --> 01:18:43,018 start trying to hone what works well 1554 01:18:43,019 --> 01:18:45,387 and maybe gives more by resources and time to develop 1555 01:18:45,388 --> 01:18:48,523 and sort out things that don't work well. 1556 01:18:48,524 --> 01:18:51,693 One of the great revolutions we have on 1990s 1557 01:18:51,694 --> 01:18:54,496 We are starting to bring people to play our games. 1558 01:18:54,497 --> 01:18:57,432 and watch them play. That's all. 1559 01:18:57,433 --> 01:18:59,901 But that changes the way we make games. 1560 01:18:59,902 --> 01:19:02,971 I mean, before that, we are more like 1561 01:19:02,972 --> 01:19:05,307 making games for ourselves , 1562 01:19:05,308 --> 01:19:07,309 and if we consider it fun, we are done. 1563 01:19:07,310 --> 01:19:09,778 Maksudku, sebelum itu, kita lebih seperti 1564 01:19:09,779 --> 01:19:11,079 membuat game utk diri kita sendiri, 1565 01:19:11,080 --> 01:19:13,482 dan jika kita anggap menyenangkan, kita selesai. 1566 01:19:13,483 --> 01:19:16,284 You have to make a game and then, you know, 1567 01:19:16,285 --> 01:19:18,587 feels like this. Does that feel right? 1568 01:19:18,588 --> 01:19:20,322 You know, you have < br> your QA (Quality Assurance) department, 1569 01:19:20,323 --> 01:19:21,957 but, you know, they are paid employees, 1570 01:19:21,958 --> 01:19:24,893 so you don't know if you get the best feedback. 1571 01:19:24,894 --> 01:19:26,661 But now we have beta testing 1572 01:19:26,662 --> 01:19:29,097 and the ability to talk to fans, 1573 01:19:29,098 --> 01:19:30,799 and if you use it correctly, 1574 01:19:30,800 --> 01:19:33,268 it's really awesome. 1575 01:19:33,269 --> 01:19:35,604 So you submitted this, what do you think is gold master 1576 01:19:35,605 --> 01:19:38,774 to first party, in the world console, however. 1577 01:19:38,775 --> 01:19:42,677 PC is definitely still as wild as wild west, 1578 01:19:42,678 --> 01:19:44,546 but there is no bad reaction there for sure 1579 01:19:44,547 --> 01:19:46,982 if you can't provide quality 1580 01:19:46,983 --> 01:19:49,251 or there is a bug in your PC product. 1581 01:19:49,252 --> 01:19:53,088 So you gave it to Microsoft, Sony, Nintendo, 1582 01:19:53,089 --> 01:19:56,758 and you waited and waited and waited. 1583 01:19:56,759 --> 01:19:59,027 And usually that, you know, waiting for the game for 10 days, 1584 01:19:59,028 --> 01:20:03,632 and, you know, it's always the most disturbing time 1585 01:20:03,633 --> 01:20:07,035 is that, ok, is this going succeed? 1586 01:20:07,036 --> 01:20:12,507 And so, you know, we get phone or email, you know, 1587 01:20:12,508 --> 01:20:14,276 maybe 10 days later or more, 1588 01:20:14,277 --> 01:20:16,812 and You know, that, "Hey, looks good." 1589 01:20:16,813 --> 01:20:18,180 Celebrations happen. 1590 01:20:18,181 --> 01:20:21,883 Or, "You have this critical problem 1591 01:20:21,884 --> 01:20:23,385 and this little problem, 1592 01:20:23,386 --> 01:20:27,289 and you have to fix, you know, the critical problem 1593 01:20:27,290 --> 01:20:30,091 and as many minor problems as possible and send it again. " 1594 01:20:30,092 --> 01:20:32,594 And, well, then it's sold. 1595 01:20:32,595 --> 01:20:35,030 People like it or hate it, 1597 01:20:36,299 --> 01:20:37,799 You can... you know, you get both ends 1598 01:20:37,800 --> 01:20:40,468 as good as your game. 1599 01:20:40,469 --> 01:20:42,571 And You have to... You have to let it go, 1600 01:20:42,572 --> 01:20:44,606 you let people say their opinions. 1601 01:20:44,607 --> 01:20:47,876 I see now, things have changed beyond trust. 1602 01:20:47,877 --> 01:20:50,879 The title we see, 1000 years of human 1603 01:20:50,880 --> 01:20:53,849 from the programming of artwork and the design works into them. 1604 01:20:53,850 --> 01:20:55,250 That's surprising. 1605 01:20:55,251 --> 01:20:57,652 That thousands of times filming. 1606 01:20:57,653 --> 01:20:58,820 It's scary. 1607 01:20:58,821 --> 01:21:01,155 I don't know why I did it. 1608 01:21:02,658 --> 01:21:05,627 The evolution of storytelling is great in video game 1609 01:21:05,628 --> 01:21:08,430 Cannot come up better times. 1610 01:21:08,431 --> 01:21:11,499 It looks like technology gets up due to 1611 01:21:11,500 --> 01:21:14,069 at the right time . 1612 01:21:14,070 --> 01:21:15,937 Since the change from the 20th century until now, 1613 01:21:15,938 --> 01:21:17,806 the game never looks better, 1614 01:21:17,807 --> 01:21:20,775 is felt or played better. 1615 01:21:20,776 --> 01:21:24,711 Welcome next-next generation. 1616 01:21:25,781 --> 01:21:29,985 I & apos; m feeling so good, so incredible 1617 01:21:29,986 --> 01:21:32,888 Some sort of chemical is thick spreading 1618 01:21:32,889 --> 01:21:34,356 around my brain 1619 01:21:34,357 --> 01:21:38,360 I & ve got the sun and I won & don't let it go 1620 01:21:38,361 --> 01:21:41,528 It burns a fire in my veins 1621 01:21:42,431 --> 01:21:44,466 Let 's get out tonight 1622 01:21:44,467 --> 01:21:46,201 You & apos; ve got the fire, I & apos ; ve got the fight 1623 01:21:46,202 --> 01:21:48,870 Whoa 1624 01:21:48,871 --> 01:21:50,639 In my young blood 1625 01:21:50,640 --> 01:21:52,741 < i> Let & apos; s light up the dark 1626 01:21:52,742 --> 01:21:54,609 You & ve; ve got the fuel, I & ap; ve got the spark 1627 01:21:54,610 --> 01:21:57,145 Whoa 1628 01:21:57,146 --> 01:21:59,447 In my young blood 1629 01:21:59,448 --> 01:22:01,883 Our RPMs are in the red 1630 01:22:01,884 --> 01:22:05,086 Driving closer to the edge 1631 01:22:05,087 --> 01:22:07,722 Up on Flagstaff Road < / i> 1632 01:22:07,723 --> 01:22:10,258 I still remember what you said 1633 01:22:10,259 --> 01:22:11,226 "Are you living?" 1634 01:22:11,227 --> 01:22:13,261 "Are you dead?" 1635 01:22:13,262 --> 01:22:16,331 You better let me know 1636 01:22:16,332 --> 01:22:20,635 Put on displays just like a cinema 1637 01:22:20,636 --> 01:22:23,004 Standing naked on the stage 1638 01:22:23,005 --> 01:22:25,006 And I & apos; m unashamed 1639 01:22:25,007 --> 01:22:28,743 It & apos; s so easy to be cynical 1640 01:22:28,744 --> 01:22:32,112 Let 's turn around and start again 1641 01:22:33,115 --> 01:22:34,849 Let 's get out tonight 1642 01:22:34,850 --> 01:22:36,718 You & apos; ve got the fire, I & apos; ve got the fight 1643 01:22:36,719 --> 01:22:39,187 Whoa 1644 01:22:39,188 --> 01:22:41,289 In my young blood 1645 01:22:41,290 --> 01:22:43,191 Let 's light up the dark 1646 01:22:43,192 --> 01:22:45,060 You & apos; ve got the fuel, I & ve got the spark 1647 01:22:45,061 --> 01:22:47,495 Whoa 1648 01:22:47,496 --> 01:22:49,998 In my young blood 1649 01:22:49,999 --> 01:22:52,133 Oh 1650 01:22:52,134 --> 01:22:56,471 Oh-oh-oh-oh-oh 1651 01:22:56,472 --> 01:22:59,640 In my young blood 1652 01:23:00,508 --> 01:23:02,510 That's funny because every few years , 1653 01:23:02,511 --> 01:23:04,612 industry really like developing itself, 1654 01:23:04,613 --> 01:23:07,048 do we find new ways, 1655 01:23:07,049 --> 01:23:09,684 to give experience to players, 1656 01:23:09,685 --> 01:23:11,619 or there is new hardware, 1657 01:23:11,620 --> 01:23:14,389 or there is new technology, new face-to-face system. 1658 01:23:14,390 --> 01:23:16,324 There are always new obstacles. 1659 01:23:16,325 --> 01:23:18,660 Now is the real time difficult for this industry. 1660 01:23:18,661 --> 01:23:21,162 We are in the transition from the console, 1661 01:23:21,163 --> 01:23:24,632 and we see... lots of economic numbers 1662 01:23:24,633 --> 01:23:28,236 about whether the game makes money or not 1663 01:23:28,237 --> 01:23:30,305 and what should be done. 1664 01:23:30,306 --> 01:23:32,607 To be honest, it's hard to predict. 1665 01:23:32,608 --> 01:23:35,677 I mean, it's not anyone can predict which platform is the most popular 1666 01:23:35,678 --> 01:23:37,746 now... 1667 01:23:37,747 --> 01:23:39,848 5 or 10 years ago, no one can predict 1668 01:23:39,849 --> 01:23:43,018 it will be normal now. 1669 01:23:43,019 --> 01:23:46,254 Every new generation of console we get more and more capabilities, 1670 01:23:46,255 --> 01:23:48,923 and every generation of consoles people always say, 1671 01:23:48,924 --> 01:23:50,025 "Is this enough?" 1672 01:23:50,026 --> 01:23:51,393 "Ok, oh, this is really cool." 1673 01:23:51,394 --> 01:23:53,695 And 5 minutes later, "Eh, 1674 01:23:53,696 --> 01:23:54,996 I don't think it's too cool. 1675 01:23:54,997 --> 01:23:57,365 I need a new cool thing, " you know, 1676 01:23:57,366 --> 01:23:59,467 because we are spoiled by it. 1677 01:23:59,468 --> 01:24:02,704 The media has grown < > lots of early moments. 1678 01:24:02,705 --> 01:24:04,873 I think part of that is we finally have the technology 1679 01:24:04,874 --> 01:24:07,175 to render characters in a trustworthy way. 1680 01:24:07,176 --> 01:24:10,245 As we saw as a studio how we develop our new IP (Intellectual Property), 1681 01:24:10,246 --> 01:24:13,948 and move to the next stage, the next generation of the console, 1682 01:24:13,949 --> 01:24:15,483 we have to think outside the box. 1683 01:24:15,484 --> 01:24:17,385 We have to see how we compile the 1684 01:24:17,386 --> 01:24:18,553 foundation of the structure 1685 01:24:18,554 --> 01:24:20,854 for the next 10 years. 1686 01:24:23,559 --> 01:24:25,160 I think at this point, we are at 1687 01:24:25,161 --> 01:24:26,895 interesting intersections 1688 01:24:26,896 --> 01:24:28,463 in video game history. 1689 01:24:28,464 --> 01:24:31,733 Publishers, especially in companies, reject current risks 1690 01:24:31,734 --> 01:24:36,071 because everyone predicts a great opportunity happens and nobody knows what it is. 1691 01:24:36,072 --> 01:24:39,374 I often compare indie developers 1692 01:24:39,375 --> 01:24:42,677 with big studios 1693 01:24:42,678 --> 01:24:45,747 with two men with a Zodiac raft 1694 01:24:45,748 --> 01:24:50,218 and a battleship. 1695 01:24:50,219 --> 01:24:52,287 each has advantages, 1696 01:24:52,288 --> 01:24:54,656 and I think which is indie 1697 01:24:54,657 --> 01:24:57,492 literally and figuratively just spinning 1698 01:24:57,493 --> 01:24:58,860 around the big publisher 1699 01:24:58,861 --> 01:25:00,395 is they are more flexible. 1700 01:25:00,396 --> 01:25:02,730 They don't have to make as complex as possible, 1701 01:25:02,731 --> 01:25:04,365 decisions based on the work board. 1702 01:25:04,366 --> 01:25:07,735 They can focus on making the game they want, 1703 01:25:07,736 --> 01:25:11,473 and because of things like Steam , 1704 01:25:11,474 --> 01:25:15,443 they can bring their game, make it cool, 1705 01:25:15,444 --> 01:25:18,012 and then bring it directly to the player 1706 01:25:18,013 --> 01:25:20,782 who then spreads their game 1707 01:25:20,783 --> 01:25:22,217 because they like it 1708 01:25:22,218 --> 01:25:24,119 which they tell to others about it, 1709 01:25:24,120 --> 01:25:25,854 they share it in the forum, 1710 01:25:25,855 --> 01:25:27,889 they give it to their friends list, 1711 01:25:27,890 --> 01:25:30,859 and they don't have to make an investment 1712 01:25:30,860 --> 01:25:34,262 with a large amount of money for advertising and marketing. 1713 01:25:34,263 --> 01:25:38,099 AAA games have beautiful graphics, great fees, 1714 01:25:38,100 --> 01:25:39,901 An extraordinary art team, 1715 01:25:39,902 --> 01:25:41,369 but it's not something that is always 1716 01:25:41,370 --> 01:25:43,571 make a great game. 1717 01:25:43,572 --> 01:25:45,673 Really, where a platform opens itself 1718 01:25:45,674 --> 01:25:48,643 to allow fans to make products, 1719 01:25:48,644 --> 01:25:50,411 You get an incredible amount of innovation. 1720 01:25:50,412 --> 01:25:51,846 The interesting thing about that 1721 01:25:51,847 --> 01:25:54,549 is when you have a team of 200 members, 1722 01:25:54,550 --> 01:25:57,252 's innovation ability is almost nil. 1723 01:25:57,253 --> 01:26:00,088 You have to do it with the original design, 1724 01:26:00,089 --> 01:26:01,990 and that's what the game will become. 1725 01:26:01,991 --> 01:26:04,659 Smaller team, more you can find 1726 01:26:04,660 --> 01:26:07,028 what's really important at a glance 1727 01:26:07,029 --> 01:26:08,563 and a glimpse of the insights that occur 1728 01:26:08,564 --> 01:26:12,000 after a large part of the game has finished. 1729 01:26:12,001 --> 01:26:13,601 And you then like, "Oh, you know, 1730 01:26:13,602 --> 01:26:15,670 what will be really cool in this section 1731 01:26:15,671 --> 01:26:17,205 and this part if we can do this. " 1732 01:26:17,206 --> 01:26:20,175 You know, and if you have a team of 200 people, you can't spin like that, 1733 01:26:20,176 --> 01:26:21,943 and you will say,
"Well, that's good, 1734 01:26:21,944 --> 01:26:24,179 but we don't have time and we have to solve it." 1735 01:26:24,180 --> 01:26:27,182 I think there is a revolution moving on gaming 1736 01:26:27,183 --> 01:26:30,385 where people are interested in finding the game 1737 01:26:30,386 --> 01:26:31,853 that has more characters and souls 1738 01:26:31,854 --> 01:26:34,155 than they have ever played before. 1739 01:26:34,156 --> 01:26:37,659 Large game developers may not be able to take big risks 1740 01:26:37,660 --> 01:26:40,161 in virtual reality titles which can only work in VR 1741 01:26:40,162 --> 01:26:41,596 and really use it. 1742 01:26:41,597 --> 01:26:44,866 But with indie, they are driven by curiosity, for want to make the best game possible. 1743 01:26:44,867 --> 01:26:46,734 They usually don't just sit down and say, 1744 01:26:46,735 --> 01:26:49,304 "How can I make something who really gives me 1745 01:26:49,305 --> 01:26:50,872 the return of the capital I paid? " 1746 01:26:50,873 --> 01:26:52,807 And I think that went to be 1747 01:26:52,808 --> 01:26:54,542 more and more important in the game environment 1748 01:26:54,543 --> 01:26:56,977 in the future. 1749 01:27:50,432 --> 01:27:52,333 Where will we go from here? 1750 01:27:52,334 --> 01:27:53,735 What thoughts will come 1751 01:27:53,736 --> 01:27:55,970 for future generations > in campfire, 1752 01:27:55,971 --> 01:27:57,538 traditional game controls 1753 01:27:57,539 --> 01:27:59,841 bound to the experience on the screen 1754 01:27:59,842 --> 01:28:01,242 may have limits. 1755 01:28:01,243 --> 01:28:03,244 One of the things that makes me very interested in 1756 01:28:03,245 --> 01:28:04,779 is virtual reality. 1757 01:28:04,780 --> 01:28:07,048 I think we can remember from how in the early 90s 1758 01:28:07,049 --> 01:28:08,916 when movies like The Lawnmower Man came out 1759 01:28:08,917 --> 01:28:10,752 and VR will be the next big thing, 1760 01:28:10,753 --> 01:28:12,687 and that never happens because the headseat is 1761 01:28:12,688 --> 01:28:15,089 large and made of metal, the graphics are very bad. 1762 01:28:15,090 --> 01:28:17,959 All right, thanks to advancements in smartphone technology 1763 01:28:17,960 --> 01:28:19,827 and screens and tracking equipment, 1764 01:28:19,828 --> 01:28:21,696 VR is ready for return. 1765 01:28:21,697 --> 01:28:22,964 I didn't really start 1766 01:28:22,965 --> 01:28:26,200 to make a VR headset, I actually wanted to buy one. 1767 01:28:26,201 --> 01:28:29,070 So I tried to buy various devices , 1768 01:28:29,071 --> 01:28:31,873 and none of the I really want 1769 01:28:31,874 --> 01:28:34,142 to play video games deeply. 1770 01:28:34,143 --> 01:28:35,943 And I said, " Oh, shit, alright, 1771 01:28:35,944 --> 01:28:38,112 It looks like I have to make it myself. " 1772 01:28:38,113 --> 01:28:40,448 And I found something 1773 01:28:40,449 --> 01:28:42,650 that there was a technology 1774 01:28:42,651 --> 01:28:44,252 that had developed over the past few years 1775 01:28:44,253 --> 01:28:46,721 and it's actually something possible. 1776 01:28:46,722 --> 01:28:48,589 How do you walk in the virtual world? 1777 01:28:48,590 --> 01:28:50,692 How do you physically move in a way natural 1778 01:28:50,693 --> 01:28:53,161 besides just sitting and using keyboard and mouse? 1779 01:28:53,162 --> 01:28:54,729 That's why we developed Omni. 1780 01:28:54,730 --> 01:28:56,864 That is an interface which allows you to walk 1781 01:28:56,865 --> 01:29:00,734 and move freely and naturally in your favorite game. 1782 01:29:03,172 --> 01:29:04,872 Well, when you rest everything, 1783 01:29:04,873 --> 01:29:07,842 I hope we never get rid of games where I just have to sit on the couch 1784 01:29:07,843 --> 01:29:10,143 and press a few buttons for a moment. 1785 01:29:11,680 --> 01:29:13,815 Could it be that the early pioneers, 1786 01:29:13,816 --> 01:29:17,151 the idea finally gave birth to this industry, 1787 01:29:17,152 --> 01:29:20,520 had guessed whether would become one day? 1788 01:29:27,329 --> 01:29:29,330 Will it be foreign to them? 1789 01:29:29,331 --> 01:29:32,600 Or they have thought from the beginning 1790 01:29:32,601 --> 01:29:34,969 that the ideas and creativity 1791 01:29:34,970 --> 01:29:38,005 of each generation of designers and new artists 1792 01:29:38,006 --> 01:29:41,274 will forever develop the medium this? 1793 01:29:42,144 --> 01:29:43,578 You know, when we were 1794 01:29:43,579 --> 01:29:46,748 working on Atari 800 games, 1795 01:29:46,749 --> 01:29:48,916 I thought people would laugh if you said, 1796 01:29:48,917 --> 01:29:51,085 "This will be meaningful art form 1797 01:29:51,086 --> 01:29:53,788 and this will be on The Smithsonian someday." 1798 01:29:53,789 --> 01:29:56,257 I never thought It will be considered something. 1799 01:29:56,258 --> 01:29:57,892 Nolan once ran while saying, 1800 01:29:57,893 --> 01:29:59,827 "Oh, this will be a big industry! 1801 01:29:59,828 --> 01:30:02,764 We will sell millions of games and will take over! " 1802 01:30:02,765 --> 01:30:07,001 And I really thought that Atari would fail 1803 01:30:07,002 --> 01:30:10,104 until the day Nolan and Joe 1804 01:30:10,105 --> 01:30:11,939 returned from visiting Warner. 1805 01:30:11,940 --> 01:30:14,776 He told we want them to pay us, you know, 1806 01:30:14,777 --> 01:30:17,211 around 20 or 30 million dollars. 1807 01:30:17,212 --> 01:30:18,613 It's like, "What?" 1808 01:30:18,614 --> 01:30:20,148 Things what's amazing to us, you know, 1809 01:30:20,149 --> 01:30:23,050 is back in the early days, is we dream of this. 1810 01:30:23,051 --> 01:30:25,186 We really look into the future 1811 01:30:25,187 --> 01:30:27,922 when video games will become interactive movies, 1812 01:30:27,923 --> 01:30:29,724 It will look like an interactive movie. 1813 01:30:29,725 --> 01:30:31,893 And, I mean, we're here. 1814 01:30:31,894 --> 01:30:35,029 The spirit of curiosity < br /> and the discovery 1815 01:30:35,030 --> 01:30:37,965 is always there when making industry 1816 01:30:37,966 --> 01:30:41,735 still controls its power. 1817 01:30:46,108 --> 01:30:49,243 Now game designers continue to give viewers 1818 01:30:49,244 --> 01:30:54,015 New and fresh interpretations of classic stories. 1819 01:30:54,016 --> 01:30:58,186 What starts with a pixel is now redefined 1820 01:30:58,187 --> 01:31:02,356 what story is given
for the 21st century and beyond. 1821 01:31:02,357 --> 01:31:05,059 The future of video games is tied to 1822 01:31:05,060 --> 01:31:07,228 the future of technology in various ways. 1823 01:31:07,229 --> 01:31:10,031 And it is difficult to know < br /> after a few years 1824 01:31:10,032 --> 01:31:11,833 where does technology go. 1825 01:31:11,834 --> 01:31:15,903 We have a faster level of discovery. 1826 01:31:15,904 --> 01:31:19,373 than other media before that. 1827 01:31:19,374 --> 01:31:21,943 I think video games in the next 30 or 40 years 1828 01:31:21,944 --> 01:31:23,344 will be inconceivable, 1829 01:31:23,345 --> 01:31:25,446 when you can't distinguish fantasy from reality 1830 01:31:25,447 --> 01:31:27,515 and you can live in the dream that you always want. 1831 01:31:27,516 --> 01:31:29,650 They have a lot of very smart people 1832 01:31:29,651 --> 01:31:33,654 be smart with use these things. 1833 01:31:33,655 --> 01:31:36,424 Video games, I think like, going forward, 1834 01:31:36,425 --> 01:31:40,294 because the ultimate goal is to be as real as possible as real life. 1835 01:31:40,295 --> 01:31:43,264 Can't the whole world digitized 1836 01:31:43,265 --> 01:31:46,567 and that makes the place more easy, safe, and good? 1837 01:31:46,568 --> 01:31:49,003 I can see us heading there, 1838 01:31:49,004 --> 01:31:50,872 and there quickly. 1839 01:31:50,873 --> 01:31:54,942 What is described as a characteristic 1840 01:31:54,943 --> 01:31:57,945 that makes real life important? 1841 01:31:57,946 --> 01:32:00,081 I think this is a video game 1842 01:32:00,082 --> 01:32:04,617 > 1843 01:32:05,954 --> 01:32:10,224 will start to challenge in the next 20 years. 1844 01:32:10,225 --> 01:32:13,661 The size and scope of the modern video game industry 1845 01:32:13,662 --> 01:32:15,429 may far exceed expectations the biggest 1846 01:32:15,430 --> 01:32:20,434 of people who started it. 1847 01:32:20,435 --> 01:32:23,437 but the game will always be made as it should be, 1848 01:32:23,438 --> 01:32:26,173 by describing history and culture, 1849 01:32:26,174 --> 01:32:29,143 to deliver experiences and stories 1850 01:32:29,144 --> 01:32:32,680 that are fun and challenging future generations, 1851 01:32:32,681 --> 01:32:36,249 Whatever form the game takes. 1852 01:32:37,486 --> 01:32:41,055 I think that why doesn't "nerd" play video games 1853 01:32:41,056 --> 01:32:44,125 because we have a hard time handling it, we don't really match. 1854 01:32:44,126 --> 01:32:46,827 But in games, we always match. 1855 01:32:46,828 --> 01:32:48,062

1856 01:32:48,063 --> 01:32:49,697 Always. 1857 01:32:49,698 --> 01:32:51,766 Even if I make it every day, 1858 01:32:51,767 --> 01:32:53,167 even though I play defective games 1859 01:32:53,168 --> 01:32:55,236 for years before they are perfect 1860 01:32:55,237 --> 01:32:58,506 and we put them on the shelf, and, you know, 1861 01:32:58,507 --> 01:33:01,075 there is a problem with who goes with him, 1862 01:33:01,076 --> 01:33:03,611 I still have the capacity to be sent back 1863 01:33:03,612 --> 01:33:04,912 to that little child wrapped in a blanket 1864 01:33:04,913 --> 01:33:06,881 gets up late at night 1865 01:33:06,882 --> 01:33:08,149 sits in front of a small TV, 1866 01:33:08,150 --> 01:33:11,152 And I really, really want to give to other kids 1867 01:33:11,153 --> 01:33:15,156 and make him feel it 30 years later. 1868 01:33:15,157 --> 01:33:18,593 That is the same reason that child playing cowboys and india when they are young 1869 01:33:18,594 --> 01:33:20,928 or you watch Star Wars, you want to be like that. 1870 01:33:20,929 --> 01:33:24,465 That's the satisfaction of fantasy, and maybe > to do fantasy gratification 1871 01:33:24,466 --> 01:33:28,970 at the level of the interactive world 1872 01:33:28,971 --> 01:33:30,738 that you can explore and get lost in it. 1873 01:33:30,739 --> 01:33:34,008 That is about how to make my game 1874 01:33:34,009 --> 01:33:38,312 to please as many people as much as possible. 1875 01:33:38,313 --> 01:33:42,783 And that returns to this basic thing 1876 01:33:42,784 --> 01:33:44,318 that we do in the gaming industry 1877 01:33:44,319 --> 01:33:47,555 is pleasing to people, is entertaining people. 1878 01:33:47,556 --> 01:33:49,824 you know, I've said to people, you know, 1879 01:33:49,825 --> 01:33:52,460 "Suatu hari semua orang akan menjadi gamer." 1880 01:33:52,461 --> 01:33:54,996 And, you know, it's like words of inspiration. 1881 01:33:54,997 --> 01:33:58,599 I can't say it now because everyone... 1882 01:33:58,600 --> 01:34:01,802 because it's like , duh, well, all gamers. 1883 01:34:01,803 --> 01:34:04,205 There are a number of things that I never expected, 1884 01:34:04,206 --> 01:34:06,474 which are the assumptions that you have in the industry movies 1885 01:34:06,475 --> 01:34:09,443 to some degree, where you made a movie and people can save it 1886 01:34:09,444 --> 01:34:12,313 and see it dozens of or hundreds of years later. 1887 01:34:12,314 --> 01:34:15,716 In the gaming industry, I never thought it would be a problem. 1888 01:34:15,717 --> 01:34:19,553 And seeing people who still like those old games 1889 01:34:19,554 --> 01:34:21,822 means they might be safe 1890 01:34:21,823 --> 01:34:24,791 for a few decades with the form of one or the other. 1891 01:34:27,596 --> 01:34:29,497 There are people who have dreams. 1892 01:34:29,498 --> 01:34:32,600 I like to say everyone those who have bathed 1893 01:34:32,601 --> 01:34:34,268 have a good idea. 1894 01:34:34,269 --> 01:34:37,938 It is others who dry it and do something about it 1895 01:34:37,939 --> 01:34:39,273 that makes the difference. 1896 01:34:39,274 --> 01:34:41,809 I think this world is really very interesting 1897 01:34:41,810 --> 01:34:43,878 rather than living in the past. 1898 01:34:43,879 --> 01:34:47,448 And I'm proud of my participation 1899 01:34:47,449 --> 01:34:49,216 in this industry, 1900 01:34:49,217 --> 01:34:52,420 but I think what is truly amazing 1901 01:34:52,421 --> 01:34:55,289 is how we can take everything we have learned 1902 01:34:55,290 --> 01:34:58,491 and push it one step forward. 1903 01:35:14,509 --> 01:35:16,377 You know I said it ; s true 1904 01:35:16,378 --> 01:35:19,080 I can feel the love, can you feel it too 1905 01:35:19,081 --> 01:35:21,782 I can feel it ah-ah 1906 01:35:21,783 --> 01:35:25,286 I can feel it ah-ah 1907 01:35:25,287 --> 01:35:27,154 You know I said it & apos; s true 1908 01:35:27,155 --> 01:35:29,857 I can feel the love, can you feel it too 1909 01:35:29,858 --> 01:35:32,393 I can feel it ah-ah 1910 01:35:32,394 --> 01:35:36,930 I can feel it ah-ah-ah-ah 1911 01:35:41,203 --> 01:35:44,004 You know I said it & apos; s true 1912 01:35:44,005 --> 01:35:47,941 You know I said, I said, I said 1913 01:35:51,947 --> 01:35:54,548 You know I said it> s true 1914 01:35:54,549 --> 01:35:57,550 You know I said, I said, I said 1915 01:36:02,557 --> 01:36:04,391 You know I said it> s true 1916 01:36:04,392 --> 01:36:07,061 I can feel the love, can you feel it too 1917 01:36:07,062 --> 01:36:09,830 I can feel it ah-ah 1918 01:36:09,831 --> 01:36:13,234 I can feel it ah-ah 1919 01:36:13,235 --> 01:36:14,869 You know I said it & apos; s true 1920 01:36:14,870 --> 01:36:17,838 I can feel the love, can you feel it too 1921 01:36:17,839 --> 01:36:20,608 I can feel it ah-ah 1922 01:36:20,609 --> 01:36:23,477 I can feel it ah-ah 1923 01:36:23,478 --> 01:36:26,080 Na-na-na-na 1924 01:36:26,081 --> 01:36:28,282 No, oh, oh, yeah 1925 01:36:28,283 --> 01:36:33,119 No, no, no, no, all right ♪ 1926 01:36:58,180 --> 01:37:00,780 I gotta tell you 1927 01:37:06,288 --> 01:37:08,022 I gotta tell you 1928 01:37:08,023 --> 01:37:09,156 Tell you p> 1929 01:37:09,157 --> 01:37:10,825 I gotta tell you 1930 01:37:10,826 --> 01:37:12,892 Tell you 1931 01:37:17,065 --> 01:37:18,699 I gotta tell you 1932 01:37:18,700 --> 01:37:20,000 Tell you 1933 01:37:20,001 --> 01:37:21,569 Tell you 1934 01:37:21,570 --> 01:37:23,503 Tell you 1935 01:37:28,210 --> 01:37:30,411 p> 1936 01:37:30,412 --> 01:37:32,446 You know I said it> s true 1937 01:37:32,447 --> 01:37:35,182 You know I can feel it too 1938 01:37:35,183 --> 01:37:38,586 I can feel it now 1939 01:37:38,587 --> 01:37:40,421 I can feel it now 1940 01:37:40,422 --> 01:37:43,190 You know I said it & apos; s true 1941 01:37:43,191 --> 01:37:45,726 I can feel the love, can you feel it too 1942 01:37:45,727 --> 01:37:49,129 I can feel it ah-ah 1943 01:37:49,130 --> 01:37:50,898 I can feel it ah-ah 1944 01:37:50,899 --> 01:37:53,901 I can feel the love, can you feel it too 1945 01:37:53,902 --> 01:37:56,337 I can feel it ah-ah 1946 01:37:56,338 --> 01:37:59,974 I can feel it ah-ah 1947 01:37:59,975 --> 01:38:01,575 You know I said it & apos; s true 1948 01:38:01,576 --> 01:38:04,345 I can feel the love, can you feel it too 1949 01:38:04,346 --> 01:38:07,081 I can feel it ah-ah 1950 01:38:07,082 --> 01:38:09,849 I can feel it ah-ah 1951 01:38:10,819 --> 01:38:13,420 I can feel it, I can feel it 1952 01:38:13,421 --> 01:38:18,691 I can feel it, can you feel it too 1953 01:38:22,831 --> 01:38:25,432 Too 1954 01:38:25,433 --> 01:38:26,767 Too 1955 01:38:26,768 --> 01:38:29,136 Ah 1956 01:38:29,137 --> 01:38:31,771 Ah 1957 01:38:39,648 --> 01:38:41,981 I can still remember some of the music. 1958 01:38:45,787 --> 01:38:49,723 I think of my favorite memories from playing video games 1959 01:38:49,724 --> 01:38:52,893 was when I first played Bonk & apos; s Adventures. 1960 01:38:52,894 --> 01:38:57,263 There were TIE fighters and the other with motorbikes. 1961 01:39:00,135 --> 01:39:02,903 BurgerTime. I like BurgerTime. 1962 01:39:02,904 --> 01:39:05,940 Oh, Crystal Castles! Ghosts & nos; n Goblins. 1963 01:39:05,941 --> 01:39:08,475 I will close my eyes and see the tetris block falling 1964 01:39:08,476 --> 01:39:10,377 and there I know what Tetris will be 1965 01:39:10,378 --> 01:39:13,346 my favorite video games of all time. 1966 01:39:16,951 --> 01:39:18,484 And the elevators. 1967 01:39:22,090 --> 01:39:25,459 That's always something bind my family and me. 1968 01:39:25,460 --> 01:39:28,295 That is a general topic at the dining table, 1969 01:39:28,296 --> 01:39:33,500 and that which forms and sculpts me to become me now. 1970 01:39:33,501 --> 01:39:36,637 My wife likes my mother if it's about video games. 1971 01:39:36,638 --> 01:39:38,772 She tries to arrange how long I play. 1972 01:39:38,773 --> 01:39:41,275 Games the first thing I remember playing is Pitfall! 1973 01:39:41,276 --> 01:39:43,043 for Atari 2600. 1974 01:39:43,044 --> 01:39:46,313 That's from that point I have a special place 1975 01:39:46,314 --> 01:39:48,182 in my heart as a gamer. 1976 01:39:48,183 --> 01:39:49,850 Also, Atari has as many problems. 1977 01:39:49,851 --> 01:39:51,852 Like, if it's dusty, your game won't work, 1978 01:39:51,853 --> 01:39:53,487 so you have to blow the game 1979 01:39:53,488 --> 01:39:55,456 and slam the game. 1980 01:39:55,457 --> 01:39:59,460 - This is really cool. - Sorry. 1981 01:39:59,461 --> 01:40:01,362 be an engineer, 1982 01:40:01,363 --> 01:40:04,965 I think this place needs more than a mixture of enthusiasm. 1983 01:40:04,966 --> 01:40:06,734 one of my favorite memory as a gamer 1984 01:40:06,735 --> 01:40:08,936 is the first year I registered for Extra Life. 1985 01:40:08,937 --> 01:40:11,905 and in the first year I donated more than 1000 dollars 1986 01:40:11,906 --> 01:40:13,774 for children in the hospital I chose 1987 01:40:13,775 --> 01:40:16,475 and it made me feel sorry proud to be a gamer. 1988 01:40:21,081 --> 01:40:22,583 Thank you. 1989 01:40:22,584 --> 01:40:24,518 And playing Return to Castle Wolfenstein 1990 01:40:24,519 --> 01:40:28,088 and met by great people there, 1991 01:40:28,089 --> 01:40:29,556 some I still consider friends 1992 01:40:29,557 --> 01:40:34,461 even though I never met at real life. 1993 01:40:34,462 --> 01:40:35,963 Wherever industry takes us later, 1994 01:40:35,964 --> 01:40:37,931 I'll be there. 1995 01:40:37,932 --> 01:40:39,199 Gamers forever. 1996 01:40:39,200 --> 01:40:41,735 People hit each other in the toy shop 1997 01:40:41,736 --> 01:40:46,106 to get the Nintendo 64 game. 1998 01:40:46,107 --> 01:40:48,374 I'm one of those people. 1999 01:41:05,160 --> 01:41:06,160 I'm outside of space. 2000 01:41:06,161 --> 01:41:08,000 Selesai... ^_^ ~ Translate By : Nelgya ~